Beispiel #1
0
    // 21013
    private void RecvAuthentication_Denied(int packet_id, PacketReader pr)
    {
        int    errCode = pr.ReadInt8();
        string reason  = pr.ReadString();

        DGTRemote.GetInstance().ReceiveAuthenticationDeinied(reason);
    }
Beispiel #2
0
    // 21011
    private void RecvRegister_Failed(int packet_id, PacketReader pr)
    {
        int    errCode = pr.ReadInt8();
        string reason  = pr.ReadString();

        DGTRemote.GetInstance().ReceiveRegisterFailed(reason);
    }
Beispiel #3
0
 private void OnTriggerStay2D(Collider2D col)
 {
     if (col.CompareTag("ItemDrop"))
     {
         //CollectItemToInventory(col.gameObject);
         DGTRemote.GetInstance().RequestGetOnlineItem(col.GetComponent <Item>().GetOnlineID(), col.GetComponent <Item>().GetItemId());
     }
 }
Beispiel #4
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 void UpdatePosition()
 {
     position_x = player.gameObject.transform.position.x;
     position_y = player.gameObject.transform.position.y;
     if (ControlFreak2.CF2Input.GetAxis("Horizontal") != 0.00f || ControlFreak2.CF2Input.GetAxis("Vertical") != 0.00f)
     {
         DGTRemote.GetInstance().RequestMovementPlayer(position_x, position_y);
     }
 }
Beispiel #5
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    // 20000
    private void RecvError(int packet_id, PacketReader pr)
    {
        DGTRemote.GetInstance().Logout();
        Popup.Instance.showPopup("Disconnected from server", pr.ReadString());

        /*Popup.Instance.btnOK.onClick.AddListener(() => {
         *  DGTRemote.GetInstance().Logout();
         * });*/
    }
Beispiel #6
0
    // 22204
    private void RecvOnlineMonsterReward(int packet_id, PacketReader pr)
    {
        int  monsterID  = pr.ReadUInt32();
        int  expReceive = pr.ReadUInt32();
        bool isKiller   = pr.ReadInt8() == 0 ? false : true;

        //Debug.Log("Receive reward from killing monster [" + monsterID + "] EXP : " + expReceive +" killer : " + isKiller);
        DGTRemote.GetInstance().ReceiveOnlineMonsterReward(expReceive, isKiller, monsterID);
    }
Beispiel #7
0
 public void CheckDataBeforeSending()
 {
     if (this.fbName != null && this.fbDisplay != null)
     {
         Popup.Instance.HideLoading();
         Debug.Log("Data facebook ready");
         DGTRemote.GetInstance().RequestAuthenticationFacebook(fbId, fbToken);
     }
 }
 void OnApplicationQuit()
 {
     if (this.inWorld)
     {
         Debug.Log("Exit world");
         ExitOnlineWorld();
     }
     Debug.Log("Disconnect Server");
     DGTRemote.GetInstance().Disconnect();                               //OnApplicationQuit
 }
 public GameObject SpawnPlayer(float posx, float posy)
 {
     if (DGTRemote.GetInstance().Connected())
     {
         GameObject player = Instantiate(Player, new Vector3(posx, posy, 1), Quaternion.identity);
         count++;
         return(player);
     }
     return(null);
 }
Beispiel #10
0
 void OnSceneLoaded(Scene scene, LoadSceneMode mode)
 {
     //Finished loading scene
     SceneManager.sceneLoaded -= OnSceneLoaded;
     LoadingScreen.Instance.CloseLoading();
     PlayerStatus.Instance.gameObject.GetComponent <Rigidbody2D>().simulated = true;
     PlayerStatus.Instance.onStatusChangeHandler += () => {
         //if status change then send to server
         DGTRemote.GetInstance().RequestSendPlayerStatusData(PlayerStatus.Instance);
     };
 }
    public IEnumerator PingTest()
    {
        int i = 0;

