public static Cursor GetCursor(CursorSet cursorSet) { if (cursorInstance == null) cursorInstance = LoadCursors(); return CursorLibrary.cursorInstance[(int)cursorSet]; }
private CursorSet AddSet(string name) { CursorSet set = CursorSet.Empty(); set.name = name; string[] paths, guids; FindTextures(out paths, out guids, 2); string path = CursorFolderName.ToLower() + name.ToLower() + "/"; for (int i = 0; i < set.cursors.Length; ++i) { Cursor c = set.cursors[i]; string textureName = path + c.name.ToLower(); int index = Array.FindIndex(paths, s => s.ToLower().StartsWith(textureName)); if (index >= 0) { Texture2D t = (Texture2D)UnityEditor.AssetDatabase.LoadAssetAtPath( UnityEditor.AssetDatabase.GUIDToAssetPath(guids[index]), typeof(Texture2D)); c.texture = t; } else { Debug.Log(textureName + " not found"); } } Array.Resize(ref cursors, cursors.Length + 1); cursors[cursors.Length - 1] = set; return(set); }
public static Cursor GetCursor(CursorSet cursorSet) { if (cursorInstance == null) { cursorInstance = LoadCursors(); } return(CursorLibrary.cursorInstance[(int)cursorSet]); }
private void SetCurrentState(State newState) { if (newState == this.currentState) { return; // No state changes } // Exiting from current state if (State.None != this.currentState) { switch (this.currentState) { case State.WindowSelection: CancelWindowSelection(); break; case State.Connection: CancelConnection(); break; } } // Entering into a new state CursorSet cursorToUse = CursorSet.Pointer; switch (newState) { case State.WindowSelection: cursorToUse = CursorSet.RectangularSelection; owningWorkspace.IsCursorForced = true; break; case State.Connection: cursorToUse = CursorSet.ArcAdding; owningWorkspace.IsCursorForced = true; break; case State.PanMode: cursorToUse = CursorSet.HandPan; owningWorkspace.IsCursorForced = true; break; case State.OrbitMode: cursorToUse = CursorSet.HandPan; owningWorkspace.IsCursorForced = true; break; case State.None: cursorToUse = CursorSet.Pointer; owningWorkspace.IsCursorForced = false; break; } owningWorkspace.CurrentCursor = CursorLibrary.GetCursor(cursorToUse); this.currentState = newState; // update state }
public static CursorSet Empty() { CursorSet set = new CursorSet { name = "cursors", cursors = new Cursor[Enum.GetValues(typeof(CursorType)).Length] }; for (int i = 0; i < set.cursors.Length; ++i) { set.cursors[i] = new Cursor { name = ((CursorType)i).ToString(), hotspot = new Vector2(11, 11) }; } set.cursors[((int)CursorType.Add)].hotspot = Vector2.zero; set.cursors[((int)CursorType.Subtract)].hotspot = Vector2.zero; set.cursors[((int)CursorType.Shortcut)].hotspot = Vector2.zero; return(set); }
/// <summary> /// Gets the cursor. /// </summary> /// <returns>Cursor.</returns> public Cursor GetCursor() { if (_cursor == null) { _cursor = string.Empty; } if (CursorSet.ContainsKey(_cursor)) { return(CursorSet[_cursor]); } else if (CursorSet.ContainsKey("default")) { return(CursorSet["default"]); } return(null); }
public CursorSetViewModel(CursorSet model, string tag) : base(model, tag) { }
