Beispiel #1
0
    void BuilsSettings()
    {
        m_Target.m_otherLinkerFlags = EditorGUILayout.Foldout(m_Target.m_otherLinkerFlags, "Other Linker Flags", CustomGUILayout.FoldSubHeaderStyle());
        if (m_Target.m_otherLinkerFlags)
        {
            OtherLinkerFlags();
        }

        GUILayout.BeginHorizontal();
        string isEnable = m_Target.ENABLE_BITCODE ? "  Yes" : "   No";

        EditorGUILayout.LabelField("Enable Bitcode");
        m_Target.ENABLE_BITCODE = EditorGUILayout.ToggleLeft(isEnable, m_Target.ENABLE_BITCODE);
        GUILayout.EndHorizontal();
    }
Beispiel #2
0
    void BuildPhases()
    {
        m_Target.m_frameworkFoldOut = EditorGUILayout.Foldout(m_Target.m_frameworkFoldOut, "Framework", CustomGUILayout.FoldSubHeaderStyle());
        if (m_Target.m_frameworkFoldOut)
        {
            Framework();
        }

        m_Target.m_libraryFoldOut = EditorGUILayout.Foldout(m_Target.m_libraryFoldOut, "Library", CustomGUILayout.FoldSubHeaderStyle());
        if (m_Target.m_libraryFoldOut)
        {
            Library();
        }
    }
Beispiel #3
0
    void OtherSettings()
    {
        m_Target.m_fileToReplaceFoldOut = EditorGUILayout.Foldout(m_Target.m_fileToReplaceFoldOut, "Replace Files", CustomGUILayout.FoldSubHeaderStyle());
        if (m_Target.m_fileToReplaceFoldOut)
        {
            FileToReplace();
        }

        m_Target.m_folderReferenceFoldOut = EditorGUILayout.Foldout(m_Target.m_folderReferenceFoldOut, "Add Folder Reference", CustomGUILayout.FoldSubHeaderStyle());
        if (m_Target.m_folderReferenceFoldOut)
        {
            AddFolderReference();
        }
    }