        while (true)
        {
            DGTRemote.GetInstance().TryPing(i);
            i++;
            yield return(new WaitForSeconds(3));
        }
    }
Beispiel #12
0
 public void UseItem(int index)
 {
     Debug.Log("Use item in index : " + index);
     if (!Item.ReferenceEquals(slots[index], null))
     {
         Item oldEquipment = null;
         if (slots[index].IsEquipable())
         {
             Item.ItemEquipment equipmentData = slots[index].GetItemEquipment();
             PlayerStatus       ps            = PlayerStatus.Instance;
             if (equipmentData.head)
             {
                 oldEquipment = ItemManager.GetItemEquipmentBodyByEquipmentValue(ps.head, ps.gender, ps.job);
                 ps.head      = equipmentData.equipmentValue;
                 DGTRemote.GetInstance().RequestChangeEquipment(1, ps.head);
             }
             else if (equipmentData.body)
             {
                 oldEquipment = ItemManager.GetItemEquipmentBodyByEquipmentValue(ps.body, ps.gender, ps.job);
                 ps.body      = equipmentData.equipmentValue;
                 DGTRemote.GetInstance().RequestChangeEquipment(2, ps.body);
             }
             else if (equipmentData.weapon)
             {
                 oldEquipment = ItemManager.GetItemEquipmentBodyByEquipmentValue(ps.weapon, ps.gender, ps.job);
                 ps.weapon    = equipmentData.equipmentValue;
                 DGTRemote.GetInstance().RequestChangeEquipment(3, ps.weapon);
             }
         }
         else
         {
             Item.ItemEffect effect = slots[index].GetItemEffect();
             NotificationSystem.Instance.AddNotification("คุณได้ใช้ไอเท็ม " + slots[index].GetItemName());
             if (effect.GetEffectType() == (int)Item.ItemEffect.EffectId.POSITIVE)
             {
                 PlayerStatus.Instance.AddHP(effect.GetEffectValue());
             }
         }
         // remove item from inventory
         if (slots[index].IsStackable())
         {
             DecreaseItemFromInventory(index);
         }
         else
         {
             DeleteItemFromInventory(index);
         }
         if (oldEquipment)
         {
             CollectItemToInventory(oldEquipment);
         }
     }
 }
 private void warpPlayerToTargetScene()
 {
     SceneManager.LoadScene(sceneName, LoadSceneMode.Single);
     player.GetComponent <PlayerStatus>().currentMap = sceneName;
     player.transform.position = positionOnNextScene;
     OnlinePlayerController.Instance.ClearOnlinePlayer();
     OnlineMonsterController.Instance.ClearOnlineMonster();
     OnlineItemControl.Instance.ClearOnlineItem();
     DGTRemote.GetInstance().RequestPlayerChangeMap(sceneName, positionOnNextScene);
     NotificationSystem.Instance.ClearNotification();
     fs.onFadeOutCompleteHandler -= warpPlayerToTargetScene;
 }
Beispiel #14
0
    // 22024
    private void RecvMultiplayerControl(int packet_id, PacketReader pr)
    {
        Debug.Log("Receive Online Player Control");
        int dataNumber = pr.ReadInt16();

        for (int i = 0; i < dataNumber; i++)
        {
            DGTRemote.GetInstance().ReceiveOnlinePlayerData(pr.ReadUInt32(),
                                                            new Vector2(pr.ReadFloat(), pr.ReadFloat()), //read Position x,y
                                                            new Vector2(pr.ReadFloat(), pr.ReadFloat()), //read Velocity x,y
                                                            pr.ReadFloat(), pr.ReadUInt8());             //read scaleX
        }
    }
Beispiel #15
0
    // 22202
    private void RecvOnlineMonsterControl(int packet_id, PacketReader pr)
    {
        Debug.Log("Receive Online Monster Control");
        int dataAmount = pr.ReadInt8();

        for (int i = 0; i < dataAmount; i++)
        {
            int     ID       = pr.ReadUInt32();
            int     HP       = pr.ReadUInt32();
            Vector2 position = new Vector2(pr.ReadFloat(), pr.ReadFloat());
            DGTRemote.GetInstance().ReceiveOnlineMonsterControl(ID, HP, position);
        }
    }
Beispiel #16
0
 //Overload
 public void DecreaseItemFromInventory(int index, int amount)
 {
     slots[index].DecreaseStack(amount);
     if (slots[index].GetItemStack() <= 0)
     {
         DeleteItemFromInventory(index);
     }
     else
     {
         DGTRemote.GetInstance().RequestInventoryDecreaseItem(slots[index].GetItemId(), amount);
         UpdateSlotsWindows();
     }
 }
Beispiel #17
0
 public void TrackingMonster(int monsterID)
 {
     if (monsterID == this.targetID)
     {
         currentTotal += 1;
         if (type != 3)
         {
             DGTRemote.GetInstance().RequestSendUpdateQuest(questID, currentTotal);
         }
         NotificationSystem.Instance.AddNotification("[เควส] กำจัด " + targetName + " " + currentTotal + "/" + total);
         Debug.Log("Monster kill : " + currentTotal + "/" + total);
         CheckDone();
     }
 }
Beispiel #18
0
    // 21012
    private void RecvAuthentication_Grant(int packet_id, PacketReader pr)
    {
        Debug.Log("RecvAuthentication_Grant");
        DGTRemote.GetInstance().ReceiveAuthenticationGrant();

