public void Initialize() { spaceship = GetComponent <Spaceship> (); //enemy = GetComponent<Enemy> (); // doorref = GameObject.Find ("Title1").GetComponent<SaveDoor>().DOOR.GetComponent<DOOR>(); doorref = GameObject.Find("Manager1").GetComponent <SaveDoor>().DOOR.GetComponent <DOOR>(); answer = GameObject.Find("Manager1").GetComponent <SaveDoor> ().answer; clearTitle = GameObject.Find("Title").GetComponent <Title> (); }
public void Test() { var dataModel = new TestDataModel { Settings = { IsSmart = true } }; var door = new DOOR { CAR_ID = 1, DOOR_ID = 100}; dataModel.DOOR.AddObject(door); dataModel.CAR.AddObject(new CAR {CAR_ID = 1, Doors = new EntityCollection<DOOR>(new []{door})}); var carByDoor = dataModel.CAR.Where(car => car.Doors.Any(d => d.DOOR_ID == 100)).FirstOrDefault(); Assert.NotNull(carByDoor); }
public void Initialize(PlayerModel _player, HpBarCtrl _hpBarCtrl, char_count _characterCount, DOOR _DOOR, IAlphabetQueueHandler _alphabetQueueHandler) { if (_player == null || _hpBarCtrl == null || _characterCount == null) { throw new ArgumentNullException("null at EnemyCollision"); } firstPlayer = _player; HitPoint = _hpBarCtrl; CharacterCount = _characterCount; DoorRefference = _DOOR; alphabetQueueHandler = _alphabetQueueHandler; }
// Use this for initialization void Start() { GameObject player = GameObject.Find("Player"); PlayerModel firstPlayer = player.GetComponent <PlayerModel> (); //FirstPlayer firstPlayer = player.GetComponent<FirstPlayerChild> () as FirstPlayer; HpBarCtrl hpBarCtrl = GameObject.Find("HpBarCtrl").GetComponent <HpBarCtrl> (); char_count characterCount = GameObject.Find("char_count").GetComponent <char_count> ();; DOOR DoorRefference = GameObject.Find("Manager1").GetComponent <SaveDoor>().DOOR.GetComponent <DOOR>(); IAlphabetQueueHandler alphabetQueueHandler = new AlphabetQueueHandler(); Animator playerAnimator = player.GetComponent <Animator> (); playerAnimator.GetBehaviour <InEnemyCollision> ().Initialize(firstPlayer, hpBarCtrl, characterCount, DoorRefference, alphabetQueueHandler); }
public void Test() { var dataModel = new TestDataModel { Settings = { IsSmart = true } }; var door = new DOOR { CAR_ID = 1, DOOR_ID = 100 }; dataModel.DOOR.AddObject(door); dataModel.CAR.AddObject(new CAR { CAR_ID = 1, Doors = new EntityCollection <DOOR>(new [] { door }) }); var carByDoor = dataModel.CAR.Where(car => car.Doors.Any(d => d.DOOR_ID == 100)).FirstOrDefault(); Assert.NotNull(carByDoor); }
partial void DeleteDOOR(DOOR instance);
partial void UpdateDOOR(DOOR instance);
partial void InsertDOOR(DOOR instance);
void Start() { book = true; CAT = GameObject.Find("CAT"); DOG = GameObject.Find("DOG"); OWL = GameObject.Find("OWL"); BEAR = GameObject.Find("BEAR"); MONKEY = GameObject.Find("MONKEY"); HELLO = GameObject.Find("HELLO"); DOOR = GameObject.Find("DOOR"); MAY = GameObject.Find("MAY"); EVA = GameObject.Find("EVA"); RED = GameObject.Find("RED"); BLUE = GameObject.Find("BLUE"); GREEN = GameObject.Find("GREEN"); YELLOW = GameObject.Find("YELLOW"); if (!Progress.cat) { CAT.SetActive(false); } if (!Progress.dog) { DOG.SetActive(false); } if (!Progress.bear) { BEAR.SetActive(false); } if (!Progress.monkey) { MONKEY.SetActive(false); } if (!Progress.owl) { OWL.SetActive(false); } if (!Progress.door) { DOOR.SetActive(false); } if (!Progress.red) { RED.SetActive(false); } if (!Progress.blue) { BLUE.SetActive(false); } if (!Progress.green) { GREEN.SetActive(false); } if (!Progress.yellow) { YELLOW.SetActive(false); } if (!Progress.hello) { HELLO.SetActive(false); } if (!Progress.may) { MAY.SetActive(false); } if (!Progress.eva) { EVA.SetActive(false); } a = GameObject.Find("a"); a.SetActive(false); b = GameObject.Find("b"); b.SetActive(false); c = GameObject.Find("c"); c.SetActive(false); d = GameObject.Find("d"); d.SetActive(false); e = GameObject.Find("e"); e.SetActive(false); f = GameObject.Find("f"); f.SetActive(false); g = GameObject.Find("g"); g.SetActive(false); h = GameObject.Find("h"); h.SetActive(false); i = GameObject.Find("i"); i.SetActive(false); j = GameObject.Find("j"); j.SetActive(false); k = GameObject.Find("k"); k.SetActive(false); l = GameObject.Find("l"); l.SetActive(false); m = GameObject.Find("m"); m.SetActive(false); n = GameObject.Find("n"); n.SetActive(false); o = GameObject.Find("o"); o.SetActive(false); p = GameObject.Find("p"); p.SetActive(false); q = GameObject.Find("q"); q.SetActive(false); r = GameObject.Find("r"); r.SetActive(false); s = GameObject.Find("s"); s.SetActive(false); t = GameObject.Find("t"); t.SetActive(false); u = GameObject.Find("u"); u.SetActive(false); v = GameObject.Find("v"); v.SetActive(false); w = GameObject.Find("w"); w.SetActive(false); x = GameObject.Find("x"); x.SetActive(false); y = GameObject.Find("y"); y.SetActive(false); z = GameObject.Find("z"); z.SetActive(false); }
