Beispiel #1
0
    /// Finds the closest selectable point on the curve.
    /// - Key frames
    /// - if a key frame is selected, searches the tangents
    CurveSelection FindClosest(AnimationCurve curve, Vector2 mousePos, out float outDist)
    {
        float          distance = Mathf.Infinity;
        CurveSelection closest  = new CurveSelection();

        // Find closest key point
        for (int i = 0; i < curve.length; i++)
        {
            Vector2 pos     = new Vector2(curve[i].time, curve[i].value);
            float   curDist = Vector2.Distance(pos, mousePos);
            if (curDist < distance)
            {
                closest.index = i;
                closest.type  = SelectionType.Key;
                distance      = curDist;
            }
        }

        // Find if selected key is close
        CurveSelection activeKey = m_DragKey != null ? m_DragKey : m_SelectedKey;

        if (activeKey != null)
        {
            // Go through tangents and key
            for (int i = 0; i < (int)SelectionType.Count; i++)
            {
                Vector2 pos     = GetPosition(curve, new CurveSelection(activeKey.index, (SelectionType)i));
                float   curDist = Vector2.Distance(pos, mousePos);
                if (curDist < distance)
                {
                    closest.index = activeKey.index;
                    closest.type  = (SelectionType)i;
                    distance      = curDist;
                }
            }
        }

        outDist = distance;
        if (closest.index != -1)
        {
            return(closest);
        }
        else
        {
            return(null);
        }
    }
        public static CurveSelection AnimationWindowKeyframeToCurveSelection(AnimationWindowKeyframe keyframe, CurveEditor curveEditor)
        {
            int hashCode = keyframe.curve.GetHashCode();

            CurveWrapper[] animationCurves = curveEditor.animationCurves;
            CurveSelection result;

            for (int i = 0; i < animationCurves.Length; i++)
            {
                CurveWrapper curveWrapper = animationCurves[i];
                if (curveWrapper.id == hashCode && keyframe.GetIndex() >= 0)
                {
                    result = new CurveSelection(curveWrapper.id, keyframe.GetIndex());
                    return(result);
                }
            }
            result = null;
            return(result);
        }
Beispiel #3
0
    Vector2 GetPosition(AnimationCurve curve, CurveSelection selection)
    {
        Keyframe key      = curve[selection.index];
        Vector2  position = new Vector2(key.time, key.value);

        if (selection.type == SelectionType.InTangent)
        {
            if (key.inTangent == Mathf.Infinity)
            {
                return(position + Vector2.Scale(new Vector2(0.0F, -1.0F), GetTangentScale()));
            }
            else
            {
                Vector2 dir = new Vector2(1.0F, key.inTangent);
                dir /= dir.magnitude;
                return(position - Vector2.Scale(dir, GetTangentScale()));
            }
        }
        else if (selection.type == SelectionType.OutTangent)
        {
            if (key.outTangent == Mathf.Infinity)
            {
                return(position + Vector2.Scale(new Vector2(0.0F, 1.0F), GetTangentScale()));
            }
            else
            {
                Vector2 dir = new Vector2(1.0F, key.outTangent);
                dir /= dir.magnitude;
                return(position + Vector2.Scale(dir, GetTangentScale()));
            }
        }
        else
        {
            return(position);
        }
    }
 public static AnimationWindowKeyframe CurveSelectionToAnimationWindowKeyframe(CurveSelection curveSelection, List <AnimationWindowCurve> allCurves)
 {
     using (List <AnimationWindowCurve> .Enumerator enumerator = allCurves.GetEnumerator())
     {
         while (enumerator.MoveNext())
         {
             AnimationWindowCurve current = enumerator.Current;
             if (current.binding == curveSelection.curveWrapper.binding && current.m_Keyframes.Count > curveSelection.key)
             {
                 return(current.m_Keyframes[curveSelection.key]);
             }
         }
     }
     return((AnimationWindowKeyframe)null);
 }
Beispiel #5
0
    public bool OnGUI(Rect rect)
    {
        bool modified = false;

        GUILayout.BeginArea(rect);

        Color oldColor = GUI.color;

