Beispiel #1
0
        public async Task <IActionResult> OnGet(int id, int?choice)
        {
            Game = await _context.Games.FirstOrDefaultAsync(m => m.GameId == id);

            if (choice == 1)
            {
                if (!BLL.ShipPlacement.RndPlacement(Game, false))
                {
                    Message = "You have set too small board for those ship sizes!";
                    return(Page());
                }
                _context.Update(Game);
                _context.SaveChanges();
                return(RedirectToPage("PlayGame", new { id = Game.GameId }));
            }
            return(Page());
        }
Beispiel #2
0
        public async Task <IActionResult> OnGet(int id, int?shipNo, int?row, int?col, int?vert)
        {
            Game = await _context.Games.FirstOrDefaultAsync(m => m.GameId == id);

            if (shipNo != null && row != null && col != null && vert != null)
            {
                var ship = Game.GameShips[shipNo.Value];
                ShipNo = shipNo.Value;
                if (vert.Value == 1)
                {
                    ship.ShipLayout = ShipLayout.Vertical;
                }

                if (ship.ShipLayout == ShipLayout.Vertical && row.Value + ship.ShipLength <= Game.Rows ||
                    ship.ShipLayout == ShipLayout.Horizontal && col.Value + ship.ShipLength <= Game.Cols)
                {
                    if (BLL.ShipPlacement.CanPlaceShip(Game, ship, row.Value, col.Value))
                    {
                        BLL.InitBoard.PlaceShip(Game, ship, row.Value, col.Value);
                        _context.Update(Game);
                        _context.SaveChanges();
                        ShipNo--;
                        if (ShipNo < 0)
                        {
                            if (Game.PlayerOneTurn)
                            {
                                Game.PlayerOneTurn = false;
                                if (Game.Ai)
                                {
                                    if (!BLL.ShipPlacement.RndPlacement(Game, true))
                                    {
                                        Message = "You have set too small board for those ship sizes!";
                                        return(Page());
                                    }

                                    Game.PlayerOneTurn = true;
                                    _context.Update(Game);
                                    _context.SaveChanges();
                                    return(RedirectToPage("PlayGame", new { id = Game.GameId }));
                                }

                                _context.Update(Game);
                                _context.SaveChanges();
                                return(RedirectToPage("CustomPlacement", new { id = Game.GameId }));
                            }

                            Game.PlayerOneTurn = true;
                            _context.Update(Game);
                            _context.SaveChanges();
                            return(RedirectToPage("PlayGame", new { id = Game.GameId }));
                        }
                    }
                    else
                    {
                        Message = "Other ship at coordinates";
                    }
                }
                else
                {
                    var layOut = vert == 1 ? "vertically" : "horizontally";
                    Message = $"Ship cannot be placed on coordinates ({row}, {col}) {layOut}";
                }
            }
            else
            {
                ShipNo = Game.NumberOfShips - 1;
            }

            if (ShipNo >= 0)
            {
                CurrentShip = Game.GameShips[ShipNo].ShipLength;
            }

            if (Game.PlayerOneTurn)
            {
                Player = Game.PlayerOne;
                Board  = Game.PlayerOneBoard;
            }
            else
            {
                Player = Game.PlayerTwo;
                Board  = Game.PlayerTwoBoard;
            }

            return(Page());
        }
Beispiel #3
0
        public async Task <IActionResult> OnGet(int id, int?row, int?col)
        {
            Game = await _context.Games.FirstOrDefaultAsync(m => m.GameId == id);

            Me         = Game.PlayerTwo;
            Enemy      = Game.PlayerOne;
            EnemyBoard = Game.PlayerOneBoard;
            MyBoard    = Game.PlayerTwoBoard;
            if (Game.PlayerOneTurn)
            {
                Me         = Game.PlayerOne;
                Enemy      = Game.PlayerTwo;
                EnemyBoard = Game.PlayerTwoBoard;
                MyBoard    = Game.PlayerOneBoard;
            }
            if (row != null && col != null)
            {
                switch (EnemyBoard[row.Value][col.Value])
                {
                case CellState.Hit:
                    Message = "You have already bombed this coordinate!";
                    break;

                case CellState.Empty:
                    EnemyBoard[row.Value][col.Value] = CellState.Miss;
                    if (Game.Ai)
                    {
                        BLL.Ai.MakeMove(Game);
                    }
                    else
                    {
                        Game.PlayerOneTurn = !Game.PlayerOneTurn;
                    }
                    break;

                case CellState.Miss:
                    Message = "You have already bombed this coordinate!";
                    break;

                case CellState.Ship:
                    EnemyBoard[row.Value][col.Value] = CellState.Hit;
                    BLL.GameState.IsShipWrecked(Game, row.Value, col.Value);
                    if (Game.Ai)
                    {
                        BLL.Ai.MakeMove(Game);
                    }
                    else
                    {
                        Game.PlayerOneTurn = !Game.PlayerOneTurn;
                    }
                    var msg = BLL.GameState.HasPlayerWon(Game);
                    if (msg != "No")
                    {
                        Message       = $"{msg} has won the game!";
                        Game.GameOver = true;
                    }
                    break;

                case CellState.Wreck:
                    Message = "You have already bombed this coordinate!";
                    break;

                default:
                    throw new ArgumentOutOfRangeException();
                }
                Me         = Game.PlayerTwo;
                Enemy      = Game.PlayerOne;
                EnemyBoard = Game.PlayerOneBoard;
                MyBoard    = Game.PlayerTwoBoard;
                if (Game.PlayerOneTurn)
                {
                    Me         = Game.PlayerOne;
                    Enemy      = Game.PlayerTwo;
                    EnemyBoard = Game.PlayerTwoBoard;
                    MyBoard    = Game.PlayerOneBoard;
                }
                _context.Update(Game);
                _context.SaveChanges();
            }

            if (Game == null)
            {
                return(NotFound());
            }
            return(Page());
        }