Beispiel #1
0
        /// <summary>
        ///     Add a custom furniture contained in %appdata%/ErgoShop/Imports on scene
        /// </summary>
        /// <param name="modelGO">the gameobject returned by the obj importer</param>
        /// <param name="cf">Data containing path and name</param>
        public void AddCustomFurniture(GameObject modelGO, CustomFurniture cf)
        {
            AddCollider(modelGO);

            m_currentFurniture3D    = modelGO;
            m_currentFurniture2DTop = Instantiate(backUpFurniture2DTop, parent2DTop);
            m_currentFurniture3D.transform.parent = parent3D;
            m_currentFurniture3D.tag    = "Furniture";
            m_currentFurniture2DTop.tag = "Furniture";
            m_currentFurniture2DTop.SetLayerRecursively(9);
            m_currentFurniture3D.SetLayerRecursively(10);
            m_currentFurniture = new Furniture
            {
                associated2DObject = m_currentFurniture2DTop,
                associated3DObject = m_currentFurniture3D,
                Name                = cf.Name,
                Position            = m_currentFurniture3D.transform.position,
                Rotation            = 0,
                IsCustom            = true,
                CustomPath          = cf.Path,
                Type                = "Perso",
                IsOnWall            = false,
                CanBePutOnFurniture = false,
                ScaleModifier       = 1f
            };

            m_currentFurniture3D.transform.localScale = m_currentFurniture.ScaleModifier * Vector3.one;
            m_currentFurniture.Size = m_currentFurniture.MeshSize * m_currentFurniture.ScaleModifier;
            SetFurni2DSize();

            InitFurnitureText(m_currentFurniture);

            m_furnituresData.Add(m_currentFurniture);

            FurnitureListScroll.Instance.UpdateList();
            SelectedObjectManager.Instance.Select(m_currentFurniture);
            SelectedObjectManager.Instance.PlaceFurniture(true);
        }
Beispiel #2
0
 /// <summary>
 ///     Loads the obj file contained in cf.Path
 /// </summary>
 /// <param name="cf">CustomFurniture we want to load</param>
 /// <returns>GameObject (without colliders !)</returns>
 public GameObject GetGameObjectFromCustomObject(CustomFurniture cf)
 {
     return(new OBJLoader().Load(cf.Path));
 }