void Awake() { cutter = GetComponent <Cutter>(); cutCollider = GetComponent <Collider>(); targetPos = FindObjectOfType <CutterTarget>().transform.position; cutAnim = GetComponent <CutAnim>(); }
public void Initialize() { if (_isInitialized) { return; } _isInitialized = true; _worker = new CutWorker(); _worker.OnCutted += OnCuttedHandler; _worker.OnFailed += OnFailedHanlder; cutAnim = GetComponent <CutAnim>(); }