////////////////

        private static void CacheAllModTagsAsync()
        {
            ThreadPool.QueueUserWorkItem(_ => {
                lock (GetModTags.MyLock) {
                    var mymod = ModHelpersMod.Instance;
                    var args  = new ModTagsLoadHookArguments {
                        Found = false
                    };

                    GetModTags.RetrieveAllModTagsAsync((success, modTags) => {
                        try {
                            if (success)
                            {
                                args.SetTagMods(modTags);
                            }
                            args.Found = success;

                            CustomLoadHooks.TriggerHook(GetModTags.TagsReceivedHookValidator, GetModTags.TagsReceivedHookValidatorKey, args);
                        } catch (Exception e) {
                            LogHelpers.Alert(e.ToString());
                        }
                    });
                }
            });
        }
        private void OnFinishPlayerEnterWorldForAny()
        {
            CustomLoadHooks.TriggerHook(RewardsPlayer.EnterWorldValidator, RewardsPlayer.MyValidatorKey);

            LoadHooks.AddWorldUnloadOnceHook(() => {
                CustomLoadHooks.ClearHook(RewardsPlayer.EnterWorldValidator, RewardsPlayer.MyValidatorKey);
            });
        }
Beispiel #3
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        internal void PostOnEnterWorld()
        {
            CustomLoadHooks.TriggerHook(LicensesPlayer.EnterWorldValidator, LicensesPlayer.MyValidatorKey);

            LoadHooks.AddWorldUnloadOnceHook(() => {
                CustomLoadHooks.ClearHook(LicensesPlayer.EnterWorldValidator, LicensesPlayer.MyValidatorKey);
            });
        }
		private void PostLoadGameMode() {
			CustomLoadHooks.TriggerHook( LicensesMod.GameModeLoadValidator, LicensesMod.MyValidatorKey );

			LoadHooks.AddWorldUnloadEachHook( () => {
				CustomLoadHooks.ClearHook( LicensesMod.GameModeLoadValidator, LicensesMod.MyValidatorKey );
				LoadHooks.AddWorldLoadOnceHook( () => {
					CustomLoadHooks.TriggerHook( LicensesMod.GameModeLoadValidator, LicensesMod.MyValidatorKey );   // Whee!
				} );
			} );
		}
Beispiel #5
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        public void OnServerConnect(Player player)
        {
            var mymod = ModHelpersMod.Instance;

            this.HasSyncedWorldData = true;
            this.IsSynced           = true;     // Technically this should only be set upon sync receipt of player's 'old' uid...

            CustomLoadHooks.TriggerHook(PlayerLogic.ServerConnectHookValidator, PlayerLogic.MyValidatorKey, player.whoAmI);

            PlayerOldIdProtocol.QuickRequestToClient(player.whoAmI);
            PlayerNewIdProtocol.QuickRequestToClient(player.whoAmI);
        }
Beispiel #6
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        private static void CacheAllModInfoAsync()
        {
            var mymod       = ModHelpersMod.Instance;
            var modInfoArgs = new ModInfoListLoadHookArguments();

            GetModInfo.RetrieveAllModInfoAsync((found, modInfo) => {
                modInfoArgs.ModInfo = modInfo;
                modInfoArgs.Found   = found;

                Timers.SetTimer("CacheAllModInfoAsyncFailsafe", 2, () => {
                    if (GetModInfo.ModInfoListLoadHookValidator == null)
                    {
                        return(true);
                    }

                    CustomLoadHooks.TriggerHook(
                        GetModInfo.ModInfoListLoadHookValidator,
                        GetModInfo.LoadHookValidatorKey,
                        modInfoArgs
                        );
                    return(false);
                });
            });

            CustomLoadHooks.AddHook(GetModInfo.ModInfoListLoadHookValidator, (modInfoArgs2) => {
                Thread.Sleep(2000);

                if (modInfoArgs2.Found)
                {
                    GetModInfo.RetrieveBadModsAsync((found, badMods) => {
                        if (found)
                        {
                            GetModInfo.RegisterBadMods(modInfoArgs2, badMods);
                        }

                        CustomLoadHooks.TriggerHook(
                            GetModInfo.BadModsListLoadHookValidator,
                            GetModInfo.LoadHookValidatorKey,
                            modInfoArgs2
                            );
                    });
                }

                return(true);
            });
        }
Beispiel #7
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        public override TagCompound Save()
        {
//DataStore.Add( DebugHelpers.GetCurrentContext()+"_A", 1 );
            var         mymod = (ModHelpersMod)this.mod;
            TagCompound tags  = new TagCompound();

            tags["world_id"] = this.ObsoleteId;

            //mymod.UserHelpers.Save( mymod, tags );
            mymod.ModLock.Save(tags);

            this.WorldLogic.SaveForWorld(tags);

