public void Draw(CustomSpriteBatch g)
        {
            if (ButtonState == ButtonStates.Idle)
            {
                GameScreen.DrawBox(g, new Vector2(ButtonCollsionBox.X, ButtonCollsionBox.Y), ButtonCollsionBox.Width, ButtonCollsionBox.Height, Color.White);
            }
            else if (ButtonState == ButtonStates.Disabled)
            {
                GameScreen.DrawBox(g, new Vector2(ButtonCollsionBox.X, ButtonCollsionBox.Y), ButtonCollsionBox.Width, ButtonCollsionBox.Height, Color.Black);
            }
            else if (ButtonState == ButtonStates.Open)
            {
                GameScreen.DrawBox(g, new Vector2(ButtonCollsionBox.X, ButtonCollsionBox.Y), ButtonCollsionBox.Width, ButtonCollsionBox.Height, Color.Black);

                GameScreen.DrawBox(g, new Vector2(ButtonCollsionBox.X, ButtonCollsionBox.Y + ButtonCollsionBox.Height),
                                   ButtonCollsionBox.Width, ButtonCollsionBox.Height * Choices.Length, Color.White);

                for (int C = 0; C < Choices.Length; ++C)
                {
                    g.DrawStringVerticallyAligned(fntText, Choices[C], new Vector2(ButtonCollsionBox.X + 5,
                                                                                   ButtonCollsionBox.Y + ButtonCollsionBox.Height / 2 + ButtonCollsionBox.Height + ButtonCollsionBox.Height * C), Color.White);

                    if (MouseHelper.MouseStateCurrent.X >= ButtonCollsionBox.X &&
                        MouseHelper.MouseStateCurrent.X <= ButtonCollsionBox.X + ButtonCollsionBox.Width &&
                        MouseHelper.MouseStateCurrent.Y >= ButtonCollsionBox.Y + ButtonCollsionBox.Height + ButtonCollsionBox.Height * C &&
                        MouseHelper.MouseStateCurrent.Y < ButtonCollsionBox.Y + ButtonCollsionBox.Height + ButtonCollsionBox.Height * (C + 1))
                    {
                        g.Draw(GameScreen.sprPixel, new Rectangle(ButtonCollsionBox.X + 4,
                                                                  ButtonCollsionBox.Y + 4 + ButtonCollsionBox.Height + ButtonCollsionBox.Height * C,
                                                                  ButtonCollsionBox.Width - 8, ButtonCollsionBox.Height - 8), Color.FromNonPremultiplied(255, 255, 255, 127));
                    }
                }
            }
            else if (ButtonState == ButtonStates.Hover)
            {
                GameScreen.DrawBox(g, new Vector2(ButtonCollsionBox.X, ButtonCollsionBox.Y), ButtonCollsionBox.Width, ButtonCollsionBox.Height, Color.Gray);
            }

            g.DrawStringVerticallyAligned(fntText, SelectedItem, new Vector2(ButtonCollsionBox.X + 5,
                                                                             ButtonCollsionBox.Y + ButtonCollsionBox.Height / 2), Color.White);
        }