Beispiel #1
0
        private static bool Prefix(uGUI_PingEntry __instance, int id, bool visible, PingType type, string name, ref int colorIndex)
        {
            CustomPings.Initialize();

            __instance.gameObject.SetActive(true);
            uGUI_PingEntry_id.SetValue(__instance, id);

            __instance.visibility.isOn       = visible;
            __instance.visibilityIcon.sprite = ((!visible) ? __instance.spriteHidden : __instance.spriteVisible);
            __instance.UpdateLabel(type, name);

            for (int i = 0; i < 5; ++i)
            {
                Toggle toggle = __instance.colorSelectors[i];
                toggle.onValueChanged.RemoveAllListeners();
                toggle.isOn = false;
                toggle.gameObject.SetActive(false);
            }
            __instance.colorSelectionIndicator.gameObject.SetActive(false);

            var controller = __instance.gameObject.GetComponent <PingEntryController>();

            if (controller == null)
            {
                controller = __instance.gameObject.AddComponent <PingEntryController>();
            }
            controller.OnInitialize(id, type, colorIndex);

            __instance.icon.sprite = SpriteManager.Get(SpriteManager.Group.Pings, PingManager.sCachedPingTypeStrings.Get(type));
            __instance.icon.color  = CustomPings.GetColor(colorIndex);
            return(false);
        }
Beispiel #2
0
 private static bool Prefix(ref Atlas.Sprite __result, SpriteManager.Group group, string name)
 {
     if (group == SpriteManager.Group.Pings)
     {
         if (CustomPings.PingExists(name))
         {
             __result = CustomPings.GetSprite(name);
             return(false);
         }
     }
     return(true);
 }
Beispiel #3
0
 private static bool Prefix(ref string __result, Type enumType, object value)
 {
     if (enumType == PingTypeT)
     {
         int v = (int)value;
         if (v > (int)PingType.Sunbeam && CustomPings.PingExists(v))
         {
             __result = CustomPings.GetPingName(v);
             return(false);
         }
     }
     return(true);
 }
Beispiel #4
0
        private static void Postfix(uGUI_PingTab __instance)
        {
            CustomPings.Initialize();
            var entries = (Dictionary <int, uGUI_PingEntry>)uGUI_PingTab_entries.GetValue(__instance);

            foreach (var entry in entries)
            {
                var id           = entry.Key;
                var pingEntry    = entry.Value;
                var pingInstance = PingManager.Get(id);

                pingEntry.icon.sprite = SpriteManager.Get(SpriteManager.Group.Pings, PingManager.sCachedPingTypeStrings.Get(pingInstance.pingType));
                pingEntry.icon.color  = CustomPings.GetColor(pingInstance.colorIndex);
                pingEntry.UpdateLabel(pingInstance.pingType, pingInstance.GetLabel());
                pingEntry.visibility.isOn       = pingInstance.visible;
                pingEntry.visibilityIcon.sprite = ((!pingInstance.visible) ? pingEntry.spriteHidden : pingEntry.spriteVisible);
            }
        }
Beispiel #5
0
        private static void Postfix(uGUI_Pings __instance)
        {
            if (staticInstance != __instance)
            {
                staticInstance = __instance;
                pings          = (Dictionary <int, uGUI_Ping>)uGUI_Pings_pings.GetValue(__instance);
            }

            foreach (var entry in pings)
            {
                var ping    = PingManager.Get(entry.Key);
                var guiPing = entry.Value;

                guiPing.SetColor(CustomPings.GetColor(ping.colorIndex));

                var sprite = SpriteManager.Get(SpriteManager.Group.Pings, Enum.GetName(typeof(PingType), ping.pingType));
                guiPing.SetIcon(sprite);
            }
        }