Beispiel #1
0
 private void FixedUpdate()
 {
     if (!m_canMove)
     {
         return;
     }
     if (m_t < m_curveController.GetDuration())
     {
         m_t += Time.fixedDeltaTime * m_speed;
     }
     m_curveController.GetCurveValue(m_t, out Vector3 pos, out Quaternion quat);
     this.transform.position = pos;
     this.transform.rotation = quat;
 }
Beispiel #2
0
    // Update is called once per frame
    void Update()
    {
        if (m_rootCurve.GetKeyNumber() < 2)
        {
            return;
        }
        Vector3 rootPos = m_character.m_root.transform.position;

        rootPos.y = 0;

        m_rootCurve.GetCurveValue(m_curveT, out Vector3 curvePos, out Quaternion curveQuat);
        Vector3 targetPos = curvePos;

        m_target.transform.position = targetPos;
        // Rotate the root towards the root target on the curve
        if (Vector3.Distance(rootPos, targetPos) < m_threshold && m_curveT <= m_rootCurve.GetDuration())
        {
            m_curveT += Time.deltaTime;
        }
    }