// Use this for initialization void Start() { timer = 0.0f; TIMER_INC = 6; overFlag = 0; eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>(); mMaterial = renderer.material; mAnimator = new CustomAnimator(ref mMaterial, 5,5); mAnimator.CreateAnimation("100",0,0,1); mAnimator.CreateAnimation ("0",20,20, 1); mAnimator.CreateAnimation("100-95", 0,1,1); mAnimator.CreateAnimation("95-90", 1,2,1); mAnimator.CreateAnimation("90-85", 2,3,1); mAnimator.CreateAnimation("85-80", 3,4,1); mAnimator.CreateAnimation("80-75", 4,5,1); mAnimator.CreateAnimation("75-70", 5,6,1); mAnimator.CreateAnimation("70-65", 6,7,1); mAnimator.CreateAnimation("65-60", 7,8,1); mAnimator.CreateAnimation("60-55", 8,9,1); mAnimator.CreateAnimation("55-50", 9,10,1); mAnimator.CreateAnimation("50-45", 10,11,1); mAnimator.CreateAnimation("45-40", 11,12,1); mAnimator.CreateAnimation("40-35", 12,13,1); mAnimator.CreateAnimation("35-30", 13,14,1); mAnimator.CreateAnimation("30-25", 14,15,1); mAnimator.CreateAnimation("25-20", 15,16,1); mAnimator.CreateAnimation("20-15", 16,17,1); mAnimator.CreateAnimation("15-10", 17,18,1); mAnimator.CreateAnimation("10-5", 18,19,1); mAnimator.CreateAnimation("5-0", 19,20,1); }
public bool aiPickup2 = false; //used to initiate an item pickup protected virtual void Awake() { physics = GetComponent <PlayerPhysics>(); animator = GetComponent <CustomAnimator>(); box = GetComponent <BoxCollider2D>(); ai = GetComponent <AiBase>(); passives = new List <Item>(); }
// Start is called before the first frame update public virtual void Start() { Register(); Play = MoveMode.Forward; TimeLine = new Stack <TimeStamp>(); _collider2D = GetComponent <BoxCollider2D>(); _anim = GetComponentInChildren <CustomAnimator>(); Play = MoveMode.Forward; }
public TimeStamp(IMovable mov, CustomAnimator anim, long t) { Frame = t; Position = mov.Position; Rotation = mov.Rotation; Velocity = mov.Velocity; sprite = anim ? anim.sr.sprite : null; isLeft = mov.IsLeft; }
void Start() { try { _animator = GetComponentInParent <CustomAnimator>(); rg2d = GetComponentInParent <Rigidbody2D>(); _mainCamera = Camera.main.GetComponent <CameraController>(); } catch (Exception e) { Debug.Log("Components could not be found"); } }
protected void Init() { try { rg2d = GetComponent <Rigidbody2D>(); pCol2D = transform.FindChild("BumperCollider").GetComponent <PolygonCollider2D>(); _animator = GetComponent <CustomAnimator>(); _gameSceneManager = GameObject.FindWithTag("GameSceneManager").GetComponent <GameSceneManager>(); } catch (Exception e) { Debug.LogError("One of the component is not found : Source EntityMovementHandler "); } }
public static CustomAnimator Build() { if (animatorPrefab == null) { animatorPrefab = Resources.Load <GameObject>("CustomAnimator"); } GameObject newAnimatorObj = Instantiate(animatorPrefab) as GameObject; CustomAnimator newAnimator = newAnimatorObj.GetComponent <CustomAnimator>(); return(newAnimator); }
void Start() { instance = this; opponents = new Dictionary <int, PlayerStats>(); ammoText = GameObject.FindGameObjectWithTag("CurrentAmmo").GetComponent <Text>(); maxAmmo = GameObject.FindGameObjectWithTag("MaxAmmo").GetComponent <Text>(); healthBar = GameObject.FindGameObjectWithTag("HealthBar").GetComponent <Slider>(); animation = GetComponent <CustomAnimator>(); canvas = GameObject.FindGameObjectWithTag("Canvas"); }
