Beispiel #1
0
    void RecieveChangeObj(IMessage msg)
    {
        WsChangeInfo newtchangeinfo = (WsChangeInfo)msg.Data;

        Debug.LogWarning("ChangeObj :  " + newtchangeinfo.name + "   To : " + newtchangeinfo.changenum);
        if (newtchangeinfo.id != mStaticThings.I.mAvatarID)
        {
            if (newtchangeinfo.name == gameObject.name)
            {
                if (newtchangeinfo.kind == "ani")
                {
                    if (newtchangeinfo.changenum == "0")
                    {
                        dta.DOPlayBackwards();
                        isopen = false;
                    }
                    else if (newtchangeinfo.changenum == "1")
                    {
                        dta.DOPlayForward();
                        isopen = true;
                    }
                }
            }
        }
    }
Beispiel #2
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 public void OnRegisterCancelClick()
 {
     //隐藏注册面板。返回登陆面板
     registerAnimation.DOPlayBackwards();
     StartCoroutine(HideUser(registerAnimation.gameObject));
     loginAnimation.gameObject.SetActive(true);
     loginAnimation.DOPlayForward();
 }
Beispiel #3
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 //角色创建界面退出
 public void OnCharacterShowQuit()
 {
     //隐藏创建角色界面,显示角色选择界面
     characterChooseAnimation.gameObject.SetActive(true);
     characterChooseAnimation.DOPlayForward();
     characterShowAnimation.DOPlayBackwards();
     StartCoroutine(HideUser(characterShowAnimation.gameObject));
 }
Beispiel #4
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    public void OnLoginClick()
    {
        //得到用户名和变量并存储起来
        username = usernameLogin.text;
        password = passwordLogin.text;

        //点击登录按钮返回开始界面
        loginAnimation.DOPlayBackwards();
        StartCoroutine(HideUser(loginAnimation.gameObject));
        startAnimation.gameObject.SetActive(true);
        startAnimation.DOPlayBackwards();
        usernameStart.text = username;
    }
Beispiel #5
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    public void Hide()
    {
        dotween.DOPlayBackwards();
        isShow = false;

        EquipementDes.instance.gameObject.SetActive(false);
    }
 private void Start()
 {
     time = 0f;
     SetButtonImage();
     status = PinYinFrameStatus.Show;
     gameObject.SetActive(LanguageManager.languageType == LanguageType.Chinese ? false : true);
     dOTweenAnimation = GetComponent <DOTweenAnimation>();
     //测试
     //LanguageManager.languageType = LanguageType.English;
     pinYinButton.GetComponent <DOTweenAnimation>().onComplete.AddListener(() =>
     {
         pinYinButton.GetComponent <DOTweenAnimation>().DOPlayBackwards();
     });
     pinYinButton.onClick.AddListener(() =>
     {
         time = 0f;
         pinYinButton.GetComponent <DOTweenAnimation>().DOPlayForward();
         PinYin.isShowPinYin = !PinYin.isShowPinYin;
         SetButtonImage();
     });
     moveButton.onClick.AddListener(() => {
         if (status == PinYinFrameStatus.Hide)
         {
             dOTweenAnimation.DOPlayBackwards();
             status = PinYinFrameStatus.Show;
         }
         else
         {
             dOTweenAnimation.DOPlayForward();
             status = PinYinFrameStatus.Hide;
         }
     });
 }
    /// <summary>
    /// 显示英雄面板
    /// </summary>
    private void BtnShowHeroPropertyClick()
    {
        ButtonCilck.Play();
        ATKText.text   = "ATK: " + (PlayManager.Instance.Attack);
        HPText.text    = "Phy: " + (PlayManager.Instance.HPPoint);
        DEFText.text   = "DEF: " + (PlayManager.Instance.Defend);
        TempDEFPoint   = 0;
        TempHPPoint    = 0;
        TempATkPoint   = 0;
        TempPoint      = Point;
        PointText.text = Point.ToString();

        if (ShowHeroPanel == false)
        {
            //显示出面板
            HeroProperty.DOPlayForward();
            //HeroProperty.DOPlayBackwards();

