Beispiel #1
0
 public abstract ID3D11ShaderResourceViewPtr CreateShaderResourceViewEx(
     ID3D11DevicePtr pDevice,
     D3D11_USAGE usage,
     D3D11_BIND_FLAG bindFlags,
     D3D11_CPU_ACCESS_FLAG cpuAccessFlags,
     D3D11_RESOURCE_MISC_FLAG miscFlags,
     bool forceSRGB);
Beispiel #2
0
 public VertexBuffer(Memory <byte> bytes, int stride, D3D11_BIND_FLAG bind)
 {
     m_bytes = bytes;
     Stride  = stride;
     m_bind  = bind;
 }