        // Check selection indices out of bounds
        if (m_DragKey != null && (m_DragKey.index < 0 || m_DragKey.index >= animationCurve.length))
        {
            m_DragKey = null;
        }
        if (m_SelectedKey != null && (m_SelectedKey.index < 0 || m_SelectedKey.index >= animationCurve.length))
        {
            m_SelectedKey = null;
        }


        modified = DisplayActionsGui(rect);

        bool mouseEvent = Event.current.type == EventType.mouseDown || Event.current.type == EventType.mouseDrag | Event.current.type == EventType.mouseUp;

        if (Event.current.type == EventType.repaint)
        {
            DrawGrid(rect);
            DrawCurve(animationCurve);
        }
        else if (Event.current.type == EventType.mouseDown && Event.current.clickCount == 2)
        {
            Keyframe key = new Keyframe(transformedMousePosition.x, transformedMousePosition.y);
            SetKeyTangentMode(ref key, 0, TangentMode.Smooth);
            SetKeyTangentMode(ref key, 1, TangentMode.Smooth);
            int index = animationCurve.AddKey(key);

            UpdateTangentsFromModeSurrounding(animationCurve, index);
            m_DragKey = new CurveSelection(index, SelectionType.Key);
            modified  = true;
            Event.current.Use();
        }
        else if ((Event.current.type == EventType.scrollWheel) || (mouseEvent && Event.current.command))
        {
            m_Scale  *= (1 - Event.current.delta.y * 0.01F);
            m_Scale.x = Mathf.Clamp(m_Scale.x, 0.02F, 10000.0F);
            m_Scale.y = -m_Scale.x;
            Event.current.Use();
        }
        else if (mouseEvent && Event.current.alt)
        {
            m_Translation += Event.current.delta;
            Event.current.Use();
        }
        else if (Event.current.type == EventType.mouseDown)
        {
            float          dist;
            CurveSelection closest = FindClosest(animationCurve, transformedMousePosition, out dist);
            if (dist < 20 / m_Scale.magnitude)
            {
                m_SelectedKey = m_DragKey = closest;
                Vector2 keyPos = GetPosition(animationCurve, m_DragKey);
                m_MouseDownOffset = keyPos - transformedMousePosition;
            }
            else
            {
                m_DragKey = null;
            }
            Event.current.Use();
        }
        else if (Event.current.type == EventType.mouseUp)
        {
            m_SelectedKey = m_DragKey;
            m_DragKey     = null;
            Event.current.Use();
        }
        else if (Event.current.type == EventType.mouseDrag && m_DragKey != null)
        {
            Keyframe key = animationCurve[m_DragKey.index];

            Vector2 newPosition = transformedMousePosition + m_MouseDownOffset;
            if (m_DragKey.type == SelectionType.Key)
            {
                key.time  = newPosition.x;
                key.value = newPosition.y;
            }
            else if (m_DragKey.type == SelectionType.InTangent)
            {
                Vector2 tangentDirection = newPosition - new Vector2(key.time, key.value);
                if (tangentDirection.x < -0.0001F)
                {
                    key.inTangent = tangentDirection.y / tangentDirection.x;
                }
                else
                {
                    key.inTangent = Mathf.Infinity;
                }
                SetKeyTangentMode(ref key, 0, TangentMode.Editable);

                if (!GetKeyBroken(key))
                {
                    key.outTangent = key.inTangent;
                    SetKeyTangentMode(ref key, 1, TangentMode.Editable);
                }
            }
            else if (m_DragKey.type == SelectionType.OutTangent)
            {
                Vector2 tangentDirection = newPosition - new Vector2(key.time, key.value);
                if (tangentDirection.x > 0.0001F)
                {
                    key.outTangent = tangentDirection.y / tangentDirection.x;
                }
                else
                {
                    key.outTangent = Mathf.Infinity;
                }
                SetKeyTangentMode(ref key, 1, TangentMode.Editable);

                if (!GetKeyBroken(key))
                {
                    key.inTangent = key.outTangent;
                    SetKeyTangentMode(ref key, 0, TangentMode.Editable);
                }
            }

            m_DragKey.index = animationCurve.MoveKey(m_DragKey.index, key);

            UpdateTangentsFromModeSurrounding(animationCurve, m_DragKey.index);
            modified = true;

            Event.current.Use();
        }
        else if ((Event.current.type == EventType.KeyDown && Event.current.keyCode == KeyCode.Backspace) || (Event.current.type == EventType.ExecuteCommand && Event.current.commandName == "Delete"))
        {
            if (m_SelectedKey != null)
            {
                animationCurve.RemoveKey(m_SelectedKey.index);
                m_SelectedKey.index--;
                modified = true;
                Event.current.Use();
            }
        }
        else if (Event.current.type == EventType.ExecuteCommand && Event.current.commandName == "FrameSelected")
        {
            FrameSelected(rect);
            Event.current.Use();
        }
        GUILayout.EndArea();

        GUI.color = oldColor;

        return(modified);
    }
Beispiel #6
0
    void DrawCurve(AnimationCurve curve)
    {
        float normalStepSize  = 0.05F;
        float initialstepSize = 0.00001F;

        if (curve.length == 0)
        {
            return;
        }

        // Draw curve
        Vector3 lhs, rhs;

