Beispiel #1
0
    internal void createCutsceneTrigger()
    {
        CutsceneCreatorWindow ccw = CreateInstance <CutsceneCreatorWindow>();
        Cutscene        cs        = cutscene != null ? cutscene : null;// explicitly set to null if cutscene is missing
        CutsceneTrigger ct        = ccw.CreateCutsceneTrigger(cs);

        Selection.activeGameObject = ct.gameObject;
    }
Beispiel #2
0
    internal void createEmptyCutscene()
    {
        CutsceneCreatorWindow ccw = CreateInstance <CutsceneCreatorWindow>();

        ccw.CreateEmptyCutscene();
    }
Beispiel #3
0
    internal void createDefaultCutscene()
    {
        CutsceneCreatorWindow ccw = CreateInstance <CutsceneCreatorWindow>();

        ccw.CreateCutscene();
    }