Beispiel #1
0
        private int SelectedSaveDataSlotIndex = -1;                    // -1 == 未選択

        private SaveDataSlot Perform(Action a_drawWall, bool saveMode) // ret: null == セーブモード || (ロードモード && キャンセルした)
        {
            this.DrawWall = a_drawWall;

            DDHashedData thumbnail = saveMode ? this.MakeThumbnail() : null;
            SaveDataSlot ret       = null;

            DDEngine.FreezeInput();

            for (; ;)
            {
                // ====
                // 入力判定ここから
                // ====

                if (
                    DDInput.A.GetInput() == 1 ||
                    DDInput.B.GetInput() == 1 ||
                    DDMouse.R.GetInput() == -1
                    )
                {
                    break;
                }

                if (DDMouse.L.GetInput() == -1)
                {
                    if (this.LastHoveringButton == Ground.I.Picture.SettingButton_前へ)
                    {
                        this.PageIndex--;
                    }
                    if (this.LastHoveringButton == Ground.I.Picture.SettingButton_次へ)
                    {
                        this.PageIndex++;
                    }

                    DDUtils.ToRange(ref this.PageIndex, 0, PAGE_NUM - 1);

                    if (this.LastHoveringButton == Ground.I.Picture.SettingButton_戻る)
                    {
                        break;
                    }
                    if (this.SelectedSaveDataSlotIndex != -1)
                    {
                        SaveDataSlot sdSlot = Ground.I.SaveDataSlots[this.SelectedSaveDataSlotIndex];

                        if (saveMode)                         // ? セーブモード
                        {
                            if (new Confirm()
                            {
                                BorderColor =
                                    sdSlot.SerializedGameStatus != null ?
                                    new I3Color(255, 0, 0) :
                                    new I3Color(150, 150, 50)
                            }
                                .Perform(
                                    sdSlot.SerializedGameStatus != null ?
                                    "スロット " + (this.SelectedSaveDataSlotIndex + 1) + " のデータを上書きします。" :
                                    "スロット " + (this.SelectedSaveDataSlotIndex + 1) + " にセーブします。", "はい", "いいえ") == 0)
                            {
                                sdSlot.SerializedGameStatus = Game.I.Status.Serialize();
                                sdSlot.SavedTime            = new SCommon.SimpleDateTime(SCommon.TimeStampToSec.ToSec(DateTime.Now));
                                sdSlot.Thumbnail            = thumbnail;
                            }
                        }
                        else                                         // ? ロードモード
                        {
                            if (sdSlot.SerializedGameStatus != null) // ロードする。
                            {
                                if (new Confirm()
                                {
                                    BorderColor = new I3Color(50, 100, 200)
                                }
                                    .Perform("スロット " + (this.SelectedSaveDataSlotIndex + 1) + " のデータをロードします。", "はい", "いいえ") == 0)
                                {
                                    ret = sdSlot;
                                    break;
                                }
                            }
                        }
                    }
                }

                // ====
                // 入力判定ここまで
                // ====

                // ====
                // 描画ここから
                // ====

                this.LastHoveringButton = null;                 // 不使用
                this.DrawWall();

                DDDraw.DrawSimple(Ground.I.Picture.詳細設定枠, 0, 0);

                DrawTabTitle(855, 70, saveMode ? "セーブ" : "ロード", true);

                int selSDSlotIndex = -1;
                int sdSlotIndex    = this.PageIndex * 10;

                for (int y = 0; y < 2; y++)
                {
                    for (int x = 0; x < 5; x++)
                    {
                        bool         selected = this.SelectedSaveDataSlotIndex == sdSlotIndex;
                        SaveDataSlot sdSlot   = Ground.I.SaveDataSlots[sdSlotIndex];

                        int slotX = 260 + x * 350;
                        int slotY = 360 + y * 350;

                        DDDraw.SetAlpha(selected ? 1.0 : 0.3);
                        DDDraw.DrawBegin(Ground.I.Picture.SaveDataSlot, slotX, slotY);
                        DDCrash drawedCrash = DDDraw.DrawGetCrash();
                        DDDraw.DrawEnd();
                        DDDraw.Reset();

                        if (drawedCrash.IsCrashed(DDCrashUtils.Point(new D2Point(DDMouse.X, DDMouse.Y))))
                        {
                            selSDSlotIndex = sdSlotIndex;
                        }

                        DDDraw.DrawCenter(DDHashedResource.GetPicture(sdSlot.Thumbnail), slotX, slotY);

                        DDPrint.SetBorder(new I3Color(0, 0, 150));
                        DDPrint.SetPrint(slotX - 140, slotY - 145);
                        DDPrint.Print("" + (sdSlotIndex + 1));

                        DDPrint.SetBorder(new I3Color(0, 0, 150));
                        DDPrint.SetPrint(slotX - 150, slotY + 120);
                        DDPrint.Print(sdSlot.SavedTime.Year == 1 ?
                                      "----/--/--(--)--:--"
                                      //"----/--/-- --:--:--"
                                                        : sdSlot.SavedTime.ToString(
                                          "{0:D4}/{1:D2}/{2:D2}({3}){4:D2}:{5:D2}"
                                          //"{0:D4}/{1:D2}/{2:D2} {4:D2}:{5:D2}:{6:D2}"
                                          ));

                        sdSlotIndex++;
                    }
                }
                this.SelectedSaveDataSlotIndex = selSDSlotIndex;

                this.DrawButton(800, 950, Ground.I.Picture.SettingButton_前へ, 0 < this.PageIndex);
                this.DrawButton(1120, 950, Ground.I.Picture.SettingButton_次へ, this.PageIndex < PAGE_NUM - 1);
                this.DrawButton(1630, 950, Ground.I.Picture.SettingButton_戻る, true);

                // ====
                // 描画ここまで
                // ====

                DDEngine.EachFrame();
            }
            DDEngine.FreezeInput();

            DDHashedResource.ClearPicture();

            return(ret);
        }