private void SelectItemButtonEvents(object sender, RoutedEventArgs e) { Button btn = sender as Button; switch (btn.Name) { case "BtnBookID": new SubWindows.Global_InputInfoWithSearchWindow((string selectedItem) => { innerEnemyNode.SetXmlInfoByPath("BookId", selectedItem); string BOOK_WORD = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.ENEMY_INFO, $"BOOK"); BtnBookID.ToolTip = $"{BOOK_WORD} : {DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForKeyBook(selectedItem)}"; LblBookID.Content = $"{BOOK_WORD} : {DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForKeyBook(selectedItem)}"; BtnBookID.Content = " "; }, SubWindows.InputInfoWithSearchWindow_PRESET.CRITICAL_BOOKS).ShowDialog(); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_ENEMY_INFO); break; case "BtnDeckID": new SubWindows.Global_InputInfoWithSearchWindow((string selectedItem) => { innerEnemyNode.SetXmlInfoByPath("DeckId", selectedItem); string DECK_WORD = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.ENEMY_INFO, $"DECK"); BtnDeckID.ToolTip = $"{DECK_WORD} : {DM.LocalizedGameDescriptions.GetDecriptionForDeck(selectedItem)}"; LblDeckID.Content = $"{DECK_WORD} : {DM.LocalizedGameDescriptions.GetDecriptionForDeck(selectedItem)}"; BtnDeckID.Content = " "; }, SubWindows.InputInfoWithSearchWindow_PRESET.DECKS).ShowDialog(); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_DECKS); break; case "BtnRewardLevel_0": case "BtnRewardLevel_1": case "BtnRewardLevel_2": case "BtnRewardLevel_3": string DROP_BOOK_LEVEL = btn.Name.Split('_').Last(); List <string> dropTableItems = new List <string>(); innerEnemyNode.ActionXmlDataNodesByAttributeWithPath("DropTable", "Level", DROP_BOOK_LEVEL, (DM.XmlDataNode dropTableNode) => { dropTableNode.ActionXmlDataNodesByPath("DropItem", (DM.XmlDataNode dropItemNode) => { dropTableItems.Add(DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForDropBook(dropItemNode.innerText)); }); }); new SubWindows.Global_AddItemToListWindow((string addedDropBookItemID) => { if (!innerEnemyNode.CheckIfGivenPathWithXmlInfoExists("DropTable", attributeToCheck: new Dictionary <string, string>() { { "Level", DROP_BOOK_LEVEL } })) { innerEnemyNode.AddXmlInfoByPath("DropTable", attributePairsToSet: new Dictionary <string, string>() { { "Level", DROP_BOOK_LEVEL } }); } innerEnemyNode.ActionXmlDataNodesByAttributeWithPath("DropTable", "Level", DROP_BOOK_LEVEL, (DM.XmlDataNode dropTableNode) => { dropTableNode.AddXmlInfoByPath("DropItem", valueToSet: addedDropBookItemID, attributePairsToSet: new Dictionary <string, string>() { { "Prob", "1" } }); }); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_ENEMY_INFO); MainWindow.mainWindow.UpdateDebugInfo(); }, (string deletedDropBookItemID) => { innerEnemyNode.ActionXmlDataNodesByAttributeWithPath("DropTable", "Level", DROP_BOOK_LEVEL, (DM.XmlDataNode dropTableNode) => { dropTableNode.RemoveXmlInfosByPath("DropItem", deletedDropBookItemID); }); List <string> dropIDs = new List <string>(); innerEnemyNode.ActionXmlDataNodesByAttributeWithPath("DropTable", "Level", DROP_BOOK_LEVEL, (DM.XmlDataNode dropTableNode) => { dropTableNode.ActionXmlDataNodesByPath("DropItem", (DM.XmlDataNode dropItemNode) => { dropIDs.Add(dropItemNode.innerText); }); }); if (dropIDs.Count <= 0) { innerEnemyNode.RemoveXmlInfosByPath("DropTable", attributeToCheck: new Dictionary <string, string>() { { "Level", DROP_BOOK_LEVEL } }); } MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_ENEMY_INFO); MainWindow.mainWindow.UpdateDebugInfo(); }, dropTableItems, SubWindows.AddItemToListWindow_PRESET.DROP_BOOK).ShowDialog(); InitRewards(); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_ENEMY_INFO); break; } }
/// <summary> /// Button events that need search window /// </summary> private void SelectItemButtonEvents(object sender, RoutedEventArgs e) { Button btn = sender as Button; switch (btn.Name) { case "BtnStage": new SubWindows.Global_InputInfoWithSearchWindow((string selectedItem) => { DM.GameInfos.staticInfos["StageInfo"].rootDataNode.GetXmlDataNodesByPathWithXmlInfo("Stage", attributeToCheck: new Dictionary <string, string>() { { "id", selectedItem } }).ActionOneItemSafe((DM.XmlDataNode stageNode) => { innerStageNode.SetXmlInfoByPath("Chapter", stageNode.GetInnerTextByPath("Chapter")); innerStageNode.SetXmlInfoByPath("StoryType", stageNode.GetInnerTextByPath("StoryType")); innerStageNode.RemoveXmlInfosByPath("Story"); DM.XmlDataNode copyedStageNode = stageNode.Copy(); innerStageNode.subNodes.AddRange(copyedStageNode.GetXmlDataNodesByPath("Story")); string EPISODE_WORD = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"EPISODE"); BtnStage.ToolTip = $"{EPISODE_WORD} : {DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForStage(selectedItem)}"; LblStage.Content = $"{EPISODE_WORD} : {DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForStage(selectedItem)}";; BtnStage.Content = " "; }); MainWindow.mainWindow.UpdateDebugInfo(); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO); }, SubWindows.InputInfoWithSearchWindow_PRESET.EPISODE).ShowDialog(); break; case "BtnStageCustom": new SubWindows.Global_MultipleValueInputed(new Dictionary <string, string>() { { DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"Chapter"), DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"Chapter_ToolTip") }, { DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"StoryType"), DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"StoryType_ToolTip") }, { DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"Story_Start_Conditon"), DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"Story_Start_Conditon_ToolTip") }, { DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"Story_End_Conditon"), DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"Story_End_Conditon_TooTip") } }, new List <string>() { innerStageNode.GetInnerTextByPath("Chapter"), innerStageNode.GetInnerTextByPath("StoryType"), innerStageNode.GetInnerTextByAttributeWithPath("Story", "Condition", "Start"), innerStageNode.GetInnerTextByAttributeWithPath("Story", "Condition", "End") }, new List <Action <string> >() { (string inputedVar) => { innerStageNode.SetXmlInfoByPathAndEmptyWillRemove("Chapter", inputedVar); }, (string inputedVar) => { innerStageNode.SetXmlInfoByPathAndEmptyWillRemove("StoryType", inputedVar); }, (string inputedVar) => { innerStageNode.ActionXmlDataNodesByAttributeWithPath("Story", "Condition", "Start", (DM.XmlDataNode storyNode) => { storyNode.innerText = inputedVar; }); MainWindow.mainWindow.UpdateDebugInfo(); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO); }, (string inputedVar) => { innerStageNode.ActionXmlDataNodesByAttributeWithPath("Story", "Condition", "End", (DM.XmlDataNode storyNode) => { storyNode.innerText = inputedVar; }); MainWindow.mainWindow.UpdateDebugInfo(); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO); } }).ShowDialog(); MainWindow.mainWindow.UpdateDebugInfo(); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO); string STORY_TYPE = innerStageNode.GetInnerTextByPath("StoryType"); string EPISODE_WORD_EX = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"EPISODE"); BtnStage.ToolTip = $"{EPISODE_WORD_EX} : {DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForStage(STORY_TYPE)}"; LblStage.Content = $"{EPISODE_WORD_EX} : {DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForStage(STORY_TYPE)}";; BtnStage.Content = " "; break; case "BtnFloor": new SubWindows.Global_ListSeleteWindow((string floorNumStr) => { innerStageNode.SetXmlInfoByPath("FloorNum", floorNumStr); string FLOOR_WORD = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"AVALIABLE_FLOOR"); BtnFloor.ToolTip = $"{FLOOR_WORD} : {floorNumStr}"; LblFloor.Content = $"{FLOOR_WORD} : {floorNumStr}"; BtnFloor.Content = " "; MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO); }, SubWindows.Global_ListSeleteWindow_PRESET.FLOORS).ShowDialog(); break; case "BtnInvitation": List <string> selectedDropBooks = new List <string>(); innerStageNode.ActionXmlDataNodesByPath("Invitation/Book", (DM.XmlDataNode xmlDataNode) => { selectedDropBooks.Add(DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForDropBook(xmlDataNode.innerText)); }); new SubWindows.Global_AddItemToListWindow((string addedDropBookItemID) => { innerStageNode.ActionXmlDataNodesByPath("Invitation", (DM.XmlDataNode invitationNode) => { invitationNode.AddXmlInfoByPath("Book", addedDropBookItemID); }); }, (string deletedDropBookItemID) => { innerStageNode.ActionXmlDataNodesByPath("Invitation", (DM.XmlDataNode invitationNode) => { invitationNode.RemoveXmlInfosByPath("Book", deletedDropBookItemID); }); }, selectedDropBooks, SubWindows.AddItemToListWindow_PRESET.DROP_BOOK).ShowDialog(); if (innerStageNode.GetXmlDataNodesByPath("Invitation/Book").Count > 0) { string extraInfo = ""; innerStageNode.ActionXmlDataNodesByPath("Invitation/Book", (DM.XmlDataNode xmlDataNode) => { extraInfo += $"{DM.FullyLoclalizedGameDescriptions.GetFullDescriptionForDropBook(xmlDataNode.GetInnerTextSafe())}/"; }); extraInfo = extraInfo.TrimEnd('/'); string INVITATION_WORD = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"INVITATION_BOOK"); LblInvitation.Content = $"{INVITATION_WORD} : {extraInfo}"; BtnInvitation.ToolTip = $"{INVITATION_WORD} : {extraInfo}"; BtnInvitation.Content = " "; } else { LblInvitation.Content = ""; BtnInvitation.ToolTip = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"%BtnInvitation_ToolTip%").Split('$')[0]; BtnInvitation.Content = DM.LocalizeCore.GetLanguageData(DM.LANGUAGE_FILE_NAME.STAGE_INFO, $"%BtnInvitation%").Split('$')[0]; } MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO); break; case "BtnAddWave": innerStageNode.subNodes.Add(DM.EditGameData_StageInfo.MakeNewWaveInfoBase()); InitSqlWaves(); MainWindow.mainWindow.ChangeDebugLocation(MainWindow.DEBUG_LOCATION.STATIC_STAGE_INFO); break; } }