Beispiel #1
0
        static int _m_CreateScene_xlua_st_(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);



                int gen_param_count = LuaAPI.lua_gettop(L);

                if (gen_param_count == 4 && translator.Assignable <DCET.Model.SceneType>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <DCET.Model.Scene>(L, 3) && (LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) || LuaAPI.lua_isint64(L, 4)))
                {
                    DCET.Model.SceneType _sceneType; translator.Get(L, 1, out _sceneType);
                    string           _name   = LuaAPI.lua_tostring(L, 2);
                    DCET.Model.Scene _parent = (DCET.Model.Scene)translator.GetObject(L, 3, typeof(DCET.Model.Scene));
                    long             _id     = LuaAPI.lua_toint64(L, 4);

                    DCET.Model.Scene gen_ret = DCET.Model.EntityFactory.CreateScene(_sceneType, _name, _parent, _id);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 3 && translator.Assignable <DCET.Model.SceneType>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && translator.Assignable <DCET.Model.Scene>(L, 3))
                {
                    DCET.Model.SceneType _sceneType; translator.Get(L, 1, out _sceneType);
                    string           _name   = LuaAPI.lua_tostring(L, 2);
                    DCET.Model.Scene _parent = (DCET.Model.Scene)translator.GetObject(L, 3, typeof(DCET.Model.Scene));

                    DCET.Model.Scene gen_ret = DCET.Model.EntityFactory.CreateScene(_sceneType, _name, _parent);
                    translator.Push(L, gen_ret);



                    return(1);
                }
                if (gen_param_count == 2 && translator.Assignable <DCET.Model.SceneType>(L, 1) && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    DCET.Model.SceneType _sceneType; translator.Get(L, 1, out _sceneType);
                    string _name = LuaAPI.lua_tostring(L, 2);

                    DCET.Model.Scene gen_ret = DCET.Model.EntityFactory.CreateScene(_sceneType, _name);
                    translator.Push(L, gen_ret);



                    return(1);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.EntityFactory.CreateScene!"));
        }
Beispiel #2
0
        static int _g_get_Domain(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.Scene gen_to_be_invoked = (DCET.Model.Scene)translator.FastGetCSObj(L, 1);
                translator.Push(L, gen_to_be_invoked.Domain);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
Beispiel #3
0
        static int _s_set_Parent(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.Scene gen_to_be_invoked = (DCET.Model.Scene)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.Parent = (DCET.Model.Entity)translator.GetObject(L, 2, typeof(DCET.Model.Entity));
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Beispiel #4
0
        static int _s_set_Name(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.Scene gen_to_be_invoked = (DCET.Model.Scene)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.Name = LuaAPI.lua_tostring(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Beispiel #5
0
        static int _s_set_SceneType(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                DCET.Model.Scene     gen_to_be_invoked = (DCET.Model.Scene)translator.FastGetCSObj(L, 1);
                DCET.Model.SceneType gen_value; translator.Get(L, 2, out gen_value);
                gen_to_be_invoked.SceneType = gen_value;
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
Beispiel #6
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    DCET.Model.Scene gen_ret = new DCET.Model.Scene();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to DCET.Model.Scene constructor!"));
        }