/// <summary>Callback when script was enabled.</summary> protected override void OnEnable() { //firstly call base implementation base.OnEnable(); //then get references to private variables m_OnClickProperty = serializedObject.FindProperty("m_OnClick"); soundOnTouchKeyProperty = serializedObject.FindProperty("soundOnTouchKey"); button = (DAButton)target; }
/// <summary> /// 填充按钮类 /// </summary> /// <param name="button_Reform"></param> /// <param name="button_Classes"></param> /// <param name="button_State"></param> private void button_state(Control button, Button_state button_State)//填充按钮类 { switch (button.GetType().Name) { case "DAButton": DAButton Dabutton = button as DAButton; Dabutton.Text = button_State == Button_state.ON ? Dabutton.Text_ON : Dabutton.Text_OFF; Dabutton.BaseColor = button_State == Button_state.ON ? Dabutton.Backdrop_ON : Dabutton.Backdrop_OFF; //Dabutton.RectColor = Dabutton.FillColor; break; case "DACheckBox": DACheckBox daCheckBox = button as DACheckBox; daCheckBox.Text = button_State == Button_state.ON ? daCheckBox.Text_ON : daCheckBox.Text_OFF; daCheckBox.BackColor = button_State == Button_state.ON ? daCheckBox.Backdrop_ON : daCheckBox.Backdrop_OFF; daCheckBox.Checked = button_State == Button_state.ON ? true : false; break; case "DASwitch": DASwitch daSwitch = button as DASwitch; daSwitch.Text = button_State == Button_state.ON ? daSwitch.Text_ON : daSwitch.Text_OFF; daSwitch.FalseColor = daSwitch.Backdrop_OFF; daSwitch.TrueColor = daSwitch.Backdrop_ON; daSwitch.Checked = Convert.ToBoolean(button_State); break; case "DAConduit": DAConduit daConduit = button as DAConduit; daConduit.Text = button_State == Button_state.ON ? daConduit.Text_ON : daConduit.Text_OFF; daConduit.LiquidColor = button_State == Button_state.ON ? daConduit.Backdrop_ON : daConduit.Backdrop_OFF; daConduit.LiquidDirection = button_State == Button_state.ON ? HZH_Controls.Controls.LiquidDirection.Forward : HZH_Controls.Controls.LiquidDirection.Backward; break; case "DARotor": DARotor daRotor = button as DARotor; daRotor.Text = button_State == Button_state.ON ? daRotor.Text_ON : daRotor.Text_OFF; daRotor.RotorAround = button_State == Button_state.ON ? HZH_Controls.Controls.RotorAround.Clockwise : HZH_Controls.Controls.RotorAround.Counterclockwise; break; case "DALedBulb": DALedBulb daLedBulb = button as DALedBulb; daLedBulb.Text = button_State == Button_state.ON ? daLedBulb.Text_ON : daLedBulb.Text_OFF; daLedBulb.Color = button_State == Button_state.ON ? daLedBulb.Backdrop_ON : daLedBulb.Backdrop_OFF; break; case "DASignalLamp": DASignalLamp daSignalLamp = button as DASignalLamp; daSignalLamp.Text = button_State == Button_state.ON ? daSignalLamp.Text_ON : daSignalLamp.Text_OFF; if (daSignalLamp.I_Flicker & daSignalLamp.O_Flicker == false & button_State == Button_state.Off) { daSignalLamp.LampColor[0] = button_State == Button_state.ON ? daSignalLamp.Backdrop_ON : daSignalLamp.Backdrop_OFF; daSignalLamp.TwinkleSpeed = 0; return; } if (daSignalLamp.I_Flicker == false & daSignalLamp.O_Flicker & button_State == Button_state.ON) { daSignalLamp.LampColor[0] = button_State == Button_state.ON ? daSignalLamp.Backdrop_ON : daSignalLamp.Backdrop_OFF; daSignalLamp.TwinkleSpeed = 0; return; } if (daSignalLamp.O_Flicker & button_State == Button_state.Off) { daSignalLamp.LampColor = daSignalLamp.O_FlickerColor; daSignalLamp.TwinkleSpeed = daSignalLamp.O_FlickerTime; return; } if (daSignalLamp.I_Flicker & button_State == Button_state.ON) { daSignalLamp.LampColor = daSignalLamp.I_FlickerColor; daSignalLamp.TwinkleSpeed = daSignalLamp.I_FlickerTime; return; } if (daSignalLamp.O_Flicker == false & daSignalLamp.I_Flicker == false) { daSignalLamp.LampColor[0] = button_State == Button_state.ON ? daSignalLamp.Backdrop_ON : daSignalLamp.Backdrop_OFF; daSignalLamp.TwinkleSpeed = 0; } break; case "DAAlarmLamp": DAAlarmLamp daAlarmLamp = button as DAAlarmLamp; daAlarmLamp.Text = button_State == Button_state.ON ? daAlarmLamp.Text_ON : daAlarmLamp.Text_OFF; if (daAlarmLamp.I_Flicker & daAlarmLamp.O_Flicker == false & button_State == Button_state.Off) { daAlarmLamp.LampColor[0] = button_State == Button_state.ON ? daAlarmLamp.Backdrop_ON : daAlarmLamp.Backdrop_OFF; daAlarmLamp.TwinkleSpeed = 0; return; } if (daAlarmLamp.I_Flicker == false & daAlarmLamp.O_Flicker & button_State == Button_state.ON) { daAlarmLamp.LampColor[0] = button_State == Button_state.ON ? daAlarmLamp.Backdrop_ON : daAlarmLamp.Backdrop_OFF; daAlarmLamp.TwinkleSpeed = 0; return; } if (daAlarmLamp.O_Flicker & button_State == Button_state.Off) { daAlarmLamp.LampColor = daAlarmLamp.O_FlickerColor; daAlarmLamp.TwinkleSpeed = daAlarmLamp.O_FlickerTime; return; } if (daAlarmLamp.I_Flicker & button_State == Button_state.ON) { daAlarmLamp.LampColor = daAlarmLamp.I_FlickerColor; daAlarmLamp.TwinkleSpeed = daAlarmLamp.I_FlickerTime; return; } if (daAlarmLamp.O_Flicker == false & daAlarmLamp.I_Flicker == false) { daAlarmLamp.LampColor[0] = button_State == Button_state.ON ? daAlarmLamp.Backdrop_ON : daAlarmLamp.Backdrop_OFF; daAlarmLamp.TwinkleSpeed = 0; } break; } }