public CustomItemPropertyType GetRuneType(NWItem item) { CustomItemPropertyType ipType = CustomItemPropertyType.Unknown; foreach (var ip in item.ItemProperties) { int type = _.GetItemPropertyType(ip); if (type == (int)CustomItemPropertyType.RedRune || type == (int)CustomItemPropertyType.BlueRune || type == (int)CustomItemPropertyType.GreenRune || type == (int)CustomItemPropertyType.YellowRune) { ipType = (CustomItemPropertyType)type; break; } } return(ipType); }
public static CustomItemPropertyType GetModType(NWItem item) { CustomItemPropertyType ipType = CustomItemPropertyType.Unknown; foreach (var ip in item.ItemProperties) { int type = _.GetItemPropertyType(ip); if (type == (int)CustomItemPropertyType.RedMod || type == (int)CustomItemPropertyType.BlueMod || type == (int)CustomItemPropertyType.GreenMod || type == (int)CustomItemPropertyType.YellowMod) { ipType = (CustomItemPropertyType)type; break; } } return(ipType); }
public void ApplyEffects(NWCreature user, NWItem modItem, NWObject target, Location targetLocation, CustomData customData) { NWPlayer player = (user.Object); NWItem targetItem = (target.Object); ModSlots slots = _mod.GetModSlots(targetItem); CustomItemPropertyType modType = _mod.GetModType(modItem); int modID = modItem.GetLocalInt("RUNE_ID"); string[] modArgs = modItem.GetLocalString("RUNE_VALUE").Split(','); int modLevel = modItem.RecommendedLevel; int levelIncrease = modItem.LevelIncrease; var dbMod = _data.Single <Data.Entity.Mod>(x => x.ID == modID && x.IsActive); App.ResolveByInterface <IMod>("Mod." + dbMod.Script, mod => { mod.Apply(player, targetItem, modArgs); string description = mod.Description(player, targetItem, modArgs); bool usePrismatic = false; switch (modType) { case CustomItemPropertyType.RedMod: if (slots.FilledRedSlots < slots.RedSlots) { targetItem.SetLocalInt("MOD_SLOT_RED_" + (slots.FilledRedSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_RED_DESC_" + (slots.FilledRedSlots + 1), description); player.SendMessage("Mod installed into " + _color.Red("red") + " slot #" + (slots.FilledRedSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.BlueMod: if (slots.FilledBlueSlots < slots.BlueSlots) { targetItem.SetLocalInt("MOD_SLOT_BLUE_" + (slots.FilledBlueSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_BLUE_DESC_" + (slots.FilledBlueSlots + 1), description); player.SendMessage("Mod installed into " + _color.Blue("blue") + " slot #" + (slots.FilledBlueSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.GreenMod: if (slots.FilledBlueSlots < slots.GreenSlots) { targetItem.SetLocalInt("MOD_SLOT_GREEN_" + (slots.FilledGreenSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_GREEN_DESC_" + (slots.FilledGreenSlots + 1), description); player.SendMessage("Mod installed into " + _color.Green("green") + " slot #" + (slots.FilledGreenSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.YellowMod: if (slots.FilledBlueSlots < slots.YellowSlots) { targetItem.SetLocalInt("MOD_SLOT_YELLOW_" + (slots.FilledYellowSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_YELLOW_DESC_" + (slots.FilledYellowSlots + 1), description); player.SendMessage("Mod installed into " + _color.Yellow("yellow") + " slot #" + (slots.FilledYellowSlots + 1)); } else { usePrismatic = true; } break; } if (usePrismatic) { string prismaticText = _mod.PrismaticString(); targetItem.SetLocalInt("MOD_SLOT_PRISMATIC_" + (slots.FilledPrismaticSlots + 1), modID); targetItem.SetLocalString("MOD_SLOT_PRISMATIC_DESC_" + (slots.FilledPrismaticSlots + 1), description); player.SendMessage("Mod installed into " + prismaticText + " slot #" + (slots.FilledPrismaticSlots + 1)); } targetItem.RecommendedLevel += levelIncrease; modItem.Destroy(); SkillType skillType; if (ItemService.ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Armorsmith; } else if (ItemService.WeaponBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Weaponsmith; } else { return; } int rank = _skill.GetPCSkillRank(player, skillType); int xp = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(400, modLevel, rank); _skill.GiveSkillXP(player, skillType, xp); }); }
