private IEnumerator CallbackCoroutine() { while (true) { yield return(waitForEndOfFrame); #if UNITY_ANDROID && !UNITY_EDITOR DK2Manager.DoTimeWarp(timeWarpViewNumber); #else display.EndFrame(); #endif } }
/// <summary> /// Leaves the application/game and returns to the launcher/dashboard /// </summary> public void ReturnToLauncher() { // show the platform UI quit prompt DK2Manager.PlatformUIConfirmQuit(); }