Beispiel #1
0
        /// <summary>
        /// Decrements this team's wins by one.
        /// </summary>
        internal void DecrementWins()
        {
            if (!Visible)
            {
                return;
            }

            if (CurrentWins == 0)
            {
                return;
            }
            CurrentWins--;
            totalWins--;

            winsText.Text = CurrentWins.ToString();

            if (starsVisible && CurrentWins < max_stars)
            {
                filledStars[CurrentWins].FadeOut(200);
            }
        }
Beispiel #2
0
        /// <summary>
        /// Increases this team's wins by one.
        /// </summary>
        internal void IncrementWins()
        {
            if (!Visible)
            {
                return;
            }

            if (CurrentWins == MaxWins || totalWins == BestOf)
            {
                return;
            }
            CurrentWins++;
            totalWins++;

            winsText.Text = CurrentWins.ToString();
            winsText.Transformations.RemoveAll(t => t.Type == TransformationType.Scale);
            winsText.Transformations.Add(new Transformation(TransformationType.Scale, 1.5f, 1.0f, GameBase.Time, GameBase.Time + 100));

            if (starsVisible && CurrentWins <= max_stars)
            {
                filledStars[CurrentWins - 1].FadeIn(200);
            }
        }