void CheckIfHitsTarget()
    {
        //Use a raycast shooting forward to see if we clicked on a target
        RaycastHit2D hit = Physics2D.Raycast(cursor.Position,
                                             Vector3.forward, 100f, enemyLayer);

        //Debug.DrawRay(cursor.Position, Vector3.forward * 100f, Color.red, 10f);

        if (hit.collider != null)
        {
            cursor.FlashHitCross();
            GameplaySceneManager.instance.IncreaseKillCount();
            Object.Destroy(hit.collider.gameObject);
        }
    }