void Start() { CustomAnimator temp = gameObject.GetComponent <CustomAnimator>(); temp.Init(10); temp.frames[0] = Assets.instance.dictionary[RegionNames.MINEB_0]; temp.frames[1] = Assets.instance.dictionary[RegionNames.MINEB_1]; temp.frames[2] = Assets.instance.dictionary[RegionNames.MINEB_2]; temp.frames[3] = Assets.instance.dictionary[RegionNames.MINEB_3]; temp.frames[4] = Assets.instance.dictionary[RegionNames.MINEB_4]; temp.frames[5] = Assets.instance.dictionary[RegionNames.MINEB_5]; temp.frames[6] = Assets.instance.dictionary[RegionNames.MINEB_6]; temp.frames[7] = Assets.instance.dictionary[RegionNames.MINEB_7]; temp.frames[8] = Assets.instance.dictionary[RegionNames.MINEB_8]; temp.frames[9] = Assets.instance.dictionary[RegionNames.MINEB_9]; }
public void Reset() { PlayerMove = GetComponent <PlayerMove>(); audioSource = GetComponent <AudioSource>(); customAnimator = GetComponentInChildren <CustomAnimator>(); customAnimator?.gameObject.SetActive(true); customAnimator?.Reset(); if (GetComponent <PlayerMove>() == false) { gameObject.AddComponent <PlayerMove>(); } PlayerMove = GetComponent <PlayerMove>(); PlayerMove.Reset(); IsDead = false; gameObject.layer = LayerMask.NameToLayer("Player"); GetComponent <CircleCollider2D>().isTrigger = false; }
// Use this for initialization void Start() { movSpeedX = 150.0f; movSpeedY = 150.0f; mMoving = false; mAttacking = false; stunTimer = 0.0f; stunned = false; mMaterial = renderer.material; eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>(); eventMan.EventListeners += RecieveEvent; mAnimator = new CustomAnimator(ref mMaterial, 6, 4); mAnimator.CreateAnimation("Standing Up", 18, 18, 1); mAnimator.CreateAnimation("Standing Left", 6, 6, 1); mAnimator.CreateAnimation("Standing Right", 12, 12, 1); mAnimator.CreateAnimation("Standing Down", 0, 0, 1); mAnimator.CreateAnimation("Walk Down", 1, 2, 0.2); mAnimator.CreateAnimation("Walk Left", 7, 8, 0.2); mAnimator.CreateAnimation("Walk Right", 13, 14, 0.2); mAnimator.CreateAnimation("Walk Up", 19, 20, 0.2); mAnimator.CreateAnimation("Sword Left", 9, 10, 0.2); mAnimator.CreateAnimation("Sword Right", 15, 16, 0.2); mAnimator.CreateAnimation("Sword Up", 21, 22, 0.2); mAnimator.CreateAnimation("Sword Down", 3, 4, 0.2); mAnimator.CreateAnimation("Gun Down", 5, 5, 0.3); mAnimator.CreateAnimation("Gun Left", 11, 11, 0.3); mAnimator.CreateAnimation("Gun Right", 17, 17, 0.3); mAnimator.CreateAnimation("Gun Up", 23, 23, 0.3); mAnimator.PlayAnimation("Standing Right", false); mOrientation = Orientation.RIGHT; }
// Use this for initialization void Start() { alive = true; hp = 50; currentColor = ColorValue.RED; colorTimer = 0.0f; eventMan = GameObject.Find ("Global Script Executor").GetComponent<CustomEventManager>(); eventMan.EventListeners += RecieveEvent; //target = GameObject.Find("Doctor").GetComponent<Transform>(); mMaterial = renderer.material; mAnimator = new CustomAnimator(ref mMaterial, 4, 1); mAnimator.CreateAnimation("Red", 0, 0, 10000000); mAnimator.CreateAnimation("Blue", 1, 1, 10000000); mAnimator.CreateAnimation("Green", 2, 2, 10000000); mAnimator.CreateAnimation("Death", 3, 3, 10000000); }
