Beispiel #1
0
        private void ButtonsAddListener()
        {
            _drillRocketButton.onClick.AddListener(() =>
            {
                if (GameManager.DrillRocketUnused == 0)
                {
                    return;
                }
                State = StateEnum.AllDisable;
                var r = Factory.CreatDrillRocket();
                r.SetByMouse();
                GameManager.DrillRocketUnused--;
            });
            _returnRocketButton.onClick.AddListener(() =>
            {
                if (GameManager.ReturnRocketUnused == 0)
                {
                    return;
                }
                State = StateEnum.AllDisable;
                var r = Factory.CreatReturnRocket();
                r.SetByMouse();
                GameManager.ReturnRocketUnused--;
            });
            _startButton.onClick.AddListener(() =>
            {//在不同的游戏阶段,这个按钮有不同的作用
                switch (GameManager.StateMachine.State)
                {
                case GameManager.StateEnum.SettingRocket:
                    State = StateEnum.OnGaming;
                    GameManager.GameStart();
                    _instructionText.text = "游戏开始!敌人正在赶到战场";
                    break;

                default:
                    GameEditor.SceneUtils.ChangeScene("LevelPlayerScene");
                    break;
                }
            });
            _speedUpButton.onClick.AddListener(() =>
            {
                CustomTimeScale *= 1.3f;
                if (CustomTimeScale > 20)
                {
                    CustomTimeScale = 20;
                }
                string timeStr  = CustomTimeScale.ToString("F1");
                _speedText.text = timeStr + "倍速";
            });
            _speedDownButton.onClick.AddListener(() =>
            {
                CustomTimeScale /= 1.3f;
                string timeStr   = CustomTimeScale.ToString("F1");
                _speedText.text  = timeStr + "倍速";
            });
            _exitButton.onClick.AddListener(() =>
            {
                GameEditor.SceneUtils.ChangeScene("LevelSelectScene");
            });
        }
Beispiel #2
0
        void Start()
        {
            ButtonsAddListener();

            string timeStr = CustomTimeScale.ToString("F1");

            _speedText.text = timeStr + "倍速";
        }