Beispiel #1
0
    void HandleInput()
    {
        Event guiEvent = Event.current;

        if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0)
        {
            for (int i = 0; i < keyRects.Length; i++)
            {
                if (keyRects[i].Contains(guiEvent.mousePosition))
                {
                    mouseIsDownOverKey = true;
                    selectedKeyIndex   = i;
                    needsRepaint       = true;
                    break;
                }
            }

            if (!mouseIsDownOverKey)
            {
                float keyTime            = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x);
                Color interpolatedColour = gradient.Evaluate(keyTime);
                Color randomColour       = new Color(Random.value, Random.value, Random.value);

                selectedKeyIndex   = gradient.AddKey((gradient.randomizeColour)?randomColour:interpolatedColour, keyTime);
                mouseIsDownOverKey = true;
                needsRepaint       = true;
            }
        }

        if (guiEvent.type == EventType.MouseUp && guiEvent.button == 0)
        {
            mouseIsDownOverKey = false;
        }

        if (mouseIsDownOverKey && guiEvent.type == EventType.MouseDrag && guiEvent.button == 0)
        {
            float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x);
            selectedKeyIndex = gradient.UpdateKeyTime(selectedKeyIndex, keyTime);
            needsRepaint     = true;
        }

        if (guiEvent.keyCode == KeyCode.Backspace && guiEvent.type == EventType.KeyDown)
        {
            gradient.RemoveKey(selectedKeyIndex);
            if (selectedKeyIndex >= gradient.NumKeys)
            {
                selectedKeyIndex--;
            }
            needsRepaint = true;
        }
    }
Beispiel #2
0
    override protected void HandleInput()
    {
        Event guiEvent = Event.current;

        if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0)
        {
            for (int i = 0; i < keyRects.Length; i++)
            {
                if (keyRects[i].Contains(guiEvent.mousePosition))
                {
                    mouseDownOverKey = true;
                    selectedKeyIndex = i;
                    NeedsRepaint();
                }
            }

            if (gradientPreviewRect.Contains(guiEvent.mousePosition))
            {
                Color colour  = gradient.Evaluate(Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x));
                float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x);
                selectedKeyIndex = gradient.AddKey(colour, keyTime);
                MarkSceneDirty();
                NeedsRepaint();
            }
        }

        if (guiEvent.type == EventType.MouseUp && guiEvent.button == 0)
        {
            mouseDownOverKey = false;
        }

        if (guiEvent.type == EventType.MouseDrag && guiEvent.button == 0 && mouseDownOverKey)
        {
            float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x);
            selectedKeyIndex = gradient.UpdateKeyTime(selectedKeyIndex, keyTime);
            MarkSceneDirty();
            NeedsRepaint();
        }

        if (guiEvent.type == EventType.KeyDown && (guiEvent.keyCode == KeyCode.Backspace || guiEvent.keyCode == KeyCode.Delete))
        {
            gradient.RemoveKey(selectedKeyIndex);
            if (selectedKeyIndex >= gradient.KeyCount())
            {
                selectedKeyIndex--;
            }
            MarkSceneDirty();
            NeedsRepaint();
        }
    }
Beispiel #3
0
    private void HandleInput()
    {
        Event guiEvent = Event.current;

        if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0)
        {
            for (int i = 0; i < _keyRects.Length; i++)
            {
                if (_keyRects[i].Contains(guiEvent.mousePosition))
                {
                    // Hovering i-th keyRect
                    _selectedKeyIndex   = i;
                    _mouseIsDownOverKey = true;
                    _needsRepaint       = true;
                    break;
                }
            }

            if (!_mouseIsDownOverKey)
            {
                var   keyTime           = Mathf.InverseLerp(_gradientPreviewRect.x, _gradientPreviewRect.xMax, guiEvent.mousePosition.x);
                Color randomColor       = new Color(Random.value, Random.value, Random.value);
                Color interpolatedColor = _gradient.Evaluate(keyTime);
                _selectedKeyIndex   = _gradient.AddKey(_gradient.randomizeColor ? randomColor : interpolatedColor, keyTime);
                _mouseIsDownOverKey = true;
            }
        }

