Beispiel #1
0
    public void PlayByName(string clipName, bool loop, Action acion = null)
    {
        AudioClip clip = FindAudioClip(clipName);

        _cas.Play(_source, clip, null, 1, 1, loop, acion);
        Debug.Log("播放声音---" + clipName);
    }
    public void PlayByName(AudioType adtype, AudioNams clipName, bool loop, Action acion = null)
    {
        AudioClip clip = FindAudioClip(clipName.ToString());

        Debug.Log("播放声音---" + clipName);
        if (adtype == AudioType.Fixed)
        {
            _cas.Play(adtype, _source, clip, null, 1, 1, loop, acion);
        }
        else
        {
            _cas.Play(adtype, null, clip, emitter.transform, 1, 1, loop, acion);
        }
    }
Beispiel #3
0
    public void AddStat(InteractableColor type, float amount)
    {
        switch (type)
        {
        case InteractableColor.BLUE:
        {
            BlueStatMax += Mathf.Clamp(amount, 1f, 100f);
            statUpdateEvent.Invoke(InteractableColor.BLUE);
            break;
        }

        case InteractableColor.RED:
        {
            RedStatMax += Mathf.Clamp(amount, 1f, 100f);
            statUpdateEvent.Invoke(InteractableColor.RED);
            break;
        }

        case InteractableColor.GREEN:
        {
            GreenStatMax += Mathf.Clamp(amount, 1f, 100f);
            statUpdateEvent.Invoke(InteractableColor.GREEN);
            break;
        }

        default:
        {
            Debug.LogWarning("Did not assign any stat type to raise!");
            break;
        }
        }
        PlayerUI.instance.UpdateSliders();
        audioSource.SetClip(gainStatSound, false);
        audioSource.Play();
    }
Beispiel #4
0
    void FirstCut()
    {
        timer += Time.deltaTime;

        if (customAudioSource.source.clip != walkUpLadderSong)
        {
            customAudioSource.source.clip = walkUpLadderSong;
            customAudioSource.Play(walkUpLadderSong);
        }
        cutSceneCamera.enabled = true;
        playerMove.SetBool("Climbing", true);
        playerAnim.SetBool("Climbing", true);
        cutSceneCamera.transform.position = Vector3.MoveTowards(cutSceneCamera.transform.position, panPoints [1].transform.position, 0.02f);


        if (!customAudio.isPlaying() && !playedFanfare)
        {
            customAudio.PlayOnce();
            playedFanfare = true;
        }

        if (timer >= 2)
        {
            TransistToSecondCut();
        }
    }
Beispiel #5
0
 public void PlayerHit(GameObject hit, EnemyDebris hitter)
 {
     if (hit == gameObject)
     {
         audioSource_self.Play();
         PlayerHit(hitter.damage);
     }
     ;
 }
Beispiel #6
0
    void Update()
    {
        if (active)
        {
            player.GetComponent <SpriteRenderer> ().enabled = true;

            if (kicked)
            {
                timer += Time.deltaTime;
                trumpAnim.SetBool("Kick", true);

                playerAnim.SetBool("GetKicked", true);

                if (customAudioSource.source.clip != KickedFromWallSong)
                {
                    customAudioSource.source.clip = KickedFromWallSong;
                    customAudioSource.Play(KickedFromWallSong);
                    invokeActive = true;
                }

                if (timer >= 1)
                {
                    GM.NextRound();
                    playerAnim.SetBool("GetKicked", false);
                    trumpAnim.SetBool("Kick", false);
                    timer = 0;

                    kicked = false;
                }
            }
        }
        else if (!active)
        {
            player.GetComponent <SpriteRenderer> ().enabled = false;
        }
        if (invokeActive)
        {
            Invoke("ser", KickedFromWallSong.length);
        }
    }
Beispiel #7
0
 public void Hurt(float damage)
 {
     if (!animator.GetBool("dead"))
     {
         health = health - damage * Time.deltaTime;
         animator.SetTrigger("hit");
         audiousource.Play();
         if (health <= 0f)
         {
             Kill(0.1f);
         }
     }
     ;
 }
Beispiel #8
0
 void Update()
 {
     if (GM.cards.Count == 0 && pcl.cuts == PlayerClimbLadder.Cuts.secondCut)
     {
         MainCamera.GetComponent <CustomAudioSource>().Stop();
         cas.Play();
     }
     if (GM.showCards)
     {
         win.SetActive(GM.cards.Count == 0);
         if (GM.cards.Count == 0)
         {
             tooltip.enabled = false;
         }
         politicians.SetActive(GM.cards.Count != 0);
     }
 }
Beispiel #9
0
    void Update()
    {
        //main menu handler / UI handler
        if (GM.gameLoopActive)
        {
            ui.enabled       = true;
            mainMenu.enabled = false;
        }

        //death screen handler
        if (!GM.Player.Alive)
        {
            deathScreen.enabled = true;
            ui.enabled          = false;

            //Hacky place to make it play the lose music. Sorry :(
            CustomAudioSource cas = deathScreen.GetComponent <CustomAudioSource>();
            if (!cas.isPlaying())
            {
                mainCamera.GetComponent <CustomAudioSource>().Stop();
                cas.Play();
            }
        }
        else
        {
            deathScreen.enabled = false;
        }

        //pasue menu handler
        if (GM.gamePaused)
        {
            pauseMenu.enabled = true;
        }
        else
        {
            pauseMenu.enabled = false;
        }

        tutorial.enabled = GM.inTutorial;

        if (GM.roundWon)
        {
            winScreen.enabled = true;
        }
    }
Beispiel #10
0
    void Start()
    {
        _audioMixer = AudioMixer.Instance;
        _source     = GetComponent <CustomAudioSource>();

        // Get the first track in Assets/Resources.
        foreach (var item in Directory.GetDirectories(Directory.GetCurrentDirectory() + "/Assets/Resources/").ToList())
        {
            foreach (var track in Directory.GetFiles(item).Where(n => Path.GetExtension(n) == ".wav"))
            {
                _track = _audioMixer.Load(track);
                break;
            }

            break;
        }

        _source.Play(_track);
        _source.Channel.setMode(FMOD.MODE.LOOP_NORMAL);
        _source.Channel.setLoopCount(-1);
    }
Beispiel #11
0
    private IEnumerator ReallyStart()
    {
        yield return(new WaitForSeconds(StartupTime));

        foreach (var s in Sources)
        {
            Debug.Log(s.name);
            s.Speed = MutedSourceJustForDefaultSpeed.Speed;
            s.Play();
            MusicSelector.Source = s;
        }
        MutedSourceJustForDefaultSpeed.Play();

        foreach (var b in _buttons)
        {
            b.MyBeat.Reset();
            b.MyBeat.Run();
        }

        ResetTempoDegrationTime();

        _isStarting = false;
    }