void Start() { manager = GameObject.FindWithTag("Managers").GetComponent <DEV_InventoryManager>(); gameObject.GetComponent <Button>().onClick.AddListener(() => { if (occupied) { TakeItem(); } else { PlaceItem(manager.currentlyHeld); } }); }
void Start() { manager = GetComponent <DEV_InventoryManager>(); }
void Start() { manager = GameObject.FindWithTag("Managers").GetComponent <DEV_InventoryManager>(); }