static int _m_CreateScene_xlua_st_(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); int gen_param_count = LuaAPI.lua_gettop(L); if (gen_param_count == 4 && translator.Assignable <DCET.Model.SceneType>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <DCET.Model.Scene>(L, 3) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) || LuaAPI.lua_isint64(L, 4))) { DCET.Model.SceneType _sceneType; translator.Get(L, 1, out _sceneType); string _name = LuaAPI.lua_tostring(L, 2); DCET.Model.Scene _parent = (DCET.Model.Scene)translator.GetObject(L, 3, typeof(DCET.Model.Scene)); long _id = LuaAPI.lua_toint64(L, 4); DCET.Model.Scene gen_ret = DCET.Model.EntityFactory.CreateScene(_sceneType, _name, _parent, _id); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 3 && translator.Assignable <DCET.Model.SceneType>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <DCET.Model.Scene>(L, 3)) { DCET.Model.SceneType _sceneType; translator.Get(L, 1, out _sceneType); string _name = LuaAPI.lua_tostring(L, 2); DCET.Model.Scene _parent = (DCET.Model.Scene)translator.GetObject(L, 3, typeof(DCET.Model.Scene)); DCET.Model.Scene gen_ret = DCET.Model.EntityFactory.CreateScene(_sceneType, _name, _parent); translator.Push(L, gen_ret); return(1); } if (gen_param_count == 2 && translator.Assignable <DCET.Model.SceneType>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { DCET.Model.SceneType _sceneType; translator.Get(L, 1, out _sceneType); string _name = LuaAPI.lua_tostring(L, 2); DCET.Model.Scene gen_ret = DCET.Model.EntityFactory.CreateScene(_sceneType, _name); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.EntityFactory.CreateScene!")); }
static int _g_get_Domain(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.Scene gen_to_be_invoked = (DCET.Model.Scene)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.Domain); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_Parent(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.Scene gen_to_be_invoked = (DCET.Model.Scene)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Parent = (DCET.Model.Entity)translator.GetObject(L, 2, typeof(DCET.Model.Entity)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_Name(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.Scene gen_to_be_invoked = (DCET.Model.Scene)translator.FastGetCSObj(L, 1); gen_to_be_invoked.Name = LuaAPI.lua_tostring(L, 2); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _s_set_SceneType(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); DCET.Model.Scene gen_to_be_invoked = (DCET.Model.Scene)translator.FastGetCSObj(L, 1); DCET.Model.SceneType gen_value; translator.Get(L, 2, out gen_value); gen_to_be_invoked.SceneType = gen_value; } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { DCET.Model.Scene gen_ret = new DCET.Model.Scene(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.Scene constructor!")); }