private static void OnLoad()
    {
        if (!data)
        {
            data = CreateInstance <CustomMenuData>();

            AssetDatabase.CreateAsset(data, "Assets/CustomMenuData.asset");
            AssetDatabase.Refresh();
        }
    }
    private static void OnLoad()
    {
        // if no data exists yet create and reference a new instance
        if (!data)
        {
            data = CreateInstance <CustomMenuData>();

            AssetDatabase.CreateAsset(data, "Assets/CustomMenuData.asset");
            AssetDatabase.Refresh();
        }
    }
    private static void OnLoad()
    {
        // if data is null create and reference a new ScriptableObject instance
        if (!data)
        {
            // create new instance
            data = ScriptableObject.CreateInstance <CustomMenuData>();

            // store it as an asset
            AssetDatabase.CreateAsset(data, FilePath);

            AssetDatabase.Refresh();
        }
    }
Beispiel #4
0
    private static void OnLoad()
    {
        // if no data exists yet create and reference a new instance
        if (!data)
        {
            // as first option check if maybe there is an instance already
            // and only the reference got lost
            // won't work ofcourse if you moved it elsewhere ...
            data = AssetDatabase.LoadAssetAtPath <CustomMenuData>("Assets/CustomMenuData.asset");
            // if that was successful we are done
            if (data)
            {
                return;
            }
            // otherwise create and reference a new instance
            data = CreateInstance <CustomMenuData>();

            AssetDatabase.CreateAsset(data, "Assets/CustomMenuData.asset");
            AssetDatabase.Refresh();
        }
    }