private void Start() { _generateMesh = FindObjectOfType <GenerateMesh>(); _cutTimer = FindObjectOfType <CutTimer>(); _slices = new List <GameObject> { _generateMesh.gameObject }; }
private void StartCutting(List <Item> styles, Mobile customer) { if (m_CutTime == TimeSpan.Zero) { CutHairInstant(styles, customer); } else { if (m_FreezeCustomer) { customer.Frozen = true; } m_CutTimer = new CutTimer(customer, this, styles, (int)(m_CutTime.TotalMilliseconds * 0.004)); m_CutTimer.Start(); } }
private void StartCutting(List<Item> styles, Mobile customer) { if (m_CutTime == TimeSpan.Zero) CutHairInstant(styles, customer); else { if (m_FreezeCustomer) customer.Frozen = true; m_CutTimer = new CutTimer(customer, this, styles, (int)(m_CutTime.TotalMilliseconds * 0.004)); m_CutTimer.Start(); } }