public string IsValidTarget(NWCreature user, NWItem mod, NWObject target, Location targetLocation) { if (target.ObjectType != NWScript.OBJECT_TYPE_ITEM) { return("Only items may be targeted by mods."); } if (!user.IsPlayer) { return("Only players may use mods."); } NWPlayer player = (user.Object); NWItem targetItem = (target.Object); int modLevel = mod.RecommendedLevel; int itemLevel = targetItem.RecommendedLevel; int requiredPerkLevel = modLevel / 5; if (requiredPerkLevel <= 0) { requiredPerkLevel = 1; } int perkLevel = 0; CustomItemPropertyType modType = _mod.GetModType(mod); ModSlots modSlots = _mod.GetModSlots(targetItem); int modID = mod.GetLocalInt("RUNE_ID"); string[] modArgs = mod.GetLocalString("RUNE_VALUE").Split(','); // Check for a misconfigured mod item. if (modType == CustomItemPropertyType.Unknown) { return("Mod color couldn't be found. Notify an admin that this mod item is not set up properly."); } if (modID <= 0) { return("Mod ID couldn't be found. Notify an admin that this mod item is not set up properly."); } if (modArgs.Length <= 0) { return("Mod value couldn't be found. Notify an admin that this mod item is not set up properly."); } // No available slots on target item if (modType == CustomItemPropertyType.RedMod && !modSlots.CanRedModBeAdded) { return("That item has no available red mod slots."); } if (modType == CustomItemPropertyType.BlueMod && !modSlots.CanBlueModBeAdded) { return("That item has no available blue mod slots."); } if (modType == CustomItemPropertyType.GreenMod && !modSlots.CanGreenModBeAdded) { return("That item has no available green mod slots."); } if (modType == CustomItemPropertyType.YellowMod && !modSlots.CanYellowModBeAdded) { return("That item has no available yellow mod slots."); } // Get the perk level based on target item type and mod type. if (ItemService.WeaponBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (modType) { case CustomItemPropertyType.RedMod: perkLevel = _perk.GetPCPerkLevel(player, PerkType.CombatModInstallationWeapons); break; case CustomItemPropertyType.BlueMod: perkLevel = _perk.GetPCPerkLevel(player, PerkType.MagicModInstallationWeapons); break; case CustomItemPropertyType.GreenMod: perkLevel = _perk.GetPCPerkLevel(player, PerkType.CraftingModInstallationWeapons); break; case CustomItemPropertyType.YellowMod: perkLevel = _perk.GetPCPerkLevel(player, PerkType.SpecialModInstallationWeapons); break; default: perkLevel = 0; break; } } else if (ItemService.ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (modType) { case CustomItemPropertyType.RedMod: perkLevel = _perk.GetPCPerkLevel(player, PerkType.CombatModInstallationArmors); break; case CustomItemPropertyType.BlueMod: perkLevel = _perk.GetPCPerkLevel(player, PerkType.MagicModInstallationArmors); break; case CustomItemPropertyType.GreenMod: perkLevel = _perk.GetPCPerkLevel(player, PerkType.CraftingModInstallationArmors); break; case CustomItemPropertyType.YellowMod: perkLevel = _perk.GetPCPerkLevel(player, PerkType.SpecialModInstallationArmors); break; default: perkLevel = 0; break; } } // Ensure item isn't equipped. for (int slot = 0; slot < NWScript.NUM_INVENTORY_SLOTS; slot++) { if (_.GetItemInSlot(slot, user.Object) == targetItem.Object) { return("Targeted item must be unequipped before installing a mod."); } } // Check for perk level requirement if (perkLevel < requiredPerkLevel) { return("You do not have the necessary perk rank required. (Required: " + requiredPerkLevel + ")"); } // Can't modify items above perk level * 10 if (itemLevel > perkLevel * 10) { return("Your current perks allow you to add mods to items up to level " + perkLevel * 10 + ". This item is level " + itemLevel + " so you can't install a mod into it."); } // Item must be in the user's inventory. if (!targetItem.Possessor.Equals(player)) { return("Targeted item must be in your inventory."); } // Look for a database entry for this mod type. var dbMod = _data.SingleOrDefault <Data.Entity.Mod>(x => x.ID == modID && x.IsActive); if (dbMod == null) { return("Couldn't find a matching mod ID in the database. Inform an admin of this issue."); } // Run the individual mod's rules for application. Will return the error message or a null. string canApply = App.ResolveByInterface <IMod, string>("Mod." + dbMod.Script, (modRules) => modRules.CanApply(player, targetItem, modArgs)); return(canApply); }
