Beispiel #1
0
    void Start()
    {
        terrain = GetComponent <CustomTerrainPhysics>();

        // Retrieve once public variables from CustomTerrain.cs
        PrimitiveCollider = terrain.primitiveCollider;
        PrimitiveMass     = terrain.primitiveMass;

        // Retrieve once though methods of CustomTerrain.cs
        HeightmapSize = terrain.GridSize();
        TerrainSize   = terrain.TerrainSize();
    }
Beispiel #2
0
    void Start()
    {
        terrain = GetComponent <CustomTerrainPhysics>();

        // Retrieve once public variables from CustomTerrain.cs
        LeftFootCollider  = terrain.leftFootCollider;
        RightFootCollider = terrain.rightFootCollider;

        // Retrieve once though methods of CustomTerrain.cs
        HeightmapSize = terrain.GridSize();
        TerrainSize   = terrain.TerrainSize();

        //mass = terrain.mass;
        //force = mass * 10f;

        IsPreviousLeftFootGrounded  = false;
        IsPreviousRightFootGrounded = false;
    }