Beispiel #1
0
        private void LoadChildren()
        {
            if (m_childrenLoaded)
            {
                return;
            }

            //Our children are GxContainer objects that represent class folders
            //for all the different types of styles.  Loop over each of these
            //types, and create a clsGxStyleGalleryClass object for it, and attach it to the
            //tree correctly.
            int i        = 0;
            int tempFor1 = m_pGallery.ClassCount;

            for (i = 0; i < tempFor1; i++)
            {
                CustomRootObject_CS.clsGxStyleGalleryClass pGxClass = null;
                pGxClass = new CustomRootObject_CS.clsGxStyleGalleryClass();
                pGxClass.StyleGalleryClass = (IStyleGalleryClass)m_pGallery.get_Class(i);

                IGxObject pGxObject = null;
                pGxObject = pGxClass;
                pGxObject.Attach(this, m_pCatalog);
                m_pChildren.Insert(-1, pGxObject);
            }
            m_childrenLoaded = true;
        }
        private void LoadChildren()
        {
            if (m_childrenLoaded)
                return;

            //Our children are GxContainer objects that represent class folders
            //for all the different types of styles.  Loop over each of these
            //types, and create a clsGxStyleGalleryClass object for it, and attach it to the
            //tree correctly.
            int i = 0;
            int tempFor1 = m_pGallery.ClassCount;
            for (i = 0; i < tempFor1; i++)
            {
                CustomRootObject_CS.clsGxStyleGalleryClass pGxClass = null;
                pGxClass = new CustomRootObject_CS.clsGxStyleGalleryClass();
                pGxClass.StyleGalleryClass = (IStyleGalleryClass)m_pGallery.get_Class(i);

                IGxObject pGxObject = null;
                pGxObject = pGxClass;
                pGxObject.Attach(this, m_pCatalog);
                m_pChildren.Insert(-1, pGxObject);
            }
            m_childrenLoaded = true;
        }