void Start() { alive = true; deathTimer = 0; xv = 0.0f; yv = 0.0f; timer = 0.0f; mMaterial = renderer.material; eventMan = GameObject.Find("Global Script Executor").GetComponent<CustomEventManager>(); eventMan.EventListeners += RecieveEvent; mAnimator = new CustomAnimator(ref mMaterial, 4, 2); mAnimator.CreateAnimation("Up", 2, 2, 10000000); mAnimator.CreateAnimation("Down", 3, 3, 10000000); mAnimator.CreateAnimation("Left", 0,0, 10000000); mAnimator.CreateAnimation("Right", 1, 1, 10000000); mAnimator.CreateAnimation("Dead Up", 6, 6, 10000000); mAnimator.CreateAnimation("Dead Down", 7, 7, 10000000); mAnimator.CreateAnimation("Dead Left", 4, 4, 10000000); mAnimator.CreateAnimation("Dead Right", 5, 5, 10000000); //x = xPos; //y = yPos; hp = 3; //meleeDef = 0; //rangeDef = 0; lifeTime = 0; spreadThreshold = 20; startTime = Time.time; currentTime = 0; }
protected override void Awake() { base.Awake(); target.enabled = false; aniControl = target.gameObject.AddComponent <CustomAnimator>(); }
public bool aiPickup2 = false; //used to initiate an item pickup protected virtual void Start() { physics = GetComponent <PlayerPhysics>(); animator = GetComponent <CustomAnimator>(); box = GetComponent <BoxCollider2D>(); ai = GetComponent <AiBase>(); passives = new List <Item>(); if (inputType == "Keyboard") { horizontal = "KB Horizontal"; vertical = "KB Vertical"; jump = "KB Jump"; attack = "KB Attack"; special = "KB Special"; item1 = "KB Item1"; item2 = "KB Item2"; grab1 = "KB Grab1"; grab2 = "KB Grab2"; pause = "KB Pause"; select = "KB Select"; } else if (inputType == "Joy1") { horizontal = "Joy1 Horizontal"; vertical = "Joy1 Vertical"; jump = "Joy1 Jump"; attack = "Joy1 Attack"; special = "Joy1 Special"; item1 = "Joy1 Item1"; item2 = "Joy1 Item2"; grab1 = "Joy1 Grab1"; grab2 = "Joy1 Grab2"; pause = "Joy1 Pause"; select = "Joy1 Select"; } else if (inputType == "Joy2") { horizontal = "Joy2 Horizontal"; vertical = "Joy2 Vertical"; jump = "Joy2 Jump"; attack = "Joy2 Attack"; special = "Joy2 Special"; item1 = "Joy2 Item1"; item2 = "Joy2 Item2"; grab1 = "Joy2 Grab1"; grab2 = "Joy2 Grab2"; pause = "Joy2 Pause"; select = "Joy2 Select"; } else if (inputType == "Joy3") { horizontal = "Joy3 Horizontal"; vertical = "Joy3 Vertical"; jump = "Joy3 Jump"; attack = "Joy3 Attack"; special = "Joy3 Special"; item1 = "Joy3 Item1"; item2 = "Joy3 Item2"; grab1 = "Joy3 Grab1"; grab2 = "Joy3 Grab2"; pause = "Joy3 Pause"; select = "Joy3 Select"; } else if (inputType == "Joy4") { horizontal = "Joy4 Horizontal"; vertical = "Joy4 Vertical"; jump = "Joy4 Jump"; attack = "Joy4 Attack"; special = "Joy4 Special"; item1 = "Joy4 Item1"; item2 = "Joy4 Item2"; grab1 = "Joy4 Grab1"; grab2 = "Joy4 Grab2"; pause = "Joy4 Pause"; select = "Joy4 Select"; } else if (inputType == "AI") { ai.ourPlayer = this;//this activate the AI, essentially aiEnabled = true; } //grab our overhead display GetComponent <PlayerOverhead>().connectedPlayer = this; }
void Start() { PlayerMove = GetComponent <PlayerMove>(); audioSource = GetComponent <AudioSource>(); customAnimator = GetComponentInChildren <CustomAnimator>(); }