            CustomLoadHooks.TriggerHook(ModHelpersWorld.SaveValidator, ModHelpersWorld.MyValidatorKey);

//DataStore.Add( DebugHelpers.GetCurrentContext()+"_B", 1 );
            return(tags);
        }
        ////////////////

        public override void Load(TagCompound tags)
        {
//DataStore.Add( DebugHelpers.GetCurrentContext()+"_"+this.player.name+":"+this.player.whoAmI+"_A", 1 );
            try {
                //PlayerData.LoadAll( this.player.whoAmI, tags );

                this.Logic.Load(tags);

                CustomLoadHooks.TriggerHook(
                    ModHelpersPlayer.LoadValidator,
                    ModHelpersPlayer.MyValidatorKey,
                    this.player.whoAmI
                    );
            } catch (Exception e) {
                if (!(e is ModHelpersException))
                {
                    //throw new HamstarException( "!ModHelpers.ModHelpersPlayer.Load - " + e.ToString() );
                    throw new ModHelpersException(e.ToString());
                }
            }
//DataStore.Add( DebugHelpers.GetCurrentContext()+"_"+this.player.name+":"+this.player.whoAmI+"_B", 1 );
        }
        public override TagCompound Save()
        {
            var tags = new TagCompound();

            try {
                //PlayerData.SaveAll( this.player.whoAmI, tags );

                CustomLoadHooks.TriggerHook(
                    ModHelpersPlayer.SaveValidator,
                    ModHelpersPlayer.MyValidatorKey,
                    this.player.whoAmI
                    );

                this.Logic.Save(tags);
            } catch (Exception e) {
                if (!(e is ModHelpersException))
                {
                    throw new ModHelpersException(e.ToString());
                }
            }

            return(tags);
        }
Beispiel #10
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        ////////////////

        public override void Load(TagCompound tags)
        {
//DataStore.Add( DebugHelpers.GetCurrentContext()+"_A", 1 );
            var mymod = (ModHelpersMod)this.mod;

            if (tags.ContainsKey("world_id"))
            {
                this.ObsoleteId = tags.GetString("world_id");
            }

            //mymod.UserHelpers.Load( mymod, tags );
            mymod.ModLock.Load(tags);

            this.WorldLogic.LoadForWorld(tags);

            mymod.ModLock.PostLoad(this);
            //mymod.UserHelpers.OnWorldLoad( this );

            CustomLoadHooks.TriggerHook(ModHelpersWorld.LoadValidator, ModHelpersWorld.MyValidatorKey);

            this.HasObsoleteId = true;
//DataStore.Add( DebugHelpers.GetCurrentContext()+"_B", 1 );
        }
Beispiel #11
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        ////////////////


        public override void PostUpdateRunSpeeds()
        {
            if (this.player.dead)
            {
                return;
            }

            var mymod = (EncumbranceMod)this.mod;

            // Is sprinting?

            /*if( !player.mount.Active && player.velocity.Y == 0f && player.dashDelay >= 0 ) {
             *      float runMin = PlayerMovementHelpers.MinimumRunSpeed( player );
             *      float acc = player.accRunSpeed + 0.1f;
             *      float velX = player.velocity.X;
             *
             *      if( ( player.controlRight && velX > runMin && velX < acc ) ||
             *              ( player.controlLeft && velX < -runMin && velX > -acc ) ) {
             *              //Main.NewText("runMin:"+ runMin+ ",acc:"+ acc+ ",velX:"+ velX+",maxRunSpeed:"+ this.Player.maxRunSpeed);
             *              this.DrainStaminaViaSprint( mymod, player );
             *      }
             * }*/

            // Is dashing?
            if (!this.IsDashing)
            {
                if (this.player.dash != 0 && this.player.dashDelay == -1)
                {
                    this.RunDashEffect();
                    this.IsDashing = true;
                }
            }
            else if (this.player.dashDelay != -1)
            {
                this.IsDashing = false;
            }

            // Is (attempting) jump?
            if (this.player.controlJump)
            {
                if (!this.IsJumping && !PlayerMovementHelpers.IsFlying(this.player))
                {
                    if (this.player.swimTime > 0)
                    {
                        this.RunSwimEffect();
                    }
                    else
                    {
                        if (this.player.velocity.Y == 0 || this.player.sliding ||
                            this.player.jumpAgainBlizzard || this.player.jumpAgainCloud ||
                            this.player.jumpAgainFart || this.player.jumpAgainSandstorm)
                        {
                            this.RunJumpEffect();
                        }
                    }
                    this.IsJumping = true;
                }

                if (this.player.jump > 0 || PlayerMovementHelpers.IsFlying(this.player))
                {
                    if (this.player.swimTime > 0)
                    {
                        this.RunSwimHoldEffect();
                    }
                    else
                    {
                        this.RunJumpHoldEffect();
                    }
                }
            }
            else if (this.IsJumping)
            {
                this.IsJumping = false;
            }

