Beispiel #1
0
 private void Start()
 {
     _generateMesh = FindObjectOfType <GenerateMesh>();
     _cutTimer     = FindObjectOfType <CutTimer>();
     _slices       = new List <GameObject> {
         _generateMesh.gameObject
     };
 }
        private void StartCutting(List <Item> styles, Mobile customer)
        {
            if (m_CutTime == TimeSpan.Zero)
            {
                CutHairInstant(styles, customer);
            }
            else
            {
                if (m_FreezeCustomer)
                {
                    customer.Frozen = true;
                }

                m_CutTimer = new CutTimer(customer, this, styles, (int)(m_CutTime.TotalMilliseconds * 0.004));
                m_CutTimer.Start();
            }
        }
        private void StartCutting(List<Item> styles, Mobile customer)
        {
            if (m_CutTime == TimeSpan.Zero)
                CutHairInstant(styles, customer);
            else
            {
                if (m_FreezeCustomer)
                    customer.Frozen = true;

                m_CutTimer = new CutTimer(customer, this, styles, (int)(m_CutTime.TotalMilliseconds * 0.004));
                m_CutTimer.Start();
            }
        }