Beispiel #1
0
    public static ITree getTreeFromString(string data, TreeType treeType, GlobalFlags gf)
    {
        ITree            t            = null;
        List <ITreeNode> treeNodeList = null;

        switch (treeType)
        {
        case TreeType.World:
            WorldTree worldTree = new WorldTree(gf, treeType);
            treeNodeList = getTreeNodeListFromString(data, treeType);
            worldTree.treeNodeDictionary = getWorldTreeNodeFromList(treeNodeList);
            worldTree.currentIndex       = treeNodeList[0].index;
            t = worldTree;
            break;

        case TreeType.Zone:
            ZoneTree zoneTree = new ZoneTree(gf, treeType);
            treeNodeList = getTreeNodeListFromString(data, treeType);
            zoneTree.treeNodeDictionary = getZoneTreeNodeFromList(treeNodeList);
            zoneTree.currentIndex       = treeNodeList[0].index;
            t = zoneTree;
            break;

        case TreeType.Dialog:
            DialogTree dialogTree = new DialogTree(gf, treeType);
            treeNodeList = getTreeNodeListFromString(data, treeType);
            dialogTree.treeNodeDictionary = getDialogTreeNodeFromList(treeNodeList);
            dialogTree.currentIndex       = treeNodeList[0].index;
            t = dialogTree;
            break;

        case TreeType.Quest:
            QuestTree questTree = new QuestTree(gf, treeType);
            treeNodeList = getTreeNodeListFromString(data, treeType);
            questTree.treeNodeDictionary = getQuestTreeNodeFromList(treeNodeList);
            questTree.currentIndex       = treeNodeList[0].index;
            t = questTree;
            break;

        case TreeType.Battle:
            BattleTree battleTree = new BattleTree(gf, treeType);
            treeNodeList = getTreeNodeListFromString(data, treeType);
            battleTree.treeNodeDictionary = getBattleTreeNodeFromList(treeNodeList);
            battleTree.currentIndex       = treeNodeList[0].index;
            t = battleTree;
            break;

        case TreeType.Info:
            InfoTree infoTree = new InfoTree(gf, treeType);
            treeNodeList = getTreeNodeListFromString(data, treeType);
            infoTree.treeNodeDictionary = getInfoTreeNodeFromList(treeNodeList);
            infoTree.currentIndex       = treeNodeList[0].index;
            t = infoTree;
            break;

        case TreeType.Store:
            StoreTree storeTree = new StoreTree(gf, treeType);
            treeNodeList = getTreeNodeListFromString(data, treeType);
            storeTree.treeNodeDictionary = getStoreTreeNodeFromList(treeNodeList);
            storeTree.currentIndex       = treeNodeList[0].index;
            t = storeTree;
            break;

        case TreeType.Cutscene:
            CutsceneTree cutsceneTree = new CutsceneTree(gf, treeType);
            treeNodeList = getTreeNodeListFromString(data, treeType);
            cutsceneTree.treeNodeDictionary = getCutsceneTreeNodeFromList(treeNodeList);
            cutsceneTree.currentIndex       = treeNodeList[0].index;
            t = cutsceneTree;
            break;

        default:
            break;
        }
        return(t);
    }
 private void LoadTreeStore()
 {
     cutsceneTree = (CutsceneTree)gameDataObject.treeStore.getCurrentTree();
 }
Beispiel #3
0
 public static ITree getTreeFromString(string data, TreeType treeType, GlobalFlags gf)
 {
     ITree t = null;
     List<ITreeNode> treeNodeList = null;
     switch (treeType)
     {
         case TreeType.World:
             WorldTree worldTree = new WorldTree(gf, treeType);
             treeNodeList = getTreeNodeListFromString(data, treeType);
             worldTree.treeNodeDictionary = getWorldTreeNodeFromList(treeNodeList);
             worldTree.currentIndex = treeNodeList[0].index;
             t = worldTree;
             break;
         case TreeType.Zone:
             ZoneTree zoneTree = new ZoneTree(gf, treeType);
             treeNodeList = getTreeNodeListFromString(data, treeType);
             zoneTree.treeNodeDictionary = getZoneTreeNodeFromList(treeNodeList);
             zoneTree.currentIndex = treeNodeList[0].index;
             t = zoneTree;
             break;
         case TreeType.Dialog:
             DialogTree dialogTree = new DialogTree(gf, treeType);
             treeNodeList = getTreeNodeListFromString(data, treeType);
             dialogTree.treeNodeDictionary = getDialogTreeNodeFromList(treeNodeList);
             dialogTree.currentIndex = treeNodeList[0].index;
             t = dialogTree;
             break;
         case TreeType.Quest:
             QuestTree questTree = new QuestTree(gf, treeType);
             treeNodeList = getTreeNodeListFromString(data, treeType);
             questTree.treeNodeDictionary = getQuestTreeNodeFromList(treeNodeList);
             questTree.currentIndex = treeNodeList[0].index;
             t = questTree;
             break;
         case TreeType.Battle:
             BattleTree battleTree = new BattleTree(gf, treeType);
             treeNodeList = getTreeNodeListFromString(data, treeType);
             battleTree.treeNodeDictionary = getBattleTreeNodeFromList(treeNodeList);
             battleTree.currentIndex = treeNodeList[0].index;
             t = battleTree;
             break;
         case TreeType.Info:
             InfoTree infoTree = new InfoTree(gf, treeType);
             treeNodeList = getTreeNodeListFromString(data, treeType);
             infoTree.treeNodeDictionary = getInfoTreeNodeFromList(treeNodeList);
             infoTree.currentIndex = treeNodeList[0].index;
             t = infoTree;
             break;
         case TreeType.Store:
             StoreTree storeTree = new StoreTree(gf, treeType);
             treeNodeList = getTreeNodeListFromString(data, treeType);
             storeTree.treeNodeDictionary = getStoreTreeNodeFromList(treeNodeList);
             storeTree.currentIndex = treeNodeList[0].index;
             t = storeTree;
             break;
         case TreeType.Cutscene:
             CutsceneTree cutsceneTree = new CutsceneTree(gf, treeType);
               treeNodeList = getTreeNodeListFromString(data, treeType);
               cutsceneTree.treeNodeDictionary = getCutsceneTreeNodeFromList(treeNodeList);
               cutsceneTree.currentIndex = treeNodeList[0].index;
               t = cutsceneTree;
             break;
         default:
             break;
     }
     return t;
 }
 private void LoadTreeStore()
 {
     cutsceneTree = (CutsceneTree)gameDataObject.treeStore.getCurrentTree();
 }