public void QuitTheGameThroughAdsPanel() { print("quitting through ads panel"); Time.timeScale = 1.0f; showAddPanel(false); StartCoroutine(CustomCouritine.waitForSpecificSeconds(2f)); GamePlayController.instance.GameOverShowPanel(PlayerScore.scoreCount, PlayerScore.coinCount); }
IEnumerator FadeInOut(string level) { fadePanel.SetActive(true); fadeAnime.Play("fade in"); yield return(CustomCouritine.waitForRealSeconds(0.7f)); SceneManager.LoadSceneAsync(level); fadeAnime.Play("fade out"); yield return(CustomCouritine.waitForRealSeconds(0.7f)); fadePanel.SetActive(false); }