public override void OnPlayerLeftRoom(Player otherPlayer)
 {
     Debug.Log("OnPlayerLeftRoom");
     base.OnPlayerLeftRoom(otherPlayer);
     if (IsCurrentPlayerRoomOwner())
     {
         var entity = GetPlayerCreationEntityByName(otherPlayer.NickName);
         _playerColorsHelper.PutColorBack(entity.GetColor());
         CustomPropertiesHelper.RemoveHumanFromRoomHashtable(entity);
     }
     WebGameRefreshPlayersList();
 }