public getAudioTime ( int index ) : float | ||
index | int | Array index to return |
return | float |
IEnumerator PlayCutsAudio() { float currTime = 0.0f; for (int i = 0; i < cs.getNoOfAudioClips(); i++) { yield return(new WaitForSeconds(cs.getAudioTime(i) - currTime)); currTime = cs.getAudioTime(i); aud.clip = Resources.Load <AudioClip>(cs.getAudioClip(i)); aud.loop = false; aud.Play(); } }
IEnumerator PlayCutsAudio() { float currTime = 0.0f; for (int i = 0; i < cs.getNoOfAudioClips(); i++) { yield return(new WaitForSeconds(cs.getAudioTime(i) - currTime)); currTime = cs.getAudioTime(i); //New runtime.voc loading VocLoader voc = new VocLoader(cs.getAudioClip(i), "VocClip_" + i); if (voc != null) { if (voc.Audio != null) { aud.clip = voc.Audio; //aud.clip = Resources.Load <AudioClip>(cs.getAudioClip(i)); aud.loop = false; aud.Play(); } } } }