Beispiel #1
0
        static void BuildUp()
        {
            Console.Write("Straight:\t");
            watch.Start();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                c.t = new TestClass1();
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("pooDI:\t\t");
            watch.Start();
            var pooDI = new DI.Container();
            pooDI.RegisterType<ITestClass1, TestClass1>(false);
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                pooDI.BuildUp<TestClass5>(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Unity:\t\t");
            watch.Start();
            var unity = new UnityContainer();
            unity.RegisterType<ITestClass1, TestClass1>();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                unity.BuildUp<TestClass5>(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Ninject:\t");
            watch.Start();
            var kernel = new StandardKernel();
            kernel.Bind<ITestClass1>().To<TestClass1>();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                kernel.Inject(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.Write("Autofac:\t");
            watch.Start();
            var builder = new ContainerBuilder();
            builder.RegisterType<TestClass1>().As<ITestClass1>();
            var container = builder.Build();
            for(int i = 0; i < n; ++i) {
                var c = new TestClass5();
                container.InjectProperties<TestClass5>(c);
            }
            watch.Stop();
            Console.WriteLine(watch.Elapsed);
            watch.Reset();

            Console.WriteLine("Castle Windsor:\tNot supported");
        }