Beispiel #1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        CustomTerrain nt = (CustomTerrain)target;

        if (GUILayout.Button("Regenerate"))
        {
            nt.Regenerate();
        }

        if (GUILayout.Button("Save"))
        {
            nt.SaveMesh();
        }

        if (GUILayout.Button("Load"))
        {
            nt.LoadMesh();
        }
    }