        Handles.color = m_CurveColor;
        float lastPosition = curve[0].value;
        float lastTime     = curve[0].time;

        for (int i = 0; i < curve.length - 1; i++)
        {
            float stepSize = initialstepSize;

            lastTime     = curve[i].time;
            lastPosition = curve.Evaluate(curve[i].time);

            for (float f = 0.0F; f < 1.0F - stepSize * 0.5F; f += stepSize)
            {
                float newTime = Mathf.Lerp(curve[i].time, curve[i + 1].time, f);
                newTime = Mathf.Min(curve[i + 1].time, newTime);
                newTime = Mathf.Max(curve[i].time, newTime);
                float newPosition = curve.Evaluate(newTime);

                lhs = new Vector3(lastTime, lastPosition, 0);
                rhs = new Vector3(newTime, newPosition, 0);

                Handles.DrawLine(transform.MultiplyPoint(lhs), transform.MultiplyPoint(rhs));

                lastTime     = newTime;
                lastPosition = newPosition;
                if (f != 0.0F)
                {
                    stepSize = normalStepSize;
                }
            }

            float newTime2 = curve[i + 1].time - 0.00001F;
            lhs = new Vector3(lastTime, lastPosition, 0);
            rhs = new Vector3(newTime2, curve.Evaluate(newTime2), 0);
            Handles.DrawLine(transform.MultiplyPoint(lhs), transform.MultiplyPoint(rhs));
        }

        // Draw all keys (except selected)
        CurveSelection activeKey = m_DragKey != null ? m_DragKey : m_SelectedKey;

        GUI.color = m_KeyColor;
        for (int i = 0; i < curve.length; i++)
        {
            if (activeKey != null && i == activeKey.index)
            {
                continue;
            }
            DrawPoint(curve[i].time, curve[i].value);
        }

        // Draw Selected
        if (activeKey != null)
        {
            Vector2 keyPoint     = GetPosition(curve, new CurveSelection(activeKey.index, SelectionType.Key));
            Vector2 leftTangent  = GetPosition(curve, new CurveSelection(activeKey.index, SelectionType.InTangent));
            Vector2 rightTangent = GetPosition(curve, new CurveSelection(activeKey.index, SelectionType.OutTangent));

            GUI.color = activeKey.type == SelectionType.Key ? m_SelectedKeyColor : m_KeyColor;
            DrawPoint(keyPoint.x, keyPoint.y);

            GUI.color = activeKey.type == SelectionType.InTangent ? m_SelectedKeyColor : m_KeyColor;
            DrawPoint(leftTangent.x, leftTangent.y);

            GUI.color = activeKey.type == SelectionType.OutTangent ? m_SelectedKeyColor : m_KeyColor;
            DrawPoint(rightTangent.x, rightTangent.y);

            // Draw Handles
            Handles.color = m_TangentColor;
            DrawLine(leftTangent, keyPoint);
            DrawLine(keyPoint, rightTangent);
        }
    }
 public static AnimationWindowKeyframe CurveSelectionToAnimationWindowKeyframe(CurveSelection curveSelection, List <AnimationWindowCurve> allCurves)
 {
     foreach (AnimationWindowCurve current in allCurves)
     {
         int curveID = current.GetCurveID();
         if (curveID == curveSelection.curveID && current.m_Keyframes.Count > curveSelection.key)
         {
             return(current.m_Keyframes[curveSelection.key]);
         }
     }
     return(null);
 }
        public static AnimationWindowKeyframe CurveSelectionToAnimationWindowKeyframe(CurveSelection curveSelection, List <AnimationWindowCurve> allCurves)
        {
            AnimationWindowKeyframe result;

            foreach (AnimationWindowCurve current in allCurves)
            {
                int hashCode = current.GetHashCode();
                if (hashCode == curveSelection.curveID && current.m_Keyframes.Count > curveSelection.key)
                {
                    result = current.m_Keyframes[curveSelection.key];
                    return(result);
                }
            }
            result = null;
            return(result);
        }
Beispiel #9
0
 public static AnimationWindowKeyframe CurveSelectionToAnimationWindowKeyframe(CurveSelection curveSelection, List <AnimationWindowCurve> allCurves)
 {
     foreach (AnimationWindowCurve curve in allCurves)
     {
         if ((curve.binding == curveSelection.curveWrapper.binding) && (curve.m_Keyframes.Count > curveSelection.key))
         {
             return(curve.m_Keyframes[curveSelection.key]);
         }
     }
     return(null);
 }