        /*int uid = pr.ReadUInt32();
         * int color = pr.ReadUInt8();
         * int highestLevel = pr.ReadUInt16();
         * int highestCheckpoint= pr.ReadUInt16();
         * GameObject player = GameObject.FindGameObjectWithTag("Player");
         * Debug.Log("Get Data From Server-  UID : " + uid + "  Color :" + color);*/
        /* for work when start gameplay
         * DGTRemote.GetInstance().RequestEnterWorld(player.transform.position, dinoColor);
         * DGTRemote.GetInstance().StartSendingData();*/
    }
Beispiel #19
0
    // 22023
    private void RecvMultiplayerConnect(int packet_id, PacketReader pr)
    {
        int     uid             = pr.ReadUInt32();
        string  name            = pr.ReadString();
        Vector2 position        = new Vector2(pr.ReadFloat(), pr.ReadFloat());
        string  gender          = pr.ReadString();
        string  job             = pr.ReadString();
        int     HP              = pr.ReadUInt32();
        int     SP              = pr.ReadUInt32();
        int     level           = pr.ReadUInt32();
        string  equipmentHead   = pr.ReadString();
        string  equipmentBody   = pr.ReadString();
        string  equipmentWeapon = pr.ReadString();

        DGTRemote.GetInstance().ReceiveOnlinePlayerConnect(uid, name, position, gender, job, HP, SP, level, equipmentHead, equipmentBody, equipmentWeapon);
    }
Beispiel #20
0
    // 21017
    private void RecvCharacterCreateSuccess(int packet_id, PacketReader pr)
    {
        string name = pr.ReadString();

        PlayerData.Character character = new PlayerData.Character(name);
        // Status
        string gender = pr.ReadString();
        string job    = pr.ReadString();
        int    level  = pr.ReadInt8();
        int    exp    = pr.ReadInt32();
        int    hp     = pr.ReadInt32();
        int    sp     = pr.ReadInt32();
        int    maxEXP = pr.ReadInt32();
        int    maxHp  = pr.ReadInt32();
        int    maxSp  = pr.ReadInt32();
        int    atk    = pr.ReadInt32();
        int    def    = pr.ReadInt32();

        character.SetStatus(gender, job, level, exp, hp, sp, maxEXP, maxHp, maxSp, atk, def);
        // Equipment
        string headEquipment   = pr.ReadString();
        string bodyEquipment   = pr.ReadString();
        string weaponEquipment = pr.ReadString();

        character.SetEquipment(headEquipment, bodyEquipment, weaponEquipment);
        // Location
        string currentMap = pr.ReadString();
        float  positionX  = pr.ReadFloat();
        float  positionY  = pr.ReadFloat();

        character.SetLocation(currentMap, positionX, positionY);
        // Inventory
        int money = pr.ReadInt32();

        character.SetMoney(money);

        /*Debug.Log("Character name : " + name);
         * Debug.Log("Job : " + job + ", Lvl." + level + " EXP." + exp);
         * Debug.Log("HP : " + hp + "/" + maxHp + ",  SP : " + sp +"/"+maxSp );
         * Debug.Log("Attack : " + atk + " , Defense : " + def);
         * Debug.Log("[Equipment] Head : " + headEquipment + ", Body : "+bodyEquipment+", Weapon : "+weaponEquipment);
         * Debug.Log("[Location] Map : " + currentMap + " X : " + positionX + " Y : " + positionY);
         * Debug.Log("Inventory");
         * Debug.Log("Gold : " + gold);
         * Debug.Log("Item [" + itemAmount + "]");*/
        DGTRemote.GetInstance().ReceiveCharacterCreated(character);
    }
Beispiel #21
0
    /// <summary>
    /// Collect item with defined mode (addByCode)
    /// </summary>
    /// <param name="itemGameObject">Item GameObject</param>
    /// <param name="addByCode">Is add by code</param>
    public void CollectItemToInventory(GameObject itemGameObject, bool addByCode)
    {
        Item i = itemGameObject.GetComponent <Item>();
        int  indexOfItemInInventory = getSlotIndexFromItemId(i.GetItemId());