public void ApplyEffects(NWCreature user, NWItem runeItem, NWObject target, Location targetLocation, CustomData customData) { NWPlayer player = NWPlayer.Wrap(user.Object); NWItem targetItem = NWItem.Wrap(target.Object); RuneSlots slots = _rune.GetRuneSlots(targetItem); CustomItemPropertyType runeType = _rune.GetRuneType(runeItem); int runeID = runeItem.GetLocalInt("RUNE_ID"); string[] runeArgs = runeItem.GetLocalString("RUNE_VALUE").Split(','); int runeLevel = runeItem.RecommendedLevel; int levelIncrease = runeItem.LevelIncrease; var dbRune = _db.Runes.Single(x => x.RuneID == runeID && x.IsActive); IRune rune = App.ResolveByInterface <IRune>("Rune." + dbRune.Script); rune.Apply(player, targetItem, runeArgs); string description = rune.Description(player, targetItem, runeArgs); bool usePrismatic = false; switch (runeType) { case CustomItemPropertyType.RedRune: if (slots.FilledRedSlots < slots.RedSlots) { targetItem.SetLocalInt("RUNIC_SLOT_RED_" + (slots.FilledRedSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_RED_DESC_" + (slots.FilledRedSlots + 1), description); player.SendMessage("Rune installed into " + _color.Red("red") + " slot #" + (slots.FilledRedSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.BlueRune: if (slots.FilledBlueSlots < slots.BlueSlots) { targetItem.SetLocalInt("RUNIC_SLOT_BLUE_" + (slots.FilledBlueSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_BLUE_DESC_" + (slots.FilledBlueSlots + 1), description); player.SendMessage("Rune installed into " + _color.Blue("blue") + " slot #" + (slots.FilledBlueSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.GreenRune: if (slots.FilledBlueSlots < slots.GreenSlots) { targetItem.SetLocalInt("RUNIC_SLOT_GREEN_" + (slots.FilledGreenSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_GREEN_DESC_" + (slots.FilledGreenSlots + 1), description); player.SendMessage("Rune installed into " + _color.Green("green") + " slot #" + (slots.FilledGreenSlots + 1)); } else { usePrismatic = true; } break; case CustomItemPropertyType.YellowRune: if (slots.FilledBlueSlots < slots.YellowSlots) { targetItem.SetLocalInt("RUNIC_SLOT_YELLOW_" + (slots.FilledYellowSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_YELLOW_DESC_" + (slots.FilledYellowSlots + 1), description); player.SendMessage("Rune installed into " + _color.Yellow("yellow") + " slot #" + (slots.FilledYellowSlots + 1)); } else { usePrismatic = true; } break; } if (usePrismatic) { string prismaticText = _rune.PrismaticString(); targetItem.SetLocalInt("RUNIC_SLOT_PRISMATIC_" + (slots.FilledPrismaticSlots + 1), runeID); targetItem.SetLocalString("RUNIC_SLOT_PRISMATIC_DESC_" + (slots.FilledPrismaticSlots + 1), description); player.SendMessage("Rune installed into " + prismaticText + " slot #" + (slots.FilledPrismaticSlots + 1)); } targetItem.RecommendedLevel += levelIncrease; runeItem.Destroy(); SkillType skillType; if (_item.ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Armorsmith; } else if (_item.WeaponBaseItemTypes.Contains(targetItem.BaseItemType)) { skillType = SkillType.Weaponsmith; } else { return; } PCSkill pcSkill = _skill.GetPCSkill(player, skillType); int xp = (int)_skill.CalculateRegisteredSkillLevelAdjustedXP(400, runeLevel, pcSkill.Rank); _skill.GiveSkillXP(player, skillType, xp); }
public string IsValidTarget(NWCreature user, NWItem rune, NWObject target, Location targetLocation) { if (target.ObjectType != OBJECT_TYPE_ITEM) { return("Only items may be targeted by Runes."); } if (!user.IsPlayer) { return("Only players may use runes."); } NWPlayer player = NWPlayer.Wrap(user.Object); NWItem targetItem = NWItem.Wrap(target.Object); int runeLevel = rune.RecommendedLevel; int itemLevel = targetItem.RecommendedLevel; int requiredPerkLevel = runeLevel / 5; if (requiredPerkLevel <= 0) { requiredPerkLevel = 1; } int perkLevel = 0; CustomItemPropertyType runeType = _rune.GetRuneType(rune); RuneSlots runeSlots = _rune.GetRuneSlots(targetItem); int runeID = rune.GetLocalInt("RUNE_ID"); string[] runeArgs = rune.GetLocalString("RUNE_VALUE").Split(','); // Check