// Update is called once per frame
 void Update()
 {
     axis = (VertexAxisFrame)FindObjectOfType(typeof(VertexAxisFrame));
     MainCamera.transform.LookAt(Target);
     if (!Input.GetKey(KeyCode.LeftAlt))
     {
         if (Input.GetKey(KeyCode.LeftControl))
         {
             MyMesh.Show();
             CylinderMesh.Show();
             CheckMouseClick();
             CheckMouseHold();
         }
         else
         {
             if (axis)
             {
                 axis.AxisDeselected();
             }
             else
             {
                 MyMesh.Hide();
                 CylinderMesh.Hide();
             }
         }
     }
 }