            ShowHeroPanel = true;
        }
        else
        {
            HeroProperty.DOPlayBackwards();
            //HeroProperty.DOPlayForward();

            ShowHeroPanel = false;
        }
    }
Beispiel #8
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    protected override void OnBtnClick(GameObject go)
    {
        Debug.Log(go.name);
        switch (go.name)
        {
        case "Button_RegAndLogIn":

            break;

        case "Button_Cancel":
            UIPanelMgr.Instance.ExitPanel((objs) =>
            {
                if (objs.Length > 0)
                {
                    GameObject panel = objs[0] as GameObject;

                    DOTweenAnimation tween = panel.GetComponent <DOTweenAnimation>();
                    tween.DOPlayBackwards();
                }
            });
            break;

        case "Button_Close":
            UIPanelMgr.Instance.ExitPanel();
            break;
        }
    }
Beispiel #9
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    public void StartTimer()
    {
        doTween.DOPlayBackwards();

        timer   = 0;
        isStart = true;
    }
Beispiel #10
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    public void Hide()
    {
        this.tower = null;
        visible    = false;

        showAnimation.DOPlayBackwards();
    }
 public void BagButtonOnClick()
 {
     //判断isShow状态
     if (isShow)
     {
         //动画回放
         knapsackAnimation.DOPlayBackwards();
         //改变isShow状态
         isShow = false;
     }
     else
     {
         //动画播放
         knapsackAnimation.DOPlayForward();
         //改变isShow状态
         isShow = true;
     }
 }
Beispiel #12
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    public virtual void Close()
    {
        if (enteranceTween != null)
        {
            enteranceTween.DOPlayBackwards();
        }

        IsOpen = false;
    }
Beispiel #13
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    IEnumerator Show(string message, float time)
    {
        isSetActive = true;
        messageDotween.DOPlayForward();
        messageText.text = message;
        yield return(new WaitForSeconds(time));

        messageDotween.DOPlayBackwards();
        isSetActive = false;
    }
Beispiel #14
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 public void ChangeToRestart()
 {
     particleFill.Stop();
     isTimeOut = true;
     groupBtnContinue.DOFade(0, 0.4f).SetEase(Ease.Linear);
     groupMove.DOFade(1, 0.4f).SetEase(Ease.Linear);
     groupAttempt.DOFade(1, 0.4f).SetEase(Ease.Linear);
     tweenGroupImgFill.DOPlayBackwards();
     txtNoThanks.text = "TAP TO RESTART";
 }
 /// <summary>
 /// Plays the tween to show the Remove button.
 /// </summary>
 /// <param name="isOn">Is the button being toggled on?</param>
 public void ToggleRemoveButton(bool isOn)
 {
     if (isOn)
     {
         removeTween.DORestart();
     }
     else
     {
         removeTween.DOPlayBackwards();
     }
 }
 private void OnToggleClick_Hero1(bool isOn)
 {
     Butnclick.Play();
     if (isOn)
     {
         Hero1_Image.SetActive(true);
         Hero1_Text_DOT.DOPlayForward();
         CameraShake.DOPlayForward();
         Hero1_FadeImage.SetActive(true);
         isOn = false;
     }
     else
     {
         Hero1_Image.SetActive(false);
         Hero1_Text_DOT.DOPlayBackwards();
         CameraShake.DOPlayBackwards();
         Hero1_FadeImage.SetActive(false);
         isOn = true;
     }
 }
Beispiel #17
0
        public async ETTask Close()
        {
            if (animation)
            {
                animation.DOPlayBackwards();
                Sate = UISetting.UISate.HideAnima;
                await YuoWait.WaitTimeAsync(animation.duration);
            }

