public static void MakeDLLMakerDLL(bool debug, bool isInternal) { DLLMaker dLLMaker = new DLLMaker(); dLLMaker.debug = debug; dLLMaker.strongNameKeyFile = "VRCSDK2.snk"; dLLMaker.sourcePaths = new List <string>(); dLLMaker.sourcePaths.Add(DLL_MAKER_SOURCE_FULL_PATH); dLLMaker.defines.Add("UNITY_EDITOR_WIN"); if (isInternal) { dLLMaker.defines.Add("INTERNAL_SDK"); } dLLMaker.DllDependencies = new List <string>(); dLLMaker.DllDependencies.Add(SDK_OUTPUT_FULL_PATH + "/VRCCore-Editor.dll"); dLLMaker.DllDependencies.Add(SDK_OUTPUT_FULL_PATH + "/VRCSDK2.dll"); dLLMaker.IsEditor = true; dLLMaker.BuildTargetDir = DLL_MAKER_OUTPUT_FULL_PATH; dLLMaker.BuildTargetFile = "DLLMaker.dll"; dLLMaker.CreateDLL(); }
public static CompilerResults MakeSDKGuiDLL(bool debug, bool isInternal) { DLLMaker dLLMaker = new DLLMaker(); dLLMaker.debug = debug; dLLMaker.strongNameKeyFile = "VRCSDK2.snk"; dLLMaker.sourcePaths = new List <string>(); dLLMaker.sourcePaths.Add(CORE_SOURCE_FULL_PATH + "/VRCSDK-Gui/Scripts"); dLLMaker.DllDependencies = new List <string>(); dLLMaker.DllDependencies.Add(DLLMaker.UnityExtensionDLLDirectoryPath + "GUISystem" + Path.DirectorySeparatorChar + "UnityEngine.UI.dll"); dLLMaker.DllDependencies.Add(DLLMaker.UnityDLLDirectoryPath + "UnityEditor.dll"); dLLMaker.DllDependencies.Add(SDK_OUTPUT_FULL_PATH + "/VRCCore-Editor.dll"); dLLMaker.DllDependencies.Add(SDK_OUTPUT_FULL_PATH + "/VRCSDK2.dll"); if (isInternal) { dLLMaker.defines.Add("INTERNAL_SDK"); } dLLMaker.BuildTargetDir = SDK_OUTPUT_FULL_PATH; dLLMaker.BuildTargetFile = "VRCSDK2-GUI.dll"; return(dLLMaker.CreateDLL()); }
public static CompilerResults MakeStrippedCoreDLL(bool debug, bool isInternal) { DLLMaker dLLMaker = new DLLMaker(); dLLMaker.debug = debug; dLLMaker.strongNameKeyFile = "VRCSDK2.snk"; dLLMaker.sourcePaths = new List <string>(); dLLMaker.sourceFilePaths = new List <string>(); dLLMaker.sourceFilePaths.Add(CORE_SOURCE_FULL_PATH + "/VRCCore/Scripts/PipelineManager.cs"); dLLMaker.DllDependencies = new List <string>(); dLLMaker.DllDependencies.Add(DLLMaker.UnityExtensionDLLDirectoryPath + "GUISystem" + Path.DirectorySeparatorChar + "UnityEngine.UI.dll"); dLLMaker.DllDependencies.Add(SDK_OUTPUT_FULL_PATH + "/VRCCore-Standalone.dll"); if (isInternal) { dLLMaker.defines.Add("INTERNAL_SDK"); } dLLMaker.defines.Add("INCLUDE_PIPELINE_MANAGER"); dLLMaker.IsEditor = true; dLLMaker.BuildTargetDir = STRIPPED_OUTPUT_FULL_PATH; dLLMaker.BuildTargetFile = "VRCCore-Editor.dll"; return(dLLMaker.CreateDLL(explicitFiles: true)); }
private static void CreateNamespacedSourceFiles(DLLMaker maker, string namespaceName) { if (Directory.Exists(SOURCE_TMP_PATH)) { Directory.Delete(SOURCE_TMP_PATH, recursive: true); } Directory.CreateDirectory(EXTERNAL_DLL_OUTPUT_FULL_PATH); List <string> allSourceFromCSFilesInPathRecursive = maker.GetAllSourceFromCSFilesInPathRecursive(SOURCE_FULL_PATH); foreach (string item in allSourceFromCSFilesInPathRecursive) { string text = SOURCE_TMP_PATH + "/" + Path.GetFileName(item); if (!Directory.Exists(SOURCE_TMP_PATH)) { Directory.CreateDirectory(SOURCE_TMP_PATH); } if (File.Exists(text)) { File.Delete(text); } File.Copy(item, text); AddNamespaceToFile(namespaceName, text); } }
public static List <string> GetCustomScripts() { DLLMaker dLLMaker = new DLLMaker(); return(dLLMaker.GetAllSourceFromCSFilesInPathRecursive(SOURCE_FULL_PATH)); }