private static Colors Read_Colors(Stream s, Flags flags, ColorOffsets offsets) { var colors = new Colors(); using (var br = new BinaryReader(s, Encoding.ASCII, true)) { // Top Solid #if SKIP_COLOR_NOT_SET if (flags.TopDrawType == TopDrawType.SolidColor || flags.TopDrawType == TopDrawType.SolidColorTexture) #endif { s.Position = offsets.TopBackground; var sevenBytes = flags.TopDrawType == TopDrawType.SolidColorTexture; colors.TopBackground = TopBackgroundSet.Read(br, sevenBytes); } #if SKIP_COLOR_NOT_SET else { colors.TopBackground = new TopBackgroundSet(); } #endif // Cursor #if SKIP_COLOR_NOT_SET if (flags.CursorColor) #endif { s.Position = offsets.Cursor; colors.Cursor = CursorSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.Cursor = new CursorSet(); } #endif // 3D Folder #if SKIP_COLOR_NOT_SET if (flags.FolderColor) #endif { s.Position = offsets.Folder; colors.Folder = FolderSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.Folder = new FolderSet(); } #endif // 3D File #if SKIP_COLOR_NOT_SET if (flags.FileColor) #endif { s.Position = offsets.File; colors.File = FileSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.File = new FileSet(); } #endif // Arrow Button #if SKIP_COLOR_NOT_SET if (flags.ArrowButtonColor) #endif { s.Position = offsets.ArrowButton; colors.ArrowButton = ArrowButtonSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.ArrowButton = new ArrowButtonSet(); } #endif // Arrows #if SKIP_COLOR_NOT_SET if (flags.ArrowColor) #endif { s.Position = offsets.Arrow; colors.Arrow = ArrowSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.Arrow = new ArrowSet(); } #endif // Open Button #if SKIP_COLOR_NOT_SET if (flags.OpenCloseColor) #endif { s.Position = offsets.Open; colors.Open = OpenCloseSet.Read(br); s.Position = offsets.Close; colors.Close = OpenCloseSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.Open = new OpenCloseSet(); colors.Close = new OpenCloseSet(); } #endif // Game Text #if SKIP_COLOR_NOT_SET if (flags.GameTextDrawType) #endif { s.Position = offsets.GameText; colors.GameText = GameTextSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.GameText = new GameTextSet(); } #endif // Bottom Solid #if SKIP_COLOR_NOT_SET if (flags.BottomBackgroundInnerColor) #endif { s.Position = offsets.BottomSolid; colors.BottomBackgroundInner = BottomBackgroundInnerSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.BottomBackgroundInner = new BottomBackgroundInnerSet(); } #endif // Bottom Outer #if SKIP_COLOR_NOT_SET if (flags.BottomBackgroundOuterColor) #endif { s.Position = offsets.BottomOuter; colors.BottomBackgroundOuter = BottomBackgroundOuterSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.BottomBackgroundOuter = new BottomBackgroundOuterSet(); } #endif // Folder BG #if SKIP_COLOR_NOT_SET if (flags.FolderBackgroundColor) #endif { s.Position = offsets.FolderBackground; colors.FolderBackground = BottomBackgroundInnerSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.FolderBackground = new BottomBackgroundInnerSet(); } #endif // Folder Arr #if SKIP_COLOR_NOT_SET if (flags.FolderArrowColor) #endif { s.Position = offsets.FolderArrow; colors.FolderArrow = FolderArrowSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.FolderArrow = new FolderArrowSet(); } #endif // Bottom Corner #if SKIP_COLOR_NOT_SET if (flags.BottomCornerButtonColor) #endif { s.Position = offsets.BottomCornerButton; colors.BottomCornerButton = BottomCorner.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.BottomCornerButton = new BottomCorner(); } #endif // Top Corner #if SKIP_COLOR_NOT_SET if (flags.TopCornerButtonColor) #endif { s.Position = offsets.TopCornerButton; colors.TopCornerButton = TopCornerSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.TopCornerButton = new TopCornerSet(); } #endif // Demo Text #if SKIP_COLOR_NOT_SET if (flags.DemoTextColor) #endif { s.Position = offsets.DemoText; colors.DemoText = DemoTextSet.Read(br); } #if SKIP_COLOR_NOT_SET else { colors.DemoText = new DemoTextSet(); } #endif } return(colors); }