            CustomLoadHooks.TriggerHook(EncumbrancePlayer.PlayerMovementPromiseValidator,
                                        EncumbrancePlayer.PlayerMovementPromiseValidatorKey,
                                        this.player.whoAmI
                                        );
        }
        internal void OnModLoad()
        {
            LoadHooks.AddPostModLoadHook(() => {
                var hook = new CustomTimerAction(delegate() {
                    if (Main.netMode == 1)
                    {
                        return;
                    }
                    this.ExpireCurrentWorldInSession(ResetModeMod.Instance);
                });

                TimeLimitAPI.AddCustomAction("reset", hook);

                this.Load();
                this.LoadRewards();
            });


            LoadHooks.AddPostWorldLoadEachHook(delegate {
                var mymod = ResetModeMod.Instance;

                if (mymod.Config.AutoStartSession)
                {
                    if (Main.netMode == 0 || Main.netMode == 2)
                    {
                        this.StartSession();
                    }
                }

                this.IsWorldInPlay = true;
            });


            LoadHooks.AddWorldUnloadEachHook(() => {
                this.IsWorldInPlay = false;
            });


            LoadHooks.AddPostWorldUnloadEachHook(() => {
                var mymod = ResetModeMod.Instance;

                if (mymod.Config.DebugModeInfo)
                {
                    LogHelpers.Alert("(In promise) - Unloading world...");
                }

                this.IsExiting = false;

                if (mymod.CurrentNetMode == 0 || mymod.CurrentNetMode == 2)
                {
                    if (mymod.Config.DeleteAllWorldsBetweenGames)
                    {
                        if (this.Data.AwaitingNextWorld)
                        {
                            this.ClearAllWorlds();
                        }
                    }

                    this.Save();
                }

                CustomLoadHooks.TriggerHook(ResetModeMod.WorldExitValidator, ResetModeMod.MyValidatorKey);
            });
        }
Beispiel #13
0
        ////////////////

        internal EntityGroups()
        {
            LoadHooks.AddPostModLoadHook(() => {
                if (!this.IsEnabled)
                {
                    return;
                }

                this.GetItemPool();
                this.GetNPCPool();
                this.GetProjPool();

                ThreadPool.QueueUserWorkItem(_ => {
                    int _check = 0;

                    try {
                        IList <EntityGroupMatcherDefinition <Item> > itemMatchers;
                        IList <EntityGroupMatcherDefinition <NPC> > npcMatchers;
                        IList <EntityGroupMatcherDefinition <Projectile> > projMatchers;

                        lock (EntityGroups.MyLock) {
                            itemMatchers = EntityGroups.DefineItemGroups();
                            _check++;
                            npcMatchers = EntityGroups.DefineNPCGroups();
                            _check++;
                            projMatchers = EntityGroups.DefineProjectileGroups();
                            _check++;
                        }

                        this.ComputeGroups <Item>(itemMatchers, ref this.ItemGroups, ref this.GroupsPerItem);
                        _check++;
                        this.ComputeGroups <NPC>(npcMatchers, ref this.NPCGroups, ref this.GroupsPerNPC);
                        _check++;
                        this.ComputeGroups <Projectile>(projMatchers, ref this.ProjGroups, ref this.GroupsPerProj);
                        _check++;

                        this.ComputeGroups <Item>(this.CustomItemMatchers, ref this.ItemGroups, ref this.GroupsPerItem);
                        _check++;
                        this.ComputeGroups <NPC>(this.CustomNPCMatchers, ref this.NPCGroups, ref this.GroupsPerNPC);
                        _check++;
                        this.ComputeGroups <Projectile>(this.CustomProjMatchers, ref this.ProjGroups, ref this.GroupsPerProj);
                        _check++;

                        lock (EntityGroups.MyLock) {
                            this.CustomItemMatchers = null;
                            this.CustomNPCMatchers  = null;
                            this.CustomProjMatchers = null;
                            this.ItemPool           = null;
                            this.NPCPool            = null;
                            this.ProjPool           = null;
                        }

                        CustomLoadHooks.TriggerHook(EntityGroups.LoadedAllValidator, EntityGroups.MyValidatorKey);
                        _check++;
                    } catch (Exception e) {
                        LogHelpers.Warn("Initialization failed (at #" + _check + "): " + e.ToString());
                    }
                });
            });

            //LoadHooks.AddModUnloadHook( () => {
            //	lock( EntityGroups.MyLock ) { }
            //} );
        }