Beispiel #1
0
        public void Stop(string key)
        {
            if (key.IsNullOrEmpty())
            {
                return;
            }

            try
            {
                GetHandler(key).Cleanup();
            }
            finally
            {
                if (D2Sockets != null)
                {
                    D2Sockets.Remove(key);
                }
                if (D3BReceive != null)
                {
                    D3BReceive.Remove(key);
                }
                if (D3BSend != null)
                {
                    D3BSend.Remove(key);
                }
            }
        }
Beispiel #2
0
        private static void AcceptCallback(IAsyncResult IAR)
        {
            Socket Server, handler;

            try
            {
                Server  = (Socket)IAR.AsyncState;
                handler = Server.EndAccept(IAR);
            }
            catch (ObjectDisposedException ode)
            {
                ExceptionBuffer.Add(ode);
                return;
            }

            allDone.Set();

            string sKey = TcpAsyncCommon.DefaultUID + ++iAcceptCounter;

            StateObject state = new StateObject();

            state.workSocket = handler;
            state.key        = sKey;

            D2Sockets.Set(sKey, state);
            D2TReceive.Set(sKey, null);
            D2TSend.Set(sKey, null);
            D3BReceive.Set(sKey, new DataBuffer());
            D3BSend.Set(sKey, new DataBuffer());
        }
Beispiel #3
0
        private void ReceiveThread(string sKey)
        {
            try
            {
                if (D3BSend == null)
                {
                    return;
                }

                DataBuffer  DBuffer = D3BSend.Get(sKey);
                StateObject state   = D2Sockets.Get(sKey);

                if (state == null)
                {
                    return;
                }

                Socket handler = state.workSocket;

                if (!handler.IsConnected())
                {
                    return;
                }

                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0, new AsyncCallback(ReadCallback), state);
            }
            catch (Exception e)
            {
                string message = e.Message;
            }
        }
Beispiel #4
0
        private static void DisconnectCallback(IAsyncResult IAR)
        {
            StateObject state   = (StateObject)IAR.AsyncState;
            Socket      handler = state.workSocket;
            string      key     = state.key;



            handler.EndDisconnect(IAR);



            handler.Shutdown(SocketShutdown.Both);
            handler.Disconnect(true);
            handler.Close();

            handler.Dispose();



            D2Sockets.Remove(key);
            D2TReceive.Remove(key);
            D2TSend.Remove(key);
            D3BReceive.Remove(key);
            D3BSend.Remove(key);
        }
Beispiel #5
0
        private void AcceptCallback(IAsyncResult IAR)
        {
            Socket Server, handler;

            try
            {
                Server  = (Socket)IAR.AsyncState;
                handler = Server.EndAccept(IAR);
            }
            catch (ObjectDisposedException ode)
            {
                Exceptions.Write(ode);
                return;
            }

            allDone.Set();

            string sKey = TcpAsyncCommon.DefaultUID + TickTime.NowTicks;

            StateObject state = new StateObject();

            state.workSocket = handler;
            state.key        = sKey;

            D2Sockets.Set(sKey, state);
            D3BReceive.Set(sKey, new BufferedArray <byte[]>(this.Length));
            D3BSend.Set(sKey, new BufferedArray <byte[]>(this.Length));
        }
Beispiel #6
0
        public void Stop(string key)
        {
            StateObject state   = D2Sockets.Get(key);
            Socket      handler = state.workSocket;

            try
            {
                handler.BeginDisconnect(false, new AsyncCallback(DisconnectCallback), state);
            }
            catch (SocketException se)
            {
                ExceptionBuffer.Add(se);
            }
        }
Beispiel #7
0
        public StateObject GetState(string key)
        {
            try
            {
                if (D2Sockets == null)
                {
                    return(null);
                }

                return(D2Sockets.Get(key));
            }
            catch
            {
                return(null);
            }
        }
Beispiel #8
0
        public byte[] GetResidue(string key)
        {
            if (D2Sockets == null || !D2Sockets.Contains(key) || key.IsNullOrEmpty())
            {
                return(null);
            }

            try
            {
                return(D2Sockets.Get(key).residue);
            }
            catch
            {
                return(null);
            }
        }
Beispiel #9
0
        public bool SetResidue(string key, byte[] residue)
        {
            if (D2Sockets == null || !D2Sockets.Contains(key) || key.IsNullOrEmpty())
            {
                return(false);
            }

            try
            {
                D2Sockets.Get(key).residue = residue;
                return(true);
            }
            catch
            {
                return(false);
            }
        }
Beispiel #10
0
        private void SendThread(string sKey)
        {
            DataBuffer  DBuffer  = D3BSend.Get(sKey);
            Thread      ThrdSend = D2TSend.Get(sKey);
            StateObject state    = D2Sockets.Get(sKey);
            Socket      handler  = state.workSocket;


            if (!handler.Connected)
            {
                return;
            }
            if (DBuffer == null)
            {
                return;
            }
            if (!DBuffer.IsDataAvalaible)
            {
                return;
            }

            string sData = DBuffer.Get(false); //Don't increment data, becouse it is not certain at this point, if it will be send

            if (sData == null)
            {
                return;
            }
            else if (sData.Length > 1024)
            {
                throw new Exception("Exception in Send() method, packet size is to large.");
            }
            DBuffer.IndexerIcrement();

            sData.Replace(@"\", @"\\");
            sData = TcpAsyncCommon.SOM + sData + TcpAsyncCommon.EOM;

            byte[] baData = Encoding.ASCII.GetBytes(sData);



            handler.BeginSend(baData, 0, baData.Length, 0, new AsyncCallback(SendCallback), state);
        }
Beispiel #11
0
        public void Stop(string key)
        {
            StateObject state = D2Sockets.Get(key);

            try
            {
                if (state != null && state.workSocket != null)
                {
                    Socket handler = state.workSocket;
                    handler.Shutdown(SocketShutdown.Both);
                    handler.Disconnect(true);
                    handler.Close();
                    handler.Dispose();
                }
            }
            catch
            {
            }
            finally
            {
                if (D2Sockets != null)
                {
                    D2Sockets.Remove(key);
                }
                if (D2TReceive != null)
                {
                    D2TReceive.Remove(key);
                }
                if (D2TSend != null)
                {
                    D2TSend.Remove(key);
                }
                if (D3BReceive != null)
                {
                    D3BReceive.Remove(key);
                }
                if (D3BSend != null)
                {
                    D3BSend.Remove(key);
                }
            }
        }
Beispiel #12
0
        private void Accept()
        {
            Socket handler = Listener.Accept();
            string key     = TcpAsyncCommon.DefaultUID + TickTime.NowTicks;

            StateObject state = new StateObject();

            state.workSocket                   = handler;
            state.workSocket.NoDelay           = TcpAsyncServer.NoDelay;
            state.workSocket.SendBufferSize    = TcpAsyncServer.PacketSizeTCP;
            state.workSocket.ReceiveBufferSize = TcpAsyncServer.PacketSizeTCP;
            state.workSocket.SendTimeout       = TcpAsyncServer.SendTimeout;
            state.workSocket.ReceiveTimeout    = TcpAsyncServer.ReceiveTimeout;
            state.workSocket.Ttl               = TcpAsyncServer.Ttl;
            state.key  = key;
            state.Time = TickTime.Now;

            D2Sockets.Set(key, state);
            D3BReceive.Set(key, new BufferedArray <byte[]>(this.Length));
            D3BSend.Set(key, new BufferedArray <byte[]>(this.Length));

            //this.Send(key, "#START".GetBytes());
        }