        if (i.IsStackable() && indexOfItemInInventory > -1)
        {
            Debug.Log("Increase stack to item Id : " + i.GetItemId());
            slots[indexOfItemInInventory].IncreaseStack(); // increase stack to item that already in inventory
            DGTRemote.GetInstance().RequestInventoryIncreaseItem(i.GetItemId(), 1);
            if (!addByCode)
            {
                Destroy(itemGameObject);
            }
            NotificationSystem.Instance.AddNotification("คุณได้รับไอเท็ม " + i.GetItemName() + " เพิ่ม");
            UpdateSlotsWindows();
            return;
        }
        else
        {
            int indexFree = getFreeFirstSlot(); //หาช่องว่างใน Inventory
            if (indexFree > -1)
            {
                i.SetIndex(indexFree);
                slots[indexFree] = i; // Add item to first empty slot
                DGTRemote.GetInstance().RequestInventoryAddItem(i.GetItemId(), 1);
                //Add item to UI Slots for when player click to read detail
                Item itemAdded = slotsInventoryUI[indexFree].AddComponent <Item>();
                Item.CopyItem(itemAdded, i);

                if (!addByCode)
                {
                    Destroy(itemGameObject);
                }
                if (slots[indexFree].IsStackable())
                {
                    slots[indexFree].SetItemStack(1);
                }
                //notification you got item blah blah as new
                Debug.Log("คุณได้รับไอเท็ม " + slots[indexFree].GetItemName());
                NotificationSystem.Instance.AddNotification("คุณได้รับไอเท็ม " + slots[indexFree].GetItemName());
                UpdateSlotsWindows();
                return;
            }
        }
        // Can't collect item maybe full inventory
    }
Beispiel #22
0
    public IEnumerator ConnectToServer()
    {
        string host = "139.59.127.218";
        // string host = "localhost";
//		string host = "192.168.1.3";
        int port = 3456;

        DGTPacket.Config pc = new DGTPacket.Config(host, port);
        DGTRemote.resetGameState();
        DGTRemote gamestate = DGTRemote.GetInstance();

        gamestate.Connect(pc.host, pc.port);
        gamestate.ProcessEvents();
        yield return(new WaitForSeconds(0.1f));

        for (int i = 0; i < 10; i++)
        {
            if (gamestate.Connected())
            {
                break;
            }
            if (gamestate.ConnectFailed())
            {
                break;
            }

            gamestate.ProcessEvents();
            yield return(new WaitForSeconds(i * 0.1f));
        }

        if (gamestate.Connected())
        {
            Debug.Log("Connected Finish");
            // send login
            gamestate.RequestLogin();
            gamestate.mainController = this;
            // SceneManager.LoadScene("PlayScene");
        }
        else
        {
            yield return(new WaitForSeconds(5f));

            Debug.Log("Cannot connect");
        }
        // StartCoroutine(PingTest());
        yield break;
    }
 public bool successQuest(Quest q)
 {
     if (!checkNull(q))
     {
         if (processList.Exists(qs => qs.questID == q.questID) &&
             !successList.Exists(qs => qs.questID == q.questID))
         {
             NotificationSystem.Instance.AddNotification("[เควส] ส่ง " + q.questTitle + " เรียบร้อยแล้ว");
             q.RewardToPlayer();
             processList.Remove(q);
             successList.Add(q);
             DGTRemote.GetInstance().RequestSendSuccessQuest(q.questID);
             return(true);
         }
     }
     return(false);
 }
 public bool acceptQuest(Quest q)
 {
     if (!checkNull(q))
     {
         if (processList.Exists(qs => qs.questID == q.questID) ||
             successList.Exists(qs => qs.questID == q.questID))
         {
             return(false);
         }
         NotificationSystem.Instance.AddNotification("[เควส] รับเควส " + q.questTitle + " มาแล้ว");
         processList.Add(q);
         getQuestFromProcess(q).startQuest();
         if (q.qcon.type != 3)
         {
             DGTRemote.GetInstance().RequestSendAcceptQuest(q.questID);
         }
         return(true);
     }
     return(false);
 }
 public void checkName()
 {
     if (string.IsNullOrEmpty(playerName.text))
     {
         Popup.Instance.showPopup("การสร้างตัวละคร", "กรุณาใส่ชื่อตัวละคร");
     }
     else if (string.IsNullOrEmpty(gender))
     {
         Popup.Instance.showPopup("การสร้างตัวละคร", "กรุณาเลือกเพศตัวละคร");
     }
     else if (string.IsNullOrEmpty(job))
     {
         Popup.Instance.showPopup("การสร้างตัวละคร", "กรุณาเลือกอาชีพตัวละคร");
     }
     else
     {
         DGTRemote.GetInstance().checkCharacterName(playerName.text);
         btnCreate.interactable = false;
     }
 }
Beispiel #26
0
    // 22000
    private void RecvOnlineRealtimeControl(int packet_id, PacketReader pr)
    {
        // Player
        int dataAmount = pr.ReadInt16();

