Beispiel #1
0
 /// <summary>
 /// If controlling the player, switches to controlling the current minion. Responsible for enabling the required components on the minion in order to control it correctly
 /// </summary>
 private void SwitchControlledEntity()
 {
     if (_currentEntity == CurrentlyControlledEntity.Player)
     {
         if (_currentMinion == null)
         {
             return;
         }
         if (_currentMinion.GetComponent <Feet>() == null && _currentMinion.GetComponent <Arms>() == null && _currentMinion.GetComponent <Brain>() == null && _currentMinion.GetComponent <Eyes>() == null)
         {
             return;
         }
         this.Player.GetComponent <UserControlledMovement>().enabled = false;
         this.Player.GetComponent <BeamEmitter>().enabled            = false;
         this.Player.GetComponent <Blink>().enabled = false;
         if (_currentMinion.GetComponent <UserControlledMovement>() != null)
         {
             _currentMinion.GetComponent <UserControlledMovement>().enabled = true;
         }
         _currentEntity = CurrentlyControlledEntity.Minion;
         EventHandler.Instance.Raise(new UnlockActorEvent()
         {
             Actor = _currentMinion
         });
         // _currentMinion.gameObject.AddComponent<MinionAbilities>();
         GenericScripts.Events.EventHandler.Instance.Raise(new ControlledEntityChangedEvent()
         {
             controlledEntity = _currentMinion
         });
     }
     else if (_currentEntity == CurrentlyControlledEntity.Minion)
     {
         this.SwitchFromMinionToPlayer();
     }
 }
Beispiel #2
0
        // Use this for initialization
        void Start()
        {
            _activeDevice  = InputManager.ActiveDevice;
            _currentEntity = CurrentlyControlledEntity.Player;

            if (this.Player == null)
            {
                throw new MissingReferenceException("Missing player");
            }
        }
Beispiel #3
0
        private void SwitchFromMinionToPlayer()
        {
            if (this.Player == null)
            {
                return;
            }

            this.Player.GetComponent <UserControlledMovement>().enabled = true;
            this.Player.GetComponent <BeamEmitter>().enabled            = true;
            this.Player.GetComponent <Blink>().enabled = true;
            if (this._currentMinion)
            {
                if (this._currentMinion.GetComponent <UserControlledMovement>() != null)
                {
                    this._currentMinion.GetComponent <UserControlledMovement>().enabled = false;
                }
            }

            _currentEntity = CurrentlyControlledEntity.Player;
            GenericScripts.Events.EventHandler.Instance.Raise(new ControlledEntityChangedEvent()
            {
                controlledEntity = this.Player
            });
        }