            Sate = UISetting.UISate.Hide;
        }
Beispiel #18
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 public void OnServerChoose()
 {
     //改变顶部和开始界面服务器选择
     serverSelect.text      = server.text;
     serverSelectStart.text = server.text;
     //隐藏服务器选择界面
     serverAnimation.DOPlayBackwards();
     StartCoroutine(HideUser(serverAnimation.gameObject));
     //显示开始界面
     startAnimation.gameObject.SetActive(true);
     startAnimation.DOPlayBackwards();
 }
    public void DisableElement()
    {
        tween = GetComponent <DOTweenAnimation>();
        if (!tween)
        {
            return;
        }

        tween.onRewind.AddListener(OnRewind);

        tween.DOPlayBackwards();
    }
Beispiel #20
0
 //点击更换角色按钮
 public void OnChangeCharacterClick()
 {
     //隐藏角色选择界面,显示创建角色界面
     characterChooseAnimation.DOPlayBackwards();
     StartCoroutine(HideUser(characterChooseAnimation.gameObject));
     characterShowAnimation.gameObject.SetActive(true);
     characterShowAnimation.DOPlayForward();
     if (createdModle != null)
     {
         GameObject.Destroy(createdModle);
     }
 }
Beispiel #21
0
 public void OnClick()
 {
     if (_isShow == false)
     {
         _tweenAnimation.DOPlayBackwards();
     }
     else
     {
         _tweenAnimation.DOPlayForward();
     }
     _isShow = !_isShow;
 }
Beispiel #22
0
 public void OnClick()
 {
     if (isShow)
     {
         animat.DOPlayForward();
         isShow = false;
     }
     else
     {
         animat.DOPlayBackwards();
         isShow = true;
     }
 }
Beispiel #23
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    public void changeText()
    {
        if (isChanged)
        {
            mDOTMenu.DOPlayBackwards();
        }
        else
        {
            mDOTMenu.DOPlayForward();
        }

        isChanged = !isChanged;
    }
Beispiel #24
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 // Update is called once per frame
 public void OnClick()
 {
     if (isShow)
     {
         tweenAimation.DOPlayBackwards();
         isShow = false;
     }
     else
     {
         tweenAimation.DOPlayForward();
         isShow = true;
     }
 }
Beispiel #25
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 public void TransformState()
 {
     if (!isShow)
     {
         dotween.DOPlayForward();
         isShow = true;
     }
     else
     {
         dotween.DOPlayBackwards();
         isShow = false;
     }
 }
 public void SkillWindowShow()
 {
     if (isShow)
     {
         skillWindowAnimation.DOPlayBackwards();
         isShow = false;
     }
     else
     {
         skillWindowAnimation.DOPlayForward();
         isShow = true;
     }
 }
Beispiel #27
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 // Update is called once per frame
 void Update()
 {
     if (OpenBox = false)
     {
         animation.DOPlayForward();
         OpenBox = true;
     }
     else
     {
         animation.DOPlayBackwards();
         OpenBox = false;
     }
 }
 // Update is called once per frame
 public void Toggle(bool toggle)
 {
     if (ani != null)
     {
         if (toggle)
         {
             ani.DOPlayForward();
         }
         else
         {
             ani.DOPlayBackwards();
         }
     }
 }
 private void Update()
 {
     if (isAsyn)
     {
         print("到LoadSecne...26行");
         progressBar.value = ao.progress;
         if (progressBar.value >= 1)
         {
             doTween.DOPlayBackwards();
             isAsyn = false;
             print("到LoadSecne...31行");
         }
     }
 }
    void Start()
    {
        //单例模式赋值
        _instance = this;
        //按钮的监听
        closeButton.onClick.AddListener(delegate {
            missionAnimation.DOPlayBackwards();
            isShow = false;
        });

        missionButton.onClick.AddListener(delegate {
            if (isShow)
            {
                missionAnimation.DOPlayBackwards();
                isShow = false;
            }
            else
            {
                missionAnimation.DOPlayForward();
                isShow = true;
            }
        });
    }