Beispiel #1
0
            public bool Contains(ComponentMesh mesh2, double fIso = 0.5f)
            {
                if (this.Spatial == null)
                {
                    return(false);
                }
                // make sure FWN is available
                this.Spatial.FastWindingNumber(Vector3d.Zero);

                // block-parallel iteration provides a reasonable speedup
                int  NV        = mesh2.Mesh.VertexCount;
                bool contained = true;

                gParallel.BlockStartEnd(0, NV - 1, (a, b) =>
                {
                    if (contained == false)
                    {
                        return;
                    }

                    for (int vi = a; vi <= b && contained; vi++)
                    {
                        Vector3d v = mesh2.Mesh.GetVertex(vi);
                        if (Math.Abs(Spatial.FastWindingNumber(v)) < fIso)
                        {
                            contained = false;
                            break;
                        }
                    }
                }, 100);

                return(contained);
            }
        public virtual bool Apply()
        {
            DMesh3 testAgainstMesh = Mesh;

            if (InsideMode == CalculationMode.RayParity)
            {
                MeshBoundaryLoops loops = new MeshBoundaryLoops(testAgainstMesh);
                if (loops.Count > 0)
                {
                    testAgainstMesh = new DMesh3(Mesh);
                    foreach (var loop in loops)
                    {
                        if (Cancelled())
                        {
                            return(false);
                        }
                        SimpleHoleFiller filler = new SimpleHoleFiller(testAgainstMesh, loop);
                        filler.Fill();
                    }
                }
            }

            DMeshAABBTree3 spatial = (Spatial != null && testAgainstMesh == Mesh) ?
                                     Spatial : new DMeshAABBTree3(testAgainstMesh, true);

            if (InsideMode == CalculationMode.AnalyticWindingNumber)
            {
                spatial.WindingNumber(Vector3d.Zero);
            }
            else if (InsideMode == CalculationMode.FastWindingNumber)
            {
                spatial.FastWindingNumber(Vector3d.Zero);
            }

            if (Cancelled())
            {
                return(false);
            }

            // ray directions
            List <Vector3d> ray_dirs = null; int NR = 0;

            if (InsideMode == CalculationMode.SimpleOcclusionTest)
            {
                ray_dirs = new List <Vector3d>();
                ray_dirs.Add(Vector3d.AxisX); ray_dirs.Add(-Vector3d.AxisX);
                ray_dirs.Add(Vector3d.AxisY); ray_dirs.Add(-Vector3d.AxisY);
                ray_dirs.Add(Vector3d.AxisZ); ray_dirs.Add(-Vector3d.AxisZ);
                NR = ray_dirs.Count;
            }

            Func <Vector3d, bool> isOccludedF = (pt) => {
                if (InsideMode == CalculationMode.RayParity)
                {
                    return(spatial.IsInside(pt));
                }
                else if (InsideMode == CalculationMode.AnalyticWindingNumber)
                {
                    return(spatial.WindingNumber(pt) > WindingIsoValue);
                }
                else if (InsideMode == CalculationMode.FastWindingNumber)
                {
                    return(spatial.FastWindingNumber(pt) > WindingIsoValue);
                }
                else
                {
                    for (int k = 0; k < NR; ++k)
                    {
                        int hit_tid = spatial.FindNearestHitTriangle(new Ray3d(pt, ray_dirs[k]));
                        if (hit_tid == DMesh3.InvalidID)
                        {
                            return(false);
                        }
                    }
                    return(true);
                }
            };

            bool cancel = false;

            BitArray vertices = null;

            if (PerVertex)
            {
                vertices = new BitArray(Mesh.MaxVertexID);

                MeshNormals normals = null;
                if (Mesh.HasVertexNormals == false)
                {
                    normals = new MeshNormals(Mesh);
                    normals.Compute();
                }

                gParallel.ForEach(Mesh.VertexIndices(), (vid) => {
                    if (cancel)
                    {
                        return;
                    }
                    if (vid % 10 == 0)
                    {
                        cancel = Cancelled();
                    }

                    Vector3d c    = Mesh.GetVertex(vid);
                    Vector3d n    = (normals == null) ? Mesh.GetVertexNormal(vid) : normals[vid];
                    c            += n * NormalOffset;
                    vertices[vid] = isOccludedF(c);
                });
            }
            if (Cancelled())
            {
                return(false);
            }

            RemovedT = new List <int>();
            SpinLock removeLock = new SpinLock();

            gParallel.ForEach(Mesh.TriangleIndices(), (tid) => {
                if (cancel)
                {
                    return;
                }
                if (tid % 10 == 0)
                {
                    cancel = Cancelled();
                }

                bool inside = false;
                if (PerVertex)
                {
                    Index3i tri = Mesh.GetTriangle(tid);
                    inside      = vertices[tri.a] || vertices[tri.b] || vertices[tri.c];
                }
                else
                {
                    Vector3d c = Mesh.GetTriCentroid(tid);
                    Vector3d n = Mesh.GetTriNormal(tid);
                    c         += n * NormalOffset;
                    inside     = isOccludedF(c);
                }

                if (inside)
                {
                    bool taken = false;
                    removeLock.Enter(ref taken);
                    RemovedT.Add(tid);
                    removeLock.Exit();
                }
            });

            if (Cancelled())
            {
                return(false);
            }

            if (RemovedT.Count > 0)
            {
                MeshEditor editor = new MeshEditor(Mesh);
                bool       bOK    = editor.RemoveTriangles(RemovedT, true);
                RemoveFailed = (bOK == false);
            }

            return(true);
        }
Beispiel #3
0
 public double Value(ref Vector3d pt)
 {
     return(-(MeshAABBTree3.FastWindingNumber(pt) - 0.5));
 }