        for (int i = 0; i < dataAmount; i++)
        {
            DGTRemote.GetInstance().ReceiveOnlinePlayerData(pr.ReadUInt32(),
                                                            new Vector2(pr.ReadFloat(), pr.ReadFloat()), //read Position x,y
                                                            new Vector2(pr.ReadFloat(), pr.ReadFloat()), //read Velocity x,y
                                                            pr.ReadFloat(), pr.ReadUInt8());             //read scaleX
        }
        // Monster
        dataAmount = pr.ReadInt8();
        for (int i = 0; i < dataAmount; i++)
        {
            int     ID       = pr.ReadUInt32();
            int     HP       = pr.ReadUInt32();
            Vector2 position = new Vector2(pr.ReadFloat(), pr.ReadFloat());
            DGTRemote.GetInstance().ReceiveOnlineMonsterControl(ID, HP, position);
        }
        // Monster Hurt
        dataAmount = pr.ReadInt8();
        for (int i = 0; i < dataAmount; i++)
        {
            int ID                 = pr.ReadUInt32();
            int damage             = pr.ReadUInt32();
            int hpLeft             = pr.ReadUInt32();
            int knockbackDirection = pr.ReadInt8();
            DGTRemote.GetInstance().ReceiveOnlineMonsterHurt(ID, damage, hpLeft, knockbackDirection);
        }
        // Change Equipment
        dataAmount = pr.ReadInt8();
        for (int i = 0; i < dataAmount; i++)
        {
            int    UID   = pr.ReadUInt32();
            int    part  = pr.ReadInt8();
            string value = pr.ReadString();
            DGTRemote.GetInstance().ReceiveOnlinePlayerChangeEquipment(UID, part, value);
        }
    }
Beispiel #27
0
    public IEnumerator ConnectToServer()
    {
        DGTPacket.Config pc = new DGTPacket.Config("localhost", 3456);
        DGTRemote.resetGameState();
        DGTRemote gamestate = DGTRemote.GetInstance();

        gamestate.Connect(pc.host, pc.port);
        gamestate.ProcessEvents();
        yield return(new WaitForSeconds(0.1f));

        for (int i = 0; i < 10; i++)
        {
            if (gamestate.Connected())
            {
                break;
            }
            if (gamestate.ConnectFailed())
            {
                break;
            }

            gamestate.ProcessEvents();
            yield return(new WaitForSeconds(i * 0.1f));
        }

        if (gamestate.Connected())
        {
            Debug.Log("Login Finish");
            // send login
            gamestate.RequestLogin();
            gamestate.mainController = this;
        }
        else
        {
            yield return(new WaitForSeconds(5f));

            Debug.Log("Cannot connect");
        }
//		StartCoroutine(PingTest());
        yield break;
    }
    public IEnumerator ConnectToServer(string ipaddress, int port)
    {
        DGTPacket.Config pc = new DGTPacket.Config(ipaddress, port);                //connect to server IP,port
        DGTRemote.resetGameState();
        DGTRemote gamestate = DGTRemote.GetInstance();

        gamestate.Connect(pc.host, pc.port);                                            //IP host, port to serve
        gamestate.ProcessEvents();                                                      //Process Event
        yield return(new WaitForSeconds(0.1f));

        for (int i = 0; i < 10; i++)
        {
            if (gamestate.Connected())
            {
                break;
            }
            if (gamestate.ConnectFailed())
            {
                break;
            }
            gamestate.ProcessEvents();
            yield return(new WaitForSeconds(i * 0.1f));
        }

        if (gamestate.Connected())
        {
            Text status = GameObject.Find("s1_status").GetComponent <Text>();
            status.text              = "Online";
            status.color             = Color.green;
            gamestate.mainController = this;
        }
        else
        {
            yield return(new WaitForSeconds(5f));

            Debug.Log("Cannot connect");
        }
        //StartCoroutine(PingTest());
        yield break;
    }
 void Update()
 {
     DGTRemote.GetInstance().ProcessEvents();
 }
Beispiel #30
0
 public void Logout()
 {
     DGTRemote.GetInstance().Logout();
 }