        if (guiEvent.type == EventType.MouseUp && guiEvent.button == 0)
        {
            _mouseIsDownOverKey = false;
        }

        if (_mouseIsDownOverKey && guiEvent.type == EventType.MouseDrag && guiEvent.button == 0)
        {
            var keyTime = Mathf.InverseLerp(_gradientPreviewRect.x, _gradientPreviewRect.xMax, guiEvent.mousePosition.x);
            _selectedKeyIndex = _gradient.UpdateKeyTime(_selectedKeyIndex, keyTime);
            _needsRepaint     = true;
        }

        if (guiEvent.keyCode == KeyCode.Backspace && guiEvent.type == EventType.KeyDown)
        {
            _gradient.RemoveKey(_selectedKeyIndex);
            if (_selectedKeyIndex >= _gradient.NumKeys)
            {
                _selectedKeyIndex--;
            }
            _needsRepaint = true;
        }
    }
    void HandleInput()
    {
        Event e = Event.current;

        if (e.type == EventType.MouseDown && e.button == 0)
        {
            for (int i = 0; i < keyRects.Length; i++)
            {
                if (keyRects[i].Contains(e.mousePosition))
                {
                    mouseIsDownOverKey = true;
                    selectedKeyIndex   = i;
                    needRepaint        = true;
                    break;
                }
            }

            if (!mouseIsDownOverKey)
            {
                Color randomColor = new Color(Random.value, Random.value, Random.value);
                float keyTime     = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, e.mousePosition.x);
                selectedKeyIndex   = gradient.AddKey(randomColor, keyTime);
                mouseIsDownOverKey = true;
                needRepaint        = true;
            }
        }

        if (e.type == EventType.MouseUp && e.button == 0)
        {
            mouseIsDownOverKey = false;
        }

        if (mouseIsDownOverKey && e.type == EventType.MouseDrag && e.button == 0)
        {
            float keyTime = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, e.mousePosition.x);
            selectedKeyIndex = gradient.UpdateKeyTime(selectedKeyIndex, keyTime);
            needRepaint      = true;
        }

        if (e.type == EventType.KeyDown && e.keyCode == KeyCode.Backspace)
        {
            gradient.RemoveKey(selectedKeyIndex);
            if (selectedKeyIndex >= gradient.KeyCount)
            {
                selectedKeyIndex--;
            }
            needRepaint = true;
        }
    }
Beispiel #5
0
    public void OnGUI()
    {
        Event guiEvent            = Event.current;
        Rect  gradientPreviewRect = new Rect(borderSize, borderSize, position.width - borderSize * 2, 25);

        GUI.DrawTexture(gradientPreviewRect, gradient.GetTexture((int)gradientPreviewRect.width, (int)gradientPreviewRect.height));

        for (int i = 0; i < gradient.NumKeys(); i++)
        {
            CustomGradient.ColourKey key = gradient.GetKey(i);
            Rect keyRect = new Rect(gradientPreviewRect.x + gradientPreviewRect.width * key.Time - keyWidth / 2f, gradientPreviewRect.yMax + borderSize, keyWidth, keyHeight);
            EditorGUI.DrawRect(keyRect, key.Colour);
        }

        if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0)
        {
            Color randomColor = new Color(Random.value, Random.value, Random.value);
            float keyTime     = Mathf.InverseLerp(gradientPreviewRect.x, gradientPreviewRect.xMax, guiEvent.mousePosition.x);
            gradient.AddKey(randomColor, keyTime);
            Repaint();
        }
    }
Beispiel #6
0
    private void OnGUI()
    {
        Rect r = new Rect(borderSize, borderSize, position.width - borderSize * 2, 32);

