public Character(string name, List <CharacterAlias> aliases, Type type, NP noblePhantasm, string hint, int strength, int endurance, int agility, int mana, DMGMatter matter) { Name = name; Aliases = aliases; Level = 1; CharType = type; NoblePhantasm = noblePhantasm; Hint = hint; CharacterStat = new Stats(strength, endurance, agility, mana); DMGMatter = matter; CurrentHealth = Health; }
public NP(string name, int dMGAmount, double dMGDealtMult, double dMGTakenMult, double strengthAwakened, double enduranceAwakened, double agilityAwakened, double manaAwakened, double heal, string newMatter) { Name = name; DMGAmount = dMGAmount; DMGDealtMult = dMGDealtMult; DMGTakenMult = dMGTakenMult; StrengthAwakened = strengthAwakened; EnduranceAwakened = enduranceAwakened; AgilityAwakened = agilityAwakened; ManaAwakened = manaAwakened; Heal = heal; DMGMatter ParsedEnum = Enum.Parse <DMGMatter>(newMatter, true); DMGMatterSwitch = ParsedEnum; }
public void MatterMana() { DMGMatter = DMGMatter.Mana; }