for a misconfigured rune item. if (runeType == CustomItemPropertyType.Unknown) { return("Rune color couldn't be found. Notify an admin that this rune item is not set up properly."); } if (runeID <= 0) { return("Rune ID couldn't be found. Notify an admin that this rune item is not set up properly."); } if (runeArgs.Length <= 0) { return("Rune value couldn't be found. Notify an admin that this rune item is not set up properly."); } // No available slots on target item if (runeType == CustomItemPropertyType.RedRune && !runeSlots.CanRedRuneBeAdded) { return("That item has no available red runic slots."); } if (runeType == CustomItemPropertyType.BlueRune && !runeSlots.CanBlueRuneBeAdded) { return("That item has no available blue runic slots."); } if (runeType == CustomItemPropertyType.GreenRune && !runeSlots.CanGreenRuneBeAdded) { return("That item has no available green runic slots."); } if (runeType == CustomItemPropertyType.YellowRune && !runeSlots.CanYellowRuneBeAdded) { return("That item has no available yellow runic slots."); } // Get the perk level based on target item type and rune type. if (_item.WeaponBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (runeType) { case CustomItemPropertyType.RedRune: perkLevel = _perk.GetPCPerkLevel(player, PerkType.CombatRuneInstallationWeapons); break; case CustomItemPropertyType.BlueRune: perkLevel = _perk.GetPCPerkLevel(player, PerkType.MagicRuneInstallationWeapons); break; case CustomItemPropertyType.GreenRune: perkLevel = _perk.GetPCPerkLevel(player, PerkType.CraftingRuneInstallationWeapons); break; case CustomItemPropertyType.YellowRune: perkLevel = _perk.GetPCPerkLevel(player, PerkType.SpecialRuneInstallationWeapons); break; default: perkLevel = 0; break; } } else if (_item.ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (runeType) { case CustomItemPropertyType.RedRune: perkLevel = _perk.GetPCPerkLevel(player, PerkType.CombatRuneInstallationArmors); break; case CustomItemPropertyType.BlueRune: perkLevel = _perk.GetPCPerkLevel(player, PerkType.MagicRuneInstallationArmors); break; case CustomItemPropertyType.GreenRune: perkLevel = _perk.GetPCPerkLevel(player, PerkType.CraftingRuneInstallationArmors); break; case CustomItemPropertyType.YellowRune: perkLevel = _perk.GetPCPerkLevel(player, PerkType.SpecialRuneInstallationArmors); break; default: perkLevel = 0; break; } } // Ensure item isn't equipped. for (int slot = 0; slot < NUM_INVENTORY_SLOTS; slot++) { if (_.GetItemInSlot(slot, user.Object) == targetItem.Object) { return("Targeted item must be unequipped before installing a rune."); } } // Check for perk level requirement if (perkLevel < requiredPerkLevel) { return("You do not have the necessary perk rank required. (Required: " + requiredPerkLevel + ")"); } // Can't modify items above perk level * 10 if (itemLevel > perkLevel * 10) { return("Your current perks allow you to add runes to items up to level " + perkLevel * 10 + ". This item is level " + itemLevel + " so you can't install a rune into it."); } // Item must be in the user's inventory. if (!targetItem.Possessor.Equals(player)) { return("Targeted item must be in your inventory."); } // Look for a database entry for this rune type. var dbRune = _db.Runes.SingleOrDefault(x => x.RuneID == runeID && x.IsActive); if (dbRune == null) { return("Couldn't find a matching rune ID in the database. Inform an admin of this issue."); } // Run the individual rune's rules for application. Will return the error message or a null. IRune runeRules = App.ResolveByInterface <IRune>("Rune." + dbRune.Script); return(runeRules.CanApply(player, targetItem, runeArgs)); }
