public string sendDialogData(int who, string dialog) { dialogText.text = dialog; // show the dialog text on a Screen DAJson dataJson = new DAJson(); dataJson.data = dialog; dialog = JsonUtility.ToJson(dataJson); switch (who) { case 1: //SARA { IdentityPoolId = IdentityPoolId_Sara; Invoke(chatSara, dialog); break; } case 2: //Alex { IdentityPoolId = IdentityPoolId_Alex; Invoke(chatAlex, dialog); break; } default: { IdentityPoolId = ""; break; } } return(dialog); }
//------------------------------------------------- mono behavior ---------------------------------------------// #region Awake private void Awake() { reply = new DAJson(); UnityInitializer.AttachToGameObject(this.gameObject); }