protected internal override void ControlPointTimeChanged(CurveControlPoint <float> curveControlPoint, int oldIndex, int newIndex)
 {
 }
 protected internal override void ControlPointValueChanged(CurveControlPoint <float> curveControlPoint)
 {
 }
 protected internal override void ControlPointRemoved(CurveControlPoint <float> curveControlPoint, int oldIndex)
 {
 }
 protected internal override void ControlPointAdded(CurveControlPoint <float> curveControlPoint, int index)
 {
 }
Beispiel #5
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 /// <summary>
 /// Called when a control point belonging to the curve has its value changed.
 /// </summary>
 /// <param name="curveControlPoint">Changed control point.</param>
 protected internal override void ControlPointValueChanged(CurveControlPoint <Quaternion> curveControlPoint)
 {
 }
Beispiel #6
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 /// <summary>
 /// Called when a control point is added.
 /// </summary>
 /// <param name="curveControlPoint">New control point.</param>
 /// <param name="index">Index of the control point.</param>
 protected internal override void ControlPointAdded(CurveControlPoint <Quaternion> curveControlPoint, int index)
 {
 }
Beispiel #7
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 // Start is called before the first frame update
 void Start()
 {
     ccp     = new CurveControlPoint();
     ccp.pos = transform.localPosition;
     ccp.rot = transform.localRotation;
 }