// Use this for initialization
    void Start()
    {
        lblMessages.text = string.Empty;

        txtMessage.ActivateInputField();
        txtMessage.Select();

        GameObject networkController = GameObject.FindGameObjectWithTag("NetworkController");

        if (networkController != null)
        {
            myNetworkControl = networkController.GetComponent <CustomNetworkControl>();
        }
        if (myNetworkControl.isAServer)
        {
            lblIPAddress.text = "Server Address: " + myNetworkControl.serverIPAddress.ToString();
        }
        else
        {
            lblIPAddress.text = "Connected to: " + myNetworkControl.networkAddress;
        }


        myChat = GameObject.FindGameObjectWithTag("ChatSystem").GetComponent <ChatController>();
    }
Beispiel #2
0
    /*
     * private void OnGUI()
     * {
     *  foreach (string message in messages)
     *  {
     *      GUILayout.Label(message);
     *
     *  }
     * }
     */
    // Use this for initialization
    void Start()
    {
        GameObject networkControllerObj = GameObject.FindGameObjectWithTag("NetworkController");

        if (networkControllerObj != null)
        {
            myNetworkControl = networkControllerObj.GetComponent <CustomNetworkControl>();
        }
    }
Beispiel #3
0
 private void Start()
 {
     try
     {
         myNetworkController = GameObject.FindGameObjectWithTag("NetworkController").GetComponent <CustomNetworkControl>();
     }
     catch
     {
         Debug.LogError("Couldn't find a networkController");
     }
 }
Beispiel #4
0
    // Use this for initialization
    void Start()
    {
        lblMessages.text = string.Empty;

        txtMessage.ActivateInputField();
        txtMessage.Select();

        GameObject networkController = GameObject.FindGameObjectWithTag("NetworkController");

        if (networkController != null)
        {
            myNetworkControl = networkController.GetComponent <CustomNetworkControl>();
        }

        myChat = GameObject.FindGameObjectWithTag("ChatSystem").GetComponent <ChatController>();
    }
    private void Start()
    {
        chatTextBox.text = string.Empty;

        messageInput.ActivateInputField();
        messageInput.Select();

        try
        {
            myNetworkControl = GameObject.FindGameObjectWithTag("NetworkController").GetComponent <CustomNetworkControl>();
        }
        catch
        {
            Debug.LogError("Couldnt get a networkController");
        }

        myChat = GetComponentInParent <ChatController>();
    }
Beispiel #6
0
    // Use this for initialization
    void Start()
    {
        if (customNetworkControl == null)
        {
            customNetworkControl = GameObject.FindGameObjectWithTag("NetworkController").GetComponent <CustomNetworkControl>();
        }

        System.Text.StringBuilder sb = new System.Text.StringBuilder();
        string hostName = System.Net.Dns.GetHostName();

        foreach (System.Net.IPAddress ip in System.Net.Dns.GetHostEntry(hostName).AddressList)
        {
            sb.AppendLine(ip.ToString());
            if (IsValidIPAddress(ip.ToString()))
            {
                customNetworkControl.serverIPAddress = ip.ToString();
            }
        }
        print(sb.ToString());
    }
Beispiel #7
0
    private void Start()
    {
        try
        {
            myNetworkControl = GameObject.FindGameObjectWithTag("NetworkController").GetComponent <CustomNetworkControl>();
        }
        catch
        {
            Debug.LogError("Couldnt get a networkController");
        }

        if (isServer)
        {
            gameObject.SetActive(true);
            IpTextBox.text += myNetworkControl.networkAddress;
        }
        else
        {
            gameObject.SetActive(false);
        }
    }
Beispiel #8
0
 // Use this for initialization
 void Start()
 {
     networkControl = GameObject.FindGameObjectWithTag("NetworkController").GetComponent <CustomNetworkControl>();
 }