void OnTriggerEnter2D(Collider2D c)
	{
		if(c.gameObject.tag == "Enemy")
		{
			damageTimer = damageTime;
			DDRArrowSpawner.ReturnToPool(c.gameObject);
		}
	}
 void OnTriggerEnter2D(Collider2D c)
 {
     if (c.gameObject.tag == "PlayerAttack")
     {
         currentDirection = direction;
     }
     else if (c.gameObject.tag == "Interactible")
     {
         transform.position = defaultPos.position;
         currentDirection   = Vector3.zero;
     }
     else if (c.gameObject.tag == "Enemy")
     {
         transform.position = defaultPos.position;
         currentDirection   = Vector3.zero;
         DDRArrowSpawner.ReturnToPool(c.gameObject);
     }
 }