Beispiel #1
0
 // Use this for initialization
 void Start()
 {
     SetStatus(GetComponent <RoomManager>());
     //StartCoroutine(CheckEnd());
     _Curse = FindObjectOfType <CurseManager>();
     _Clock = FindObjectOfType <Clock>();
     //StartCoroutine(MobSpawn());
     TitleUI = new GameObject[2];
     FX      = GameManager.Instance.SoundManager;
 }
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else
     {
         Destroy(this);
     }
 }
Beispiel #3
0
 public new void Awake()
 {
     base.Awake();
     Curse = FindObjectOfType <CurseManager>();
 }
 private void Awake()
 {
     instance = this;
 }