private void OnMouseDown() { if (book) { book = false; // if (Progress.lettersExerciseComplete) // { // if (A.destroyed == false && A.locked == false) // { // a.SetActive(true); // } // if (B.destroyed == false && B.locked == false) // { // b.SetActive(true); // } // if (C.destroyed == false && C.locked == false) // { // c.SetActive(true); // } // if (D.destroyed == false && D.locked == false) // { // d.SetActive(true); // } // if (E.destroyed == false && E.locked == false) // { // e.SetActive(true); // } // if (F.destroyed == false && F.locked == false) // { // f.SetActive(true); // } // if (G.destroyed == false && G.locked == false) // { // g.SetActive(true); // } // if (H.destroyed == false && H.locked == false) // { // h.SetActive(true); // } // if (I.destroyed == false && I.locked == false) // { // i.SetActive(true); // } // if (J.destroyed == false && J.locked == false) // { // j.SetActive(true); // } // if (K.destroyed == false && K.locked == false) // { // k.SetActive(true); // } // if (L.destroyed == false && L.locked == false) // { // l.SetActive(true); // } // if (M.destroyed == false && M.locked == false) // { // m.SetActive(true); // } // if (N.destroyed == false && N.locked == false) // { // n.SetActive(true); // } // if (O.destroyed == false && O.locked == false) // { // o.SetActive(true); // } // if (P.destroyed == false && P.locked == false) // { // p.SetActive(true); // } // if (Q.destroyed == false && Q.locked == false) // { // q.SetActive(true); // } // if (R.destroyed == false && R.locked == false) // { // r.SetActive(true); // } // if (S.destroyed == false && S.locked == false) // { // s.SetActive(true); // } // if (T.destroyed == false && T.locked == false) // { // t.SetActive(true); // } // if (U.destroyed == false && U.locked == false) // { // u.SetActive(true); // } // if (V.destroyed == false && V.locked == false) // { // v.SetActive(true); // } // if (W.destroyed == false && W.locked == false) // { // w.SetActive(true); // } // if (X.destroyed == false && X.locked == false) // { // x.SetActive(true); // } // if (Y.destroyed == false && Y.locked == false) // { // y.SetActive(true); // } // if (Z.destroyed == false && X.locked == false) // { // z.SetActive(true); // } // } // if (TestExerciseNext.catFlag) // { // CAT.SetActive(false); // } // if (TestExerciseNext.dogFlag) // { // DOG.SetActive(false); // } // if (TestExerciseNext.owlFlag) // { // OWL.SetActive(false); // } // if (TestExerciseNext.bearFlag || Progress.bear) // { // BEAR.SetActive(false); // } MONKEY.SetActive(false); DOOR.SetActive(false); RED.SetActive(false); BLUE.SetActive(false); GREEN.SetActive(false); YELLOW.SetActive(false); HELLO.SetActive(false); MAY.SetActive(false); EVA.SetActive(false); } else { book = true; // if (Progress.lettersExerciseComplete) // { // if (A.destroyed == false) // { // a.SetActive(false); // } // if (A.destroyed == false) // { // a.SetActive(false); // } // if (B.destroyed == false) // { // b.SetActive(false); // } // if (C.destroyed == false) // { // c.SetActive(false); // } // if (D.destroyed == false) // { // d.SetActive(false); // } // if (E.destroyed == false) // { // e.SetActive(false); // } // if (F.destroyed == false) // { // f.SetActive(false); // } // if (G.destroyed == false) // { // g.SetActive(false); // } // if (H.destroyed == false) // { // h.SetActive(false); // } // if (I.destroyed == false) // { // i.SetActive(false); // } // if (J.destroyed == false) // { // j.SetActive(false); // } // if (K.destroyed == false) // { // k.SetActive(false); // } // if (L.destroyed == false) // { // l.SetActive(false); // } // if (M.destroyed == false) // { // m.SetActive(false); // } // if (N.destroyed == false) // { // n.SetActive(false); // } // if (O.destroyed == false) // { // o.SetActive(false); // } // if (P.destroyed == false) // { // p.SetActive(false); // } // if (Q.destroyed == false) // { // q.SetActive(false); // } // if (R.destroyed == false) // { // r.SetActive(false); // } // if (S.destroyed == false) // { // s.SetActive(false); // } // if (T.destroyed == false) // { // t.SetActive(false); // } // if (U.destroyed == false) // { // u.SetActive(false); // } // if (V.destroyed == false) // { // v.SetActive(false); // } // if (W.destroyed == false) // { // w.SetActive(false); // } // if (X.destroyed == false) // { // x.SetActive(false); // } // if (Y.destroyed == false) // { // y.SetActive(false); // } // if (Z.destroyed == false) // { // z.SetActive(false); // } // } if (Progress.monkey) { MONKEY.SetActive(true); } if (Progress.door) { DOOR.SetActive(true); } if (Progress.red) { RED.SetActive(true); } if (Progress.blue) { BLUE.SetActive(true); } if (Progress.green) { GREEN.SetActive(true); } if (Progress.yellow) { YELLOW.SetActive(true); } if (Progress.hello) { HELLO.SetActive(true); } if (Progress.may) { MAY.SetActive(true); } if (Progress.eva) { EVA.SetActive(true); } } }