        GUI.DrawTexture(r, gradient.GetTexture((int)r.width));

        keyRects = new Rect[gradient.KeysCount];
        for (int i = 0; i < gradient.KeysCount; i++)
        {
            var   key     = gradient.GetKey(i);
            float x       = r.x + r.width * key.Time - keySize.x / 2f;
            float y       = r.yMax + borderSize;
            Rect  keyRect = new Rect(new Vector2(x, y), keySize);

            if (i == selectedKey)
            {
                var pos     = new Vector2(x, y) - Vector2.one * 2;
                var size    = keySize + Vector2.one * 4;
                var outline = new Rect(pos, size);
                EditorGUI.DrawRect(outline, Color.black);
            }

            EditorGUI.DrawRect(keyRect, key.Color);
            keyRects[i] = keyRect;
        }

        Event e = Event.current;

        if (e.button == 0)
        {
            if (e.type == EventType.MouseDown)
            {
                for (int i = 0; i < keyRects.Length; i++)
                {
                    if (keyRects[i].Contains(e.mousePosition))
                    {
                        mouseIsOverKey = true;
                        selectedKey    = i;
                        needRepaint    = true;
                        break;
                    }
                }

                if (mouseIsOverKey)
                {
                }
                else
                {
                    var   c    = new Color(Random.value, Random.value, Random.value);
                    float time = Mathf.InverseLerp(r.x, r.xMax, e.mousePosition.x);
                    selectedKey    = gradient.AddKey(c, time);
                    mouseIsOverKey = true;
                    needRepaint    = true;
                }
            }
            else if (e.type == EventType.MouseUp)
            {
                mouseIsOverKey = false;
            }
            else if (e.type == EventType.MouseDrag)
            {
                if (mouseIsOverKey)
                {
                }
            }
        }

        if (needRepaint)
        {
            Repaint();
            needRepaint = false;
        }
    }
Beispiel #7
0
    private void HandleGradientInput(ControlState state)
    {
        Event guiEvent = Event.current;
        Rect  temp     = gradientPreviewRect;

        temp.x = 0;
        temp.y = 0;

        if (guiEvent.type == EventType.MouseDown && guiEvent.button == 0)
        {
            for (int i = 0; i < keyRects.Length; i++)
            {
                if (keyRects[i].Contains(guiEvent.mousePosition))
                {
                    mouseIsDownOverKey = true;
                    selectedKeyIndex   = i;

                    break;
                }
            }

            if (!mouseIsDownOverKey && temp.Contains(guiEvent.mousePosition) && guiEvent.clickCount == 2)
            {
                float keyTime            = (guiEvent.mousePosition.x - state.translation.x) / state.scale.x;
                Color interpolatedColour = gradient.Evaluate(keyTime);

                selectedKeyIndex   = gradient.AddKey(interpolatedColour, keyTime);
                mouseIsDownOverKey = true;
            }
        }

        if (guiEvent.type == EventType.MouseUp && guiEvent.button == 0)
        {
            mouseIsDownOverKey = false;
        }

        if (mouseIsDownOverKey && guiEvent.type == EventType.MouseDrag && guiEvent.button == 0)
        {
            float keyTime = (guiEvent.mousePosition.x - state.translation.x) / state.scale.x;
            for (int i = 0; i < gradient.NumKeys; i++)
            {
                if (keyTime.Equals(gradient.GetKey(i).Time))
                {
                    keyTime += 0.1f;
                }
            }
            selectedKeyIndex = gradient.UpdateKeyTime(selectedKeyIndex, keyTime);
        }


        if (guiEvent.keyCode == KeyCode.Delete && guiEvent.type == EventType.KeyDown)
        {
            for (int i = 0; i < keyRects.Length; i++)
            {
                if (keyRects[i].Contains(guiEvent.mousePosition))
                {
                    gradient.RemoveKey(selectedKeyIndex);
                    if (selectedKeyIndex >= gradient.NumKeys)
                    {
                        selectedKeyIndex--;
                    }

                    break;
                }
            }
        }
    }