private void Start() { Debug.Log(this.name); arTap = FindObjectOfType <ARPlacementIndicator>(); google_poly_api = FindObjectOfType <DD_PolyAR>(); pivot = new GameObject().transform; pivot.name = "pivot"; arRaycastManager = FindObjectOfType <ARRaycastManager>(); if (backdrop_sphere) { backdrop_sphere.SetActive(false); } }