public string IsValidTarget(NWCreature user, NWItem mod, NWObject target, Location targetLocation) { if (target.ObjectType != OBJECT_TYPE_ITEM) { return("Only items may be targeted by mods."); } if (!user.IsPlayer) { return("Only players may use mods."); } NWPlayer player = (user.Object); NWItem targetItem = (target.Object); int modLevel = mod.RecommendedLevel; int itemLevel = targetItem.RecommendedLevel; int requiredPerkLevel = modLevel / 5; if (requiredPerkLevel <= 0) { requiredPerkLevel = 1; } int perkLevel = 0; CustomItemPropertyType modType = ModService.GetModType(mod); ModSlots modSlots = ModService.GetModSlots(targetItem); int modID = mod.GetLocalInt("RUNE_ID"); string[] modArgs = mod.GetLocalString("RUNE_VALUE").Split(','); // Check for a misconfigured mod item. if (modType == CustomItemPropertyType.Unknown) { return("Mod color couldn't be found. Notify an admin that this mod item is not set up properly."); } if (modID <= 0) { return("Mod ID couldn't be found. Notify an admin that this mod item is not set up properly."); } if (modArgs.Length <= 0) { return("Mod value couldn't be found. Notify an admin that this mod item is not set up properly."); } // No available slots on target item if (modType == CustomItemPropertyType.RedMod && !modSlots.CanRedModBeAdded) { return("That item has no available red mod slots."); } if (modType == CustomItemPropertyType.BlueMod && !modSlots.CanBlueModBeAdded) { return("That item has no available blue mod slots."); } if (modType == CustomItemPropertyType.GreenMod && !modSlots.CanGreenModBeAdded) { return("That item has no available green mod slots."); } if (modType == CustomItemPropertyType.YellowMod && !modSlots.CanYellowModBeAdded) { return("That item has no available yellow mod slots."); } // Get the perk level based on target item type and mod type. if (WeaponsmithBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (modType) { case CustomItemPropertyType.RedMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CombatModInstallationWeapons); break; case CustomItemPropertyType.BlueMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.ForceModInstallationWeapons); break; case CustomItemPropertyType.GreenMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CraftingModInstallationWeapons); break; case CustomItemPropertyType.YellowMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.SpecialModInstallationWeapons); break; default: perkLevel = 0; break; } } else if (ArmorBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (modType) { case CustomItemPropertyType.RedMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CombatModInstallationArmors); break; case CustomItemPropertyType.BlueMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.ForceModInstallationArmors); break; case CustomItemPropertyType.GreenMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CraftingModInstallationArmors); break; case CustomItemPropertyType.YellowMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.SpecialModInstallationArmors); break; default: perkLevel = 0; break; } } else if (EngineeringBaseItemTypes.Contains(targetItem.BaseItemType)) { switch (modType) { case CustomItemPropertyType.RedMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CombatModInstallationEngineering); break; case CustomItemPropertyType.BlueMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.ForceModInstallationEngineering); break; case CustomItemPropertyType.GreenMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.CraftingModInstallationEngineering); break; case CustomItemPropertyType.YellowMod: perkLevel = PerkService.GetPCPerkLevel(player, PerkType.SpecialModInstallationEngineering); break; default: perkLevel = 0; break; } } // Ensure item isn't equipped. for (int slot = 0; slot < NUM_INVENTORY_SLOTS; slot++) { if (_.GetItemInSlot(slot, user.Object) == targetItem.Object) { return("Targeted item must be unequipped before installing a mod."); } } // Check for perk level requirement if (perkLevel < requiredPerkLevel) { return("You do not have the necessary perk rank required. (Required: " + requiredPerkLevel + ", Your level: " + perkLevel + ")"); } // Can't modify items above perk level * 10 if (itemLevel > perkLevel * 10) { return("Your current perks allow you to add mods to items up to level " + perkLevel * 10 + ". This item is level " + itemLevel + " so you can't install a mod into it."); } // Item must be in the user's inventory. if (!targetItem.Possessor.Equals(player)) { return("Targeted item must be in your inventory."); } var handler = ModService.GetModHandler(modID); // Run the individual mod's rules for application. Will return the error message or a null. return(handler.